Greatclubs: Difference between revisions
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Revision as of 02:53, 2 August 2023
Weapons |
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Lists of weapons by category |
Lists of weapons by range |
Lists of weapons by type |
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Greatclubs are a type of two-handed simple melee weapon. Following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage
1d8 (1~8) + Strength modifier
Bludgeoning damage
- Details
Two-Handed
Melee: 1.5 m / 5 ft
Dippable
Actions
If you have proficiency, equip in main hand to gain:
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
List of greatclubs
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d8 |
Bludgeoning |
8.5 kg |
16 |
|
||
2d12 |
Bludgeoning |
8.5 kg |
16 |
|
||
1d8 |
Bludgeoning |
4.5 kg |
20 | |||
2d8 |
Bludgeoning |
4.5 kg |
20 |
|
||
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
65 |
|
|
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
40 | ||
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
190 |
|
|
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
190 |
|
Legacy content
-
(None)