User:Kiljaedenas: Difference between revisions

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Initial setup.
Initial setup.
Tabber code sample:
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== Build plan, warlock ==
== Build plan, warlock ==
=== Multiclass options ===
* SORLOCK: Nerfed. Quicken Spell now 50% more expensive than DnD5E, 3 point cost per shot (a Fireball spell worth), and need 3 levels in Sorcerer minimum. Sorc does get Haste at level 5 at a lvl 3 slot, but 2 levels of Warlock to get Invocations costs the level 6 spells like Circle of Death. Too pricy. Use of a single level as Dragonborn is surprisingly effective, can replace the Armour of Shadows invocation and gain multiple handy spells.
* PALOCK: Trash at range. Would need to switch to Pact of the Blade variant, not necessarily preferable. Oathbreaker highest damage option with Aura of Hate, effectively the Lifedrinker invocation but a great deal earlier in level. Use of a single level very limited.
* BARLOCK: Maybe, but 2 levels of Warlock to get Invocations costs the level 6 spell slots. Would need College of Lore to get decent other spells like Haste and Fireball. Level 6 spell loss is very pricy. Using just 1 level gives a few viable spells.
* OTHER CLASSES: Only 1 single level would be viable, any more loses Circle of Death. With 1 level Fighter is useless, Cleric gives a few viable spell and skill options, Druid has a couple of viable spells, Monk is useless, Ranger slightly viable as Keeper of the Veil, Rogue is useless, Wizard is less effective than one level in Sorcerer.
=== Item Set ===
* Weapons: [[Corellon's Grace]] (Act 1 store), [[Melf's First Staff]] (Act 1 store), [[Staff of the Emperor]] (Act 2 combat theft), [[Incandescent Staff]] (Act 2 store), [[Staff of Cherished Necromancy]] (Act 3 combat loot) (test necrotic artillery), [[Knife of the Undermountain King]] (Act 1/2 store)
* Armor: [[Potent Robe]] (Act 2 quest reward)
* Helmet: [[Hat of the Sharp Caster]] (Act 3 store)
* Gloves: [[Bracers of Defence]] (Act 1 chest loot), [[Daredevil Gloves]] (Act 1/2 store), [[Quickspell Gloves]] (Act 3 store), [[Spellmight Gloves]] (Act 3 quest reward)
* Boots: [[Evasive Shoes]] (Act 2 store), [[Bonespike Boots]] (Act 3 chest loot)
* Cloak: [[Cloak of Protection]] (Act 2 store), [[Cloak of the Weave]] (Act 3 store), [[Cloak of Displacement]] (Act 3 store)
* Amulet: [[Spineshudder Amulet]] (Act 2 combat loot), [[Amulet of Greater Health]] (Act 3 loot), [[Spellcrux Amulet]] (Act 2 combat loot), [[Pearl of Power Amulet]] (check if restores full slot) (Act 1 store from quest)
* Rings: [[Ring of Free Action]] (Act 2 store), [[Ring of Protection]] (Act 1 quest reward), [[Risky Ring]] (Act 2 store), [[Callous Glow Ring]] (Act 2 chest loot)
=== Illithid Powers ===
* [[Psionic Overload]], check if it also affects spells (Fireball, Eldritch Blast per beam) Beam Confirmed
* [[Cull the Weak]]
=== Level Progress ===
# [[Eldritch Blast]], [[Bone Chill]], the Fiend pact, [[Burning Hands]], [[Command]]. Main stat bonus Cha (get to 17), secondary bonus Dex (get to 15).
# [[Agonising Blast]], [[Armour of Shadows]], [[Hex]]. Make sure an ally has Speak to Animals
# [[Pact of the Tome]]. Chain is useless, Shovel gives most of it. Blade is useless, Smite spells are missing from DnD5E. [[Darkness]] or [[Invisibility]]
# Full Ability Improvement, +1 each to CHA and DEX to increase the bonus of both. [[Minor Illusion]], the second of [[Darkness]] or [[Invisibility]]
# [[Repelling Blast]], [[Fireball]]. Key point, get [[Haste]] for free 1/day. Blast is now 2 beams.
# [[Grant Flight]]
# [[Blight]], [[Book of Ancient Secrets]], CHECK if Rituals can be Inscribed, 9 total options (FAILED, does not follow DnD5E, switch to [[Beast Speech]])
# [[Remove Curse]] if no ally has it, otherwise [[Hypnotic Pattern]].  [[Moderately Armoured]] to gain access to Shields, specifically [[Adamantine Shield]].
# [[Cone of Cold]], [[Minions of Chaos]]. Flame Strike is same damage but smaller AoE than Fireball, so skip.
# Any spell that fills a tactical gap. Take note of [[Fiendish Resilience]]. Blast is now 3 beams.
# Gain your 3rd spell slot, pick any new standard spell. [[Circle of Death]]
# Any feat works, maybe full ability improvement with both into DEX for AC, or possibly [[War Caster]], [[Spell Sniper]],Full Ability Improvement, both into CHA to get to 20 for +5 bonus. Any Invocation works
== Build Plan, Eldritch Knight ==
Setup
=== Multiclass options ===
=== Item Set ===
* Weapons: [[Infernal Rapier]] (Act 2 quest reward), any shield, [[Returning Pike]] (Act 1 store), [[Nyrulna]] (Act 3 loot), [[Everburn Blade]] (Tutorial loot)
* Armor: [[Armour of Persistence]] (Act 3 store), [[Adamantine Splint Armour]] (Act 1 craft),
* Helmet: [[Holy Lance Helm]] (Act 1 chest), [[Mask of Soul Perception]] (Act 3 store),
* Gloves: [[Dark Justiciar Gauntlets (Rare)]], [[Ichorous Gloves]], [[Flawed Helldusk Gloves]], [[Gloves of Cinder and Sizzle]], [[Helldusk Gloves]]
* Boots:, [[Boots of Persistence]],
* Cloak:
* Amulet: [[Periapt of Wound Closure]], [[Amulet of Greater Health]]
* Rings: [[Caustic Band]], [[Ring of Flinging]], [[Strange Conduit Ring]], [[Ring of Regeneration]]
=== Level Progress ===
== Build Plan, Sorcerer ==
Setup
=== Multiclass options ===


=== Item Set ===
=== Item Set ===
* Weapons: [[Infernal Rapier]] (Act 2 quest reward), [[Melf's First Staff]] (Act 1 store), [[Mourning Frost]] (Act 1 crafted), [[Staff of Cherished Necromancy]] (Act 3 combat loot), [[Markoheshkir]] (Act 3 chest), any shield
* Armor: [[Marksmanship Hat]] (Act 2 store), [[Warped Headband of Intellect]] (Act 1 combat loot),
* Helmet:
* Gloves:
* Boots:
* Cloak:
* Amulet:
* Rings:


* Weapons: [[Melf's First Staff]], [[Staff of the Emperor]], [[The Spellsparkler]], [[Incandescent Staff]], [[Staff of Cherished Necromancy]] (test necrotic artillery)
=== Level Progress ===
* Armor: [[Potent Robe]]
* Helmet: [[Hat of the Sharp Caster]]
* Gloves: [[Daredevil Gloves]], [[Quickspell Gloves]], [[Spellmight Gloves]]
* Boots: [[Evasive Shoes]], [[Bonespike Boots]]
* Cloak: [[Cloak of Protection]], [[Cloak of the Weave]], [[Cloak of Displacement]]
* Amulet: [[Spineshudder Amulet]], [[Amulet of Greater Health]], [[Spellcrux Amulet]], [[Pearl of Power Amulet]] (check if restores full slot)
* Rings: [[Ring of Free Action]], [[Ring of Protection]], [[Risky Ring]], [[Callous Glow Ring]]

Latest revision as of 07:40, 19 August 2024

Initial setup.

Tabber code sample:

First tab content goes here.

Second tab content goes here.

Third tab content goes here.

Build plan, warlock[edit | edit source]

Multiclass options[edit | edit source]

  • SORLOCK: Nerfed. Quicken Spell now 50% more expensive than DnD5E, 3 point cost per shot (a Fireball spell worth), and need 3 levels in Sorcerer minimum. Sorc does get Haste at level 5 at a lvl 3 slot, but 2 levels of Warlock to get Invocations costs the level 6 spells like Circle of Death. Too pricy. Use of a single level as Dragonborn is surprisingly effective, can replace the Armour of Shadows invocation and gain multiple handy spells.
  • PALOCK: Trash at range. Would need to switch to Pact of the Blade variant, not necessarily preferable. Oathbreaker highest damage option with Aura of Hate, effectively the Lifedrinker invocation but a great deal earlier in level. Use of a single level very limited.
  • BARLOCK: Maybe, but 2 levels of Warlock to get Invocations costs the level 6 spell slots. Would need College of Lore to get decent other spells like Haste and Fireball. Level 6 spell loss is very pricy. Using just 1 level gives a few viable spells.
  • OTHER CLASSES: Only 1 single level would be viable, any more loses Circle of Death. With 1 level Fighter is useless, Cleric gives a few viable spell and skill options, Druid has a couple of viable spells, Monk is useless, Ranger slightly viable as Keeper of the Veil, Rogue is useless, Wizard is less effective than one level in Sorcerer.

Item Set[edit | edit source]

Illithid Powers[edit | edit source]

Level Progress[edit | edit source]

  1. Eldritch Blast, Bone Chill, the Fiend pact, Burning Hands, Command. Main stat bonus Cha (get to 17), secondary bonus Dex (get to 15).
  2. Agonising Blast, Armour of Shadows, Hex. Make sure an ally has Speak to Animals
  3. Pact of the Tome. Chain is useless, Shovel gives most of it. Blade is useless, Smite spells are missing from DnD5E. Darkness or Invisibility
  4. Full Ability Improvement, +1 each to CHA and DEX to increase the bonus of both. Minor Illusion, the second of Darkness or Invisibility
  5. Repelling Blast, Fireball. Key point, get Haste for free 1/day. Blast is now 2 beams.
  6. Grant Flight
  7. Blight, Book of Ancient Secrets, CHECK if Rituals can be Inscribed, 9 total options (FAILED, does not follow DnD5E, switch to Beast Speech)
  8. Remove Curse if no ally has it, otherwise Hypnotic Pattern. Moderately Armoured to gain access to Shields, specifically Adamantine Shield.
  9. Cone of Cold, Minions of Chaos. Flame Strike is same damage but smaller AoE than Fireball, so skip.
  10. Any spell that fills a tactical gap. Take note of Fiendish Resilience. Blast is now 3 beams.
  11. Gain your 3rd spell slot, pick any new standard spell. Circle of Death
  12. Any feat works, maybe full ability improvement with both into DEX for AC, or possibly War Caster, Spell Sniper,Full Ability Improvement, both into CHA to get to 20 for +5 bonus. Any Invocation works

Build Plan, Eldritch Knight[edit | edit source]

Setup

Multiclass options[edit | edit source]

Item Set[edit | edit source]

Level Progress[edit | edit source]

Build Plan, Sorcerer[edit | edit source]

Setup

Multiclass options[edit | edit source]

Item Set[edit | edit source]

Level Progress[edit | edit source]