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Nature Domain: Difference between revisions

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{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}


=== Level 1 ===
{{H3|Level 1}}


* Gain {{HeavyArmour}} Proficiency
* Gain {{HeavyArmour}} Proficiency
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Speak with Animals|r=16}}
** {{SAI|Animal Friendship}}


* '''{{SAI|Acolyte of Nature}}'''
{{HorizontalRuleImage}}
** Choose one skill [[Proficiency|proficiency]] between the following:
*** {{Skill|Animal Handling}}
*** {{Skill|Nature}}
*** {{Skill|Survival}}
** Choose one cantrip to learn from the Druid cantrip list:
*** {{SAI|Poison Spray}}
*** {{SAI|Produce Flame}}
*** {{SAI|Shillelagh}}
*** {{SAI|Thorn Whip}}


=== Level 2 ===
; {{SAI|Acolyte of Nature|w=40}}
: Choose one skill [[Proficiency|proficiency]] between the following:
:* {{Skill|Animal Handling}}
:* {{Skill|Nature}}
:* {{Skill|Survival}}
: Choose one cantrip to learn from the Druid cantrip list:
:* {{SAI|Poison Spray}}
:* {{SAI|Produce Flame}}
:* {{SAI|Shillelagh}}
:* {{SAI|Thorn Whip}}


==== {{SAI|Charm Animals and Plants|w=40}} ====
{{HorizontalRuleImage}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Channel fey magic to [[Charmed (Condition)|Charm]] nearby beasts and plants for 10 turns.


=== Level 3 ===
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Animal Friendship}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{H3|Level 2}}
** {{SAI|Barkskin|c=16}}
** {{SAI|Spike Growth|c=16}}


=== Level 5 ===
; {{SAI|Charm Animals and Plants|w=40}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns.


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{H3|Level 3}}
** {{SAI|Plant Growth}}
** {{SAI|Sleet Storm|c=16}}


=== Level 6 ===
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Barkskin|c=16}}
:* {{SAI|Spike Growth|c=16}}


==== {{SAI|Dampen Elements|w=40}} ====
{{H3|Level 5}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.


=== Level 7 ===
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Plant Growth}}
:* {{SAI|Sleet Storm|c=16}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{H3|Level 6}}
** {{SAI|Dominate Beast|c=16}}
** {{SAI|Grasping Vine|c=16}}


=== Level 8 ===
; {{SAI|Dampen Elements|w=40}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.


==== {{SAI|Divine Strike: Elemental Fury|w=40}} ====
{{H3|Level 7}}
* Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
** '''{{SAI|Divine Strike: Cold}}:''' Deal an additional {{DamageText|1d8|Cold}} damage.
** '''{{SAI|Divine Strike: Fire}}:''' Deal an additional {{DamageText|1d8|Fire}} damage.
** '''{{SAI|Divine Strike: Lightning}}:''' Deal an additional {{DamageText|1d8|Lightning}} damage.


=== Level 9 ===
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Dominate Beast|c=16}}
:* {{SAI|Grasping Vine|c=16}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{H3|Level 8}}
** {{SAI|Insect Plague|c=16}}
 
** {{SAI|Wall of Stone|c=16}}
; {{SAI|Divine Strike: Elemental Fury|w=40}}
: Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
:{{table list|
:; {{SAI|Divine Strike: Cold|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage.
:; {{SAI|Divine Strike: Fire|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage.
:; {{SAI|Divine Strike: Lightning|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage.
}}
 
{{H3|Level 9}}
 
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Insect Plague|c=16}}
:* {{SAI|Wall of Stone|c=16}}


== External Links ==
== External Links ==

Revision as of 19:36, 18 December 2023

Template:Up to date

You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain Icon.png
Nature Domain Icon.png
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.

Nature Domain is one of the Subclasses of Cleric.

Subclass Features

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

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Bg3 content hr.png
Acolyte of Nature Acolyte of Nature
Choose one skill proficiency between the following:
Choose one cantrip to learn from the Druid cantrip list:
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

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Charm Animals and Plants Charm Animals and Plants
Channel Divinity Action
Channel fey magic to Charm Charm nearby beasts and plants for 10 turns.

Template:H3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Template:H3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Template:H3

Dampen Elements Dampen Elements
Channel Divinity Action
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Template:H3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Template:H3

Divine Strike: Elemental Fury Divine Strike: Elemental Fury
Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
Divine Strike: Cold Divine Strike: Cold
Deal an additional 1d8Damage TypesCold damage.
Divine Strike: Fire Divine Strike: Fire
Deal an additional 1d8Damage TypesFire damage.
Divine Strike: Lightning Divine Strike: Lightning
Deal an additional 1d8Damage TypesLightning damage.

Template:H3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External Links