Way of the Four Elements: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(Use Template:Level_header for class/subclass progression level headers)
(12 intermediate revisions by 7 users not shown)
Line 4: Line 4:
}}
}}
{{SubclassQuote|quote=You focus your ki to bend the elements to your will, using them as an extension of your own body.|image=Class Monk Four Elements Badge Icon.png}}
{{SubclassQuote|quote=You focus your ki to bend the elements to your will, using them as an extension of your own body.|image=Class Monk Four Elements Badge Icon.png}}
'''Way of the Four Elements''' is one of the [[Monk#Level%203|subclasses]] of {{Class|Monk}}. These monk are more specialized in using their {{SmallIcon|Monk_Ki_Icon.png}} Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, '''Way of the Four Elements''' focuses on carrying over [[Wizard]]-equivalent spells to be a spell caster hybrid. '''Way of the Four Elements''' spells also trigger [[Unarmed Strike]].
'''Way of the Four Elements''' is one of the [[Monk#Level%203|subclasses]] of [[Monk|monk]]. These monks are more specialized in using their {{SmallIcon|Monk_Ki_Icon.png}} Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic [[Wizard]] spells, turning monks into a hybrid spellcaster. Way of the Four Elements "spells" are not true [[Spells]], though they are called that in-game. They trigger [[Unarmed Strike]], can be cast while {{Cond|Silenced}}, do not consume [[spell slots]], and cannot be {{SAI|Counterspell|Counterspelled}}. They also do not trigger {{SAI|Mage Slayer: Attack Caster}}{{verify}}.
[[Category:Subclasses]]


==Subclass Features==
==Subclass features==
{{SubclassNote|Monk}}
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]{{SubclassNote|Monk}}
===Level 3===
{{Level header|3}}


==== Disciple of the Elements ====
==== Disciple of the Elements ====
*You can use ki to power magic that harnesses the elements. These spells also trigger [[Unarmed Strike]].
* You can use ki to power magical spells that harnesses the elements.
* The DC for any of these spells is equal to '''8 + your proficiency bonus + your Wisdom modifier'''. Equipment that increases your Spell Save DC also boosts your Saving Throw DC.
* These spells also trigger [[Unarmed Strike]].


*'''Choose 3''':
'''Choose 3''':
{{div col | style = column-width: 20em; list-style-type: none;}}
*{{SAI|Blade of Rime}}
*{{SAI|Blade of Rime|w=40}}
*{{SAI|Chill of the Mountain}}
*{{SAI|Chill of the Mountain|w=40}} <!--i know, but its literally the same icon-->
*{{SAI|Fangs of the Fire Snake}}
*{{SAI|Fangs of the Fire Snake|w=40}}
*{{SAI|Fist of Four Thunders}}
*{{SAI|Fist of Four Thunders|w=40}}
*{{SAI|Fist of Unbroken Air}}
*{{SAI|Fist of Unbroken Air|w=40}}
*{{SAI|Rush of the Gale Spirits}}
*{{SAI|Rush of the Gale Spirits|w=40}}
*{{SAI|Shaping of the Ice}}
*{{SAI|Shaping of the Ice|w=40}}
*{{SAI|Sphere of Elemental Balance}}
*{{SAI|Sphere of Elemental Balance|w=40}}
*{{SAI|Sweeping Cinder Strike}}
*{{SAI|Sweeping Cinder Strike|w=40}}
*{{SAI|Touch of the Storm}}
*{{SAI|Touch of the Storm|w=40}}
*{{SAI|Water Whip}}
*{{SAI|Water Whip|w=40}}
{{div col end}}
{{div col end}}


Line 34: Line 34:
* While not in combat, regain half your {{R|ki}} (rounded down). Restores on long rest.
* While not in combat, regain half your {{R|ki}} (rounded down). Restores on long rest.


===Level 6===
{{Level header|6}}
 
*Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].
 
{{HorizontalRuleImage}}
 
'''New Spells''':
*{{SAI|Clench of the North Wind|c=16}}
*{{SAI|Embrace of the Inferno}}
*{{SAI|Gong of the Summit}}


*Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]]:
{{Level header|9}}
{{div col | style = column-width: 20em; list-style-type: none;}}
*{{SAI|Clench of the North Wind|w=40}}
*{{SAI|Embrace of the Inferno|w=40}}
*{{SAI|Gong of the Summit|w=40}}
{{div col end}}


===Level 9===
* Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].


*Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]]
{{HorizontalRuleImage}}


==== {{SAI|Improved Elemental Casting|w=40}} ====
==== {{SAI|Improved Elemental Casting|w=40}} ====
Line 52: Line 56:
* {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)''
* {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)''
* {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)''
* {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)''
* {{SAI|Water Whip}} damage increases to {{DamageText|4d10|Thunder}} ''(from 3d10)''
* {{SAI|Water Whip}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)''
* {{SAI|Clench of the North Wind}} can hold an additional creature.
* {{SAI|Clench of the North Wind}} can hold an additional creature.
* {{SAI|Embrace of the Inferno}} fires an additional ray.
* {{SAI|Embrace of the Inferno}} fires an additional ray.
* {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)''
* {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)''


===Level 11===
{{Level header|11}}
 
*Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].


*Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
*'''New Spells''':
{{div col | style = column-width: 20em; list-style-type: none;}}
*{{SAI|Flames of the Phoenix|w=40}}
*{{SAI|Mist Stance|w=40}}
*{{SAI|Ride the Wind|w=40}}
{{div col end}}


==Spell List==
'''New Spells''':
====Level 3 Spells====
* {{SAI|Flames of the Phoenix}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Mist Stance|c=16}}
*{{SAI|Blade of Rime|w=40}}
* {{SAI|Ride the Wind|c=16}}
*{{SAI|Chill of the Mountain|w=40}}
 
*{{SAI|Fangs of the Fire Snake|w=40}}
==Spell list==
*{{SAI|Fist of Four Thunders|w=40}}
{| class=wikitable
*{{SAI|Fist of Unbroken Air|w=40}}
! style="width: 240px;" | Name
*{{SAI|Rush of the Gale Spirits|w=40}}
! Level
*{{SAI|Shaping of the Ice|w=40}}
! Cost
*{{SAI|Sphere of Elemental Balance|w=40}}
! Ki Points
*{{SAI|Sweeping Cinder Strike|w=40}}
! Damage
*{{SAI|Touch of the Storm|w=40}}
! Effect
*{{SAI|Water Whip|w=40}}
|-
{{div col end}}
| {{SAI|Blade of Rime|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|2|icononly=yes}}
! {{DamageInfo|1d10|Piercing}}
:+ {{DamageInfo|2d6|Cold}}
| Creates an ice surface on impact
|-
| {{SAI|Chill of the Mountain|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|1|icononly=yes}}
! {{DamageInfo|1d10|Cold}}
| Reduces the target's movement speed by {{Distance|m=3|ft=10}}.
|-
| {{SAI|Fangs of the Fire Snake|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|1|icononly=yes}}
! {{InfoBlob|{{DamageText|Normal Unarmed Damage|Bludgeoning}}}}
:+ {{DamageInfo|1d10|Fire}}
| Your next melee attacks this turn deal an additional {{DamageText|1d4|Fire}} damage.
|-
| {{SAI|Fist of Four Thunders|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|2|icononly=yes}}
! {{DamageInfo|2d8|Thunder}}
| Pushes away all creatures and objects on a failed {{SavingThrow|STR}}
|-
| {{SAI|Fist of Unbroken Air|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|2|icononly=yes}}
! {{DamageInfo|3d10|Bludgeoning}}
| Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}.
|-
| {{SAI|Rush of the Gale Spirits|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|2|icononly=yes}}
! -
| Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}.
|-
| {{SAI|Shaping of the Ice|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|1|icononly=yes}}
! -
| Create a climbable ice cube.
|-
| {{SAI|Sphere of Elemental Balance|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|2|icononly=yes}}
! {{DamageText|3d8|Thunder}} or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}}
| -
|-
| {{SAI|Sweeping Cinder Strike|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|2|icononly=yes}}
! {{DamageInfo|3d6|Fire}}
| -
|-
| {{SAI|Touch of the Storm|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|1|icononly=yes}}
! {{DamageInfo|1d10|Lightning}}
| The target cannot use reactions.
|-
| {{SAI|Water Whip|w=40}}
! 3
! {{R|action|icononly=yes}}
! {{R|ki|2|icononly=yes}}
! {{DamageInfo|3d10|Bludgeoning}}
| Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}.
|-
| {{SAI|Clench of the North Wind|w=40|c=16}}
! 6
! {{R|action|icononly=yes}}
! {{R|ki|3|icononly=yes}}
! -
| Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s.
|-
| {{SAI|Embrace of the Inferno|w=40}}
! 6
! {{R|action|icononly=yes}}
! {{R|ki|3|icononly=yes}}
! {{DamageInfo|2d6|Fire|per=ray}}
| -
|-
| {{SAI|Gong of the Summit|w=40}}
! 6
! {{R|action|icononly=yes}}
! {{R|ki|3|icononly=yes}}
! {{DamageInfo|3d8|Thunder}}
| -
|-
| {{SAI|Flames of the Phoenix|w=40}}
! 11
! {{R|action|icononly=yes}}
! {{R|ki|4|icononly=yes}}
! {{DamageInfo|8d6|Fire}}
| -
|-
| {{SAI|Mist Stance|w=40|c=16}}
! 11
! {{R|action|icononly=yes}}
! {{R|ki|4|icononly=yes}}
! -
| Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
 
The cloud has {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s.
|-
| {{SAI|Ride the Wind|w=40|c=16}}
! 11
! {{R|action|icononly=yes}}
! {{R|ki|4|icononly=yes}}
! -
| Gain the ability to {{Cond|Flight|Fly}}.
|}


====Level 6 Spells====
==External links==  
{{div col | style = column-width: 20em; list-style-type: none;}}
*{{FRWiki|Way of the Four Elements|long}}
*{{SAI|Clench of the North Wind|w=40}}
*{{SAI|Embrace of the Inferno|w=40}}
*{{SAI|Gong of the Summit|w=40}}
{{div col end}}
====Level 11 Spells====
{{div col | style = column-width: 20em; list-style-type: none;}}
*{{SAI|Flames of the Phoenix|w=40}}
*{{SAI|Mist Stance|w=40}}
*{{SAI|Ride the Wind|w=40}}
{{div col end}}


[[Category:Subclasses]]
{{MonkNavbox}}
{{MonkNavbox}}

Revision as of 17:37, 21 March 2024

You focus your ki to bend the elements to your will, using them as an extension of your own body.
Class Monk Four Elements Badge Icon.png
Class Monk Four Elements Badge Icon.png
You focus your ki to bend the elements to your will, using them as an extension of your own body.

Way of the Four Elements is one of the subclasses of monk. These monks are more specialized in using their Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic Wizard spells, turning monks into a hybrid spellcaster. Way of the Four Elements "spells" are not true Spells, though they are called that in-game. They trigger Unarmed Strike, can be cast while Silenced Silenced, do not consume spell slots, and cannot be Counterspelled Counterspelled. They also do not trigger Mage Slayer: Attack Caster Mage Slayer: Attack Caster[Needs Verification].

Subclass features

Monk's default armour
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.

Level 3

Disciple of the Elements

  • You can use ki to power magical spells that harnesses the elements.
  • The DC for any of these spells is equal to 8 + your proficiency bonus + your Wisdom modifier. Equipment that increases your Spell Save DC also boosts your Saving Throw DC.
  • These spells also trigger Unarmed Strike.

Choose 3:

Bg3 content hr.png

Harmony of Fire and Water Harmony of Fire and Water

  • While not in combat, regain half your Ki Point (rounded down). Restores on long rest.

Level 6

Bg3 content hr.png

New Spells:

Level 9

Bg3 content hr.png

Improved Elemental Casting Improved Elemental Casting

Level 11

Bg3 content hr.png

New Spells:

Spell list

Name Level Cost Ki Points Damage Effect
Blade of Rime Blade of Rime 3 2
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing damage
+
D6 Cold.png 2d6 (2~12) Damage TypesCold damage
Creates an ice surface on impact
Chill of the Mountain Chill of the Mountain 3
D10 Cold.png 1d10 (1~10) Damage TypesCold damage
Reduces the target's movement speed by 3 m / 10 ft.
Fangs of the Fire Snake Fangs of the Fire Snake 3 Normal Unarmed DamageDamage TypesBludgeoning
+
D10 Fire.png 1d10 (1~10) Damage TypesFire damage
Your next melee attacks this turn deal an additional 1d4Damage TypesFire damage.
Fist of Four Thunders Fist of Four Thunders 3 2
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage
Pushes away all creatures and objects on a failed Strength saving throw
Fist of Unbroken Air Fist of Unbroken Air 3 2
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning damage
Push the target back 6 m / 20 ft and knock it Prone Prone.
Rush of the Gale Spirits Rush of the Gale Spirits 3 2 - Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them Off Balance Off Balance.
Shaping of the Ice Shaping of the Ice 3 - Create a climbable ice cube.
Sphere of Elemental Balance Sphere of Elemental Balance 3 2 3d8Damage TypesThunder or 2d8 Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesPoison -
Sweeping Cinder Strike Sweeping Cinder Strike 3 2
D6 Fire.png 3d6 (3~18) Damage TypesFire damage
-
Touch of the Storm Touch of the Storm 3
D10 Lightning.png 1d10 (1~10) Damage TypesLightning damage
The target cannot use reactions.
Water Whip Water Whip 3 2
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning damage
Possibly pulls a target  Range: 9 m / 30 ft toward you or knocks it Prone Prone.
Clench of the North Wind Clench of the North Wind 6 3 - Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
Embrace of the Inferno Embrace of the Inferno 6 3
D6 Fire.png 2d6 (2~12) Damage TypesFire damage per ray
-
Gong of the Summit Gong of the Summit 6 3
D8 Thunder.png 3d8 (3~24) Damage TypesThunder damage
-
Flames of the Phoenix Flames of the Phoenix 11 4
D6 Fire.png 8d6 (8~48) Damage TypesFire damage
-
Mist Stance Mist Stance 11 4 - Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.

The cloud has Advantage Icon.png Advantage on Constitution, Dexterity, and Strength Saving throws.

Ride the Wind Ride the Wind 11 4 - Gain the ability to Fly Fly.

External links