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Nature Domain: Difference between revisions
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{{SubclassNote|Cleric}} | {{SubclassNote|Cleric}} | ||
{{H3|Level 1}} | |||
* Gain {{HeavyArmour}} Proficiency | * Gain {{HeavyArmour}} Proficiency | ||
{{HorizontalRuleImage}} | |||
= | ; {{SAI|Acolyte of Nature|w=40}} | ||
: Choose one skill [[Proficiency|proficiency]] between the following: | |||
:* {{Skill|Animal Handling}} | |||
:* {{Skill|Nature}} | |||
:* {{Skill|Survival}} | |||
: Choose one cantrip to learn from the Druid cantrip list: | |||
:* {{SAI|Poison Spray}} | |||
:* {{SAI|Produce Flame}} | |||
:* {{SAI|Shillelagh}} | |||
:* {{SAI|Thorn Whip}} | |||
{{HorizontalRuleImage}} | |||
= | ; Domain Spells | ||
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Speak with Animals|r=16}} | |||
:* {{SAI|Animal Friendship}} | |||
{{H3|Level 2}} | |||
== | ; {{SAI|Charm Animals and Plants|w=40}} | ||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | |||
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns. | |||
{{H3|Level 3}} | |||
== | ; Domain Spells | ||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Barkskin|c=16}} | |||
:* {{SAI|Spike Growth|c=16}} | |||
{{H3|Level 5}} | |||
= | ; Domain Spells | ||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Plant Growth}} | |||
:* {{SAI|Sleet Storm|c=16}} | |||
{{H3|Level 6}} | |||
== | ; {{SAI|Dampen Elements|w=40}} | ||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | |||
:: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | |||
{{H3|Level 7}} | |||
== | ; Domain Spells | ||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Dominate Beast|c=16}} | |||
:* {{SAI|Grasping Vine|c=16}} | |||
{{H3|Level 8}} | |||
; {{SAI|Divine Strike: Elemental Fury|w=40}} | |||
: Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations: | |||
:{{table list| | |||
:; {{SAI|Divine Strike: Cold|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage. | |||
:; {{SAI|Divine Strike: Fire|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage. | |||
:; {{SAI|Divine Strike: Lightning|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage. | |||
}} | |||
{{H3|Level 9}} | |||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Insect Plague|c=16}} | |||
:* {{SAI|Wall of Stone|c=16}} | |||
== External Links == | == External Links == |
Revision as of 19:36, 18 December 2023
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain is one of the Subclasses of Cleric.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
- Gain Heavy armour Proficiency
- Choose one skill proficiency between the following:
- Choose one cantrip to learn from the Druid cantrip list:
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
-
- Channel Divinity Action
- Channel fey magic to nearby beasts and plants for 10 turns.
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
- Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.