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List of martial weapons

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Lists martial weapons which require extensive training to effectively use in combat.

Common[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Azer Warhammer1d8Bludgeoning2.7 kg
5.4 lb
0
Overheat Overheat (Bonus Action)
Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.
Battle-Worn Blade1d8Slashing1.35 kg
2.7 lb
40
Battleaxe1d8Slashing1.8 kg
3.6 lb
50
Bonesaw1d8Slashing1.35 kg
2.7 lb
40
Broken Pike1d10Piercing8.1 kg
16.2 lb
10
Djinni Scimitar+11d6 + 1
2d10
Slashing
Poison
1.35 kg
2.7 lb
30
Flail of Myrkul1d8Bludgeoning0.9 kg
1.8 lb
50
Flail of the Vortex+31d8 + 3
1d8
Bludgeoning
Lightning
0.9 kg
1.8 lb
50
Electrified Flail Electrified Flail (Action)
Clout a foe with your lightning-suffused flail and Stun Stun them.
Flame Blade (weapon)3d6Fire0.5 kg
1 lb
30
Githyanki Longsword1d8Slashing1.35 kg
2.7 lb
40
Githyanki Shortsword1d6Piercing0.9 kg
1.8 lb
16
Glaive1d10Slashing2.7 kg
5.4 lb
65
Goblin Scimitar1d6Slashing1.35 kg
2.7 lb
30
Greataxe1d12Slashing3.15 kg
6.3 lb
65
Greataxe1d12Slashing3.15 kg
6.3 lb
65
Greatsword2d6Slashing2.7 kg
5.4 lb
65
Greatsword2d6Slashing2.7 kg
5.4 lb
65
Greatsword +1 (Common)2d6Slashing2.7 kg
5.4 lb
65
Halberd1d10Slashing2.7 kg
5.4 lb
65
King's Knife1d8Slashing1.35 kg
2.7 lb
40
Makeshift Bow1d6
1d10
Piercing
Necrotic
0.9 kg
1.8 lb
16
Maul2d6Bludgeoning4.5 kg
9 lb
40
Pactbound Battleaxe1d8Slashing1.8 kg
3.6 lb
0
Pactbound Glaive1d10Slashing2.7 kg
5.4 lb
0
Pactbound Greatsword2d6Slashing2.7 kg
5.4 lb
0
Pactbound Maul2d6Bludgeoning4.5 kg
9 lb
0
Pactbound Rapier1d8Piercing0.9 kg
1.8 lb
0
Pactbound Trident1d6Piercing1.8 kg
3.6 lb
0
Pactbound Warhammer1d8Bludgeoning2.7 kg
5.4 lb
0
Pickaxe1d8Piercing0.9 kg
1.8 lb
10
Practice Sword1d4Bludgeoning0.6 kg
1.2 lb
1
Reinforced Greatsword2d6Slashing2.7 kg
5.4 lb
65
Rusty Glaive1d10Slashing2.7 kg
5.4 lb
6
Rusty Greatsword2d6Slashing2.7 kg
5.4 lb
6
Rusty Halberd1d10Slashing2.7 kg
5.4 lb
6
Rusty Heavy Crossbow1d10Piercing8.1 kg
16.2 lb
6
Rusty Longsword1d8Slashing1.35 kg
2.7 lb
4
Rusty Maul2d6Bludgeoning4.5 kg
9 lb
3
Rusty Morningstar1d8Piercing1.8 kg
3.6 lb
5
Rusty Pike1d10Piercing8.1 kg
16.2 lb
1
Rusty Scimitar1d6Slashing1.35 kg
2.7 lb
3
Rusty Shortsword1d6Piercing0.9 kg
1.8 lb
2
Rusty Trident1d6Piercing1.8 kg
3.6 lb
4
Scimitar (Sharran)1d8Slashing1.35 kg
2.7 lb
30
Scimitar (Akabi)1d6Slashing1.35 kg
2.7 lb
30
Scimitar of Cinder+31d6 + 3
1d6
Slashing
Fire
1.2 kg
2.4 lb
30
Scorching Strike Scorching Strike (Action)
Lash out with a blazing strike and possibly Burn Burn your target.
Trident of the Depths+31d6 + 3
1d6
Piercing
Cold
1.6 kg
3.2 lb
40
Hiemal Strike Hiemal Strike (Action)
Pierce a creature with your frost-rimed trident and Chill Chill it.
War Pick1d8Piercing0.9 kg
1.8 lb
50
Watcher Crossbow3d10Piercing50 kg
100 lb
65

Not usable by humanoids.

Watcher Greatsword3d12Slashing100 kg
200 lb
65

Not usable by humanoids.

Flail1d8Bludgeoning0.9 kg
1.8 lb
50
Flail1d8Bludgeoning0.9 kg
1.8 lb
50
Hand Crossbow1d6Piercing0.9 kg
1.8 lb
50
Hand Crossbow (Yurgir)2d10Piercing0.9 kg
1.8 lb
50

Not usable by humanoids.

Harper Blade1d6Piercing0.9 kg
1.8 lb
16
Heavy Crossbow1d10Piercing8.1 kg
16.2 lb
65
Longbow1d8Piercing1.1 kg
2.2 lb
50
Longsword1d8Slashing1.35 kg
2.7 lb
40
Longsword1d8Slashing1.35 kg
2.7 lb
40
Morningstar1d8Piercing1.8 kg
3.6 lb
50
Pactbound Flail1d8Bludgeoning0.9 kg
1.8 lb
0
Pike1d10Piercing8.1 kg
16.2 lb
20
Rapier1d8Piercing0.9 kg
1.8 lb
65
Sahuagin Longbow1d8Piercing1.1 kg
2.2 lb
50
Scimitar1d6Slashing1.35 kg
2.7 lb
30
Shortsword1d6Piercing0.9 kg
1.8 lb
16
Shortsword (Yurgir)2d4Piercing0.9 kg
1.8 lb
16

Not usable by humanoids.

Trident1d6Piercing1.8 kg
3.6 lb
40
Warhammer1d8Bludgeoning2.7 kg
5.4 lb
50

Uncommon[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Battleaxe +1+11d8 + 1Slashing1.9 kg
3.8 lb
65
Bonesaw (+1)+11d8 + 1Slashing1.35 kg
2.7 lb
85
Incise Ligaments Incise Ligaments (Action)
Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them. ( Recharge: Short rest.)
Ceremonial Battleaxe+11d8 + 1Slashing1.9 kg
3.8 lb
65
Ceremonial Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
55
Ceremonial Warhammer+11d8 + 1Bludgeoning2.7 kg
5.4 lb
65
Crossbow of Arcane Force+11d10 + 1Piercing8.1 kg
16.2 lb
130
Arcane Ammunition Arcane Ammunition (Bonus Action)
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4ForceForce damage. ( Recharge: Short rest.)
Deep Delver1d8Piercing0.9 kg
1.8 lb
100
Dig Deep
Inflicts Shattered Shattered on hit.
Doom Hammer2d6Bludgeoning4.5 kg
9 lb
65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.
Everburn Blade2d6
1d4
Slashing
Fire
2.7 kg
5.4 lb
130
Exterminator's Axe1d12Slashing3.15 kg
6.3 lb
130
Scourge of Pests
Deals an additional 1d6FireFire damage to Plants, Myconids[See: Bugs], and Small creatures.
Faithbreaker+11d8 + 1Bludgeoning2.7 kg
5.4 lb
300
Absolute Power Absolute Power (Action)
A surge of Divine energy accompanies your swing. It deals an additional 1d6ForceForce damage and possibly pushes your target back 5 m / 17 ft. ( Recharge: Short rest.)
Firestoker1d6Piercing0.9 kg
1.8 lb
100
Burned Alive
Deals an additional 1d4WeaponWeapon damage to Burning Burning targets.
Flail +1+11d8 + 1Bludgeoning0.9 kg
1.8 lb
65
Gandrel's Aspiration+11d10 + 1Piercing8.1 kg
16.2 lb
130
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions (Bonus Action)
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead. ( Recharge: Short rest.)
Githyanki Crossbow+11d10 + 1Piercing8.1 kg
16.2 lb
85
Githyanki Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
85
Githyanki Greatsword (Psionic)+12d6 + 1Slashing2.7 kg
5.4 lb
130
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4PsychicPsychic damage.
Githyanki Longsword (+1)+11d8 + 1Slashing1.35 kg
2.7 lb
55
Githyanki Shortsword (+1)+11d6 + 1Piercing0.9 kg
1.8 lb
40
Glaive +1+11d10 + 1Slashing2.7 kg
5.4 lb
85
Greataxe +1+11d12 + 1Slashing3.15 kg
6.3 lb
85
Greatsword +1+12d6 + 1Slashing2.7 kg
5.4 lb
85
Halberd +1+11d10 + 1Slashing2.7 kg
5.4 lb
85
Hamarhraft2d6Bludgeoning4.5 kg
9 lb
65
Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4ThunderThunder damage in a 3 m / 10 ft radius upon landing.
Hand Crossbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
65
Heavy Crossbow +1+11d10 + 1Piercing8.1 kg
16.2 lb
85
Hellrider Longbow+11d8 + 1Piercing1.1 kg
2.2 lb
770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.
Hoppy+11d8 + 1Piercing0.9 kg
1.8 lb
100
Revitalising Strike Revitalising Strike (Action)
Smash into a foe, wounding them and healing your own injuries. ( Recharge: Short rest.)
Hunting Shortbow+11d6 + 1Piercing0.9 kg
1.8 lb
65
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Hunter's Mark Hunter's Mark (Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Intransigent Warhammer1d8Bludgeoning2.7 kg
5.4 lb
100
Impulse Blast
Knocks nearby creatures Prone Prone after killing a target or landing a Critical Hit.
Katana+11d8 + 1Slashing1.35 kg
2.7 lb
55
Kurwin's Cauteriser+11d6 + 1
1d4
Slashing
Fire
1.35 kg
2.7 lb
65
Cauteriser
Deals an additional 1d4FireFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.
Light of Creation+11d10 + 1
1d6
Slashing
Lightning
2.7 kg
5.4 lb
130
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.
Longbow +1+11d8 + 1Piercing1.1 kg
2.2 lb
65
Longsword +1+11d8 + 1Slashing1.35 kg
2.7 lb
55
Magical Pike+11d10 + 1Piercing8.1 kg
16.2 lb
40
Maul +1+12d6 + 1Bludgeoning4.5 kg
9 lb
40
Merregon Halberd+11d10 + 1Slashing2.7 kg
5.4 lb
85
Morningstar +1+11d8 + 1Piercing1.8 kg
3.6 lb
65
Myrkulite Scourge+11d8 + 1
1d6
Bludgeoning
Necrotic
0.9 kg
1.8 lb
65
Pike +1+11d10 + 1Piercing8.1 kg
16.2 lb
40
Rapier +1+11d8 + 1Piercing0.9 kg
1.8 lb
85
Render of Mind and Body+11d6 + 1Piercing0.9 kg
1.8 lb
65
Psychic Steel Virtuoso
When the wielder attacks with Advantage Icon.png Advantage, they deal an additional 1d8PsychicPsychic.
Returning Pike+11d10 + 1Piercing8.1 kg
16.2 lb
65
Homing Weapon
This weapon will return to its owner when thrown.
Rupturing Blade+11d8 + 1Piercing0.9 kg
1.8 lb
130
Searing Blood Searing Blood (Action)
Cut into an enemy, dealing an extra proficiency bonusFireFire and 1d6FireFire damage to them, while you yourself take 1d6SlashingSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn. ( Recharge: Short rest.)
Scimitar +1+11d6 + 1Slashing1.35 kg
2.7 lb
40
Shortsword +1+11d6 + 1Piercing0.9 kg
1.8 lb
40
Shortsword of First Blood1d6Piercing0.9 kg
1.8 lb
65
Break the Unbroken
Deals an additional 1d8PiercingPiercing to targets that still have all their hit points.
Speedy Reply1d6Slashing1.35 kg
2.7 lb
65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.
Spellthief1d8Piercing1.1 kg
2.2 lb
100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.
Steelforged Sword+11d6 + 1Piercing0.9 kg
1.8 lb
60
Svartlebee's Woundseeker+12d6 + 1Slashing2.7 kg
5.4 lb
130
Deepen the Wound
The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage.
Sword of Justice+12d6 + 1Slashing2.7 kg
5.4 lb
130
Tyr's Protection Tyr's Protection (Bonus Action)
Cast as a level 1 spell ( Recharge: Short rest.)
Sword of Screams1d8
1d4
Piercing
Psychic
0.9 kg
1.8 lb
130
Sylvan Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
65
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.
The Skinburster+11d10 + 1Slashing2.7 kg
5.4 lb
130
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.
The Undead Bane+11d12 + 1Slashing3.15 kg
6.3 lb
130
Slay the Wicked
This weapon deals an additional 1d6SlashingSlashing damage against Fiends and Undead.
Profane Scourge Profane Scourge (Action)
Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6SlashingSlashingDRS damage and possibly Bane Bane it. ( Recharge: Short rest.)
Trident +1+11d6 + 1Piercing1.8 kg
3.6 lb
55
Very Heavy Greataxe+11d12 + 1Slashing9 kg
18 lb
130
Gargantuan Cleave Gargantuan Cleave (Action)
Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6SlashingSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn. ( Recharge: Short rest.)
War Pick +1+11d8 + 1Piercing0.9 kg
1.8 lb
40
Warhammer +1+11d8 + 1Bludgeoning2.7 kg
5.4 lb
65
Witchbreaker+11d8 + 1Slashing1.8 kg
3.6 lb
100
Witchbreaker
You gain Advantage Icon.png Advantage on Attack rolls against concentrating creatures.
Hush You! Hush You! (Action)
Slash a target and possibly Silence Silence it. ( Recharge: Short rest.)
Xyanyde+11d6 + 1Bludgeoning1.8 kg
3.6 lb
330
Xyanyde's Fire
Once per Short Rest, you can encase a target in Faerie Fire Faerie Fire for 2 turns if you miss an attack against it.

Rare[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Adamantine Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
100
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to SlashingSlashing damage.
Adamantine Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to SlashingSlashing damage.
Blackguard's Sword+21d8 + 2
1d4
Slashing
Necrotic
1.35 kg
2.7 lb
250
Dazing Smite
On a hit infused with one of your Smites, the target must succeed a Constitution saving throw or become Dazed Dazed.
Blade of Oppressed Souls+11d8 + 1
1d4
Slashing
Psychic
1.35 kg
2.7 lb
250
Crowning Strike Crowning Strike (Action)
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness Crown of Madness in the target. ( Recharge: Short rest.)
Blooded Greataxe+11d12 + 1Slashing3.15 kg
6.3 lb
380
Relentless Revenge
When the wielder has 50% HP Icon.png hit points or less, they deal an additional 1d4SlashingSlashing damage.
Breaching Pikestaff+21d10 + 2
1d4
Piercing
Force
8.1 kg
16.2 lb
190
Charge-Bound Warhammer+11d8 + 1Bludgeoning2.7 kg
5.4 lb
310
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Galvanic Currents
This weapon deals an additional 1d6LightningLightning damage.
  • This hammer's magical powers only function if it's bound to an Eldritch Knight or is a Warlock's Pact or Hexed weapon. These effects are in addition to the weapon's +1 enchantment.
Clown Hammer+21d8 + 2Bludgeoning2.7 kg
5.4 lb
310
Grim Irony
Whenever this weapon lands a critical hit, both target and attacker must succeed a Wisdom Saving Throw, or be affected by fits of laughter fits of laughter.
Corpsegrinder+22d6 + 2
1d4
Bludgeoning
Thunder
4.5 kg
9 lb
190
Grand Slam Grand Slam (Action)
Slam your weapon into the ground, dealing additional ThunderThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away. ( Recharge: Short rest.)
Corrosive Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Corrosive Strike Corrosive Strike (Action)
Deal additional AcidAcid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2. ( Recharge: Short rest.)
Cruel Sting+11d8 + 1Slashing1.35 kg
2.7 lb
250
Sting The Helpless
A Drow wielding this weapon deals an additional 1d4PoisonPoison against Restrained Restrained targets.
Ensnaring Strands Ensnaring Strands (Action)
Cast as a level 1 spell ( Recharge: Short rest.)
Defender Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Steel Physiology
Reduce incoming BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage by 1.
Defender Greataxe+21d12 + 2Slashing3.15 kg
6.3 lb
380
Defensive Attack (passive feature)
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving throw bonus by 1.
Drakethroat Glaive+21d10 + 2Slashing2.7 kg
5.4 lb
960
Vicious Dragon Breath
Enemies have Disadvantage Icon.png Disadvantage on Saving throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Duke Ravengard's Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
250
Stirring Execution
When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to your[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. ( Recharge: Short rest.)
Flail +2+21d8 + 2Bludgeoning0.9 kg
1.8 lb
155
Flail of Ages+11d8 + 1Bludgeoning0.9 kg
1.8 lb
320
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age (Bonus Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Fleshrender+21d6 + 2Piercing0.9 kg
1.8 lb
190
Part the Flesh Part the Flesh (Action)
Thrust forward with diabolical precision, possibly stymying your target's ability to heal. ( Recharge: Short rest.)
Giantbreaker+11d10 + 1Piercing8.1 kg
16.2 lb
380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.
Greataxe +2+21d12 + 2Slashing3.15 kg
6.3 lb
190
Hammer of the Just+21d8 + 2
1d4
Bludgeoning
Radiant
2.7 kg
5.4 lb
310
Slay the Wicked (Bludgeoning)
This weapon deals an additional 1d6BludgeoningBludgeoning damage against Fiends and Undead.
Detect Thoughts Detect Thoughts (Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Hand Crossbow +2+21d6 + 2Piercing0.9 kg
1.8 lb
155
Harmonic Dueller+11d8 + 1Piercing0.9 kg
1.8 lb
380
Mellow Harmony Mellow Harmony (Action)
You make a DC 15 Performance check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage). ( Recharge: Short rest.)
Harmonium Halberd+11d10 + 1Slashing2.7 kg
5.4 lb
380
Harold+11d10 + 1Piercing8.1 kg
16.2 lb
480
Haroldish Doom
When dealing damage to a target with a ranged weapon, the target must succeed a Charisma Saving throw or be Baned Baned for 2 turns.
Hellbeard Halberd+21d10 + 2
6
Slashing
Poison
2.7 kg
5.4 lb
380
Jorgoral's Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
380
Colossal Onslaught Colossal Onslaught (Action)
Channel your mettlesome strength and strike all creatures in a line, dealing bonus SlashingSlashing damage equal to your proficiency bonus. ( Recharge: Short rest.)
Ketheric's Warhammer+11d8 + 1
1d4
Bludgeoning
Psychic
2.7 kg
5.4 lb
310
Larethian's Wrath+11d8 + 1Slashing1.35 kg
2.7 lb
250
Razor Gale Razor Gale (Action)
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. ( Recharge: Short rest.)
Longbow +2+21d8 + 2Piercing1.1 kg
2.2 lb
155
Longsword +2+21d8 + 2Slashing1.35 kg
2.7 lb
125
Monster Slayer Glaive+11d10 + 1Slashing2.7 kg
5.4 lb
380
Monsterslayer
This weapon deals an additional 1d4 damage against Monstrosity type foes.
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.
Moonlight Glaive+21d10 + 2
1d4
Slashing
Radiant
2.7 kg
5.4 lb
380
Moonlight Glaive: Glowing Moonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Moonlight Butterflies Moonlight Butterflies (Action)
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Icon.png Advantage on attacks against the target. ( Recharge: Short rest.)
Ne'er Misser+11d6 + 1Force0.9 kg
1.8 lb
310
Magic Missile Magic Missile (Action)
Cast as a level 3 spell ( Recharge: Short rest.)
Phalar Aluve+11d8 + 1Slashing1.35 kg
2.7 lb
250
Phalar Aluve: Melody Phalar Aluve: Melody (Action)
The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. ( Recharge: Short rest.)
Rapier +2+21d8 + 2Piercing0.9 kg
1.8 lb
190
Rat Bat+11d8 + 1
1d6
Bludgeoning
Piercing
4.5 kg
9 lb
190
Ravengard's Scourger+21d8 + 2Piercing1.8 kg
3.6 lb
310
Commander's Strike Commander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. ( Recharge: Short rest.)
Salty Scimitar(rrr)+21d6 + 2Slashing1.35 kg
2.7 lb
190
Command Command (Action + Level 1 Spell Slot)
Cast as a level 1 spell ( Recharge: Long rest.)
Scimitar +2+21d6 + 2Slashing1.35 kg
2.7 lb
95
Shortsword +2+21d6 + 2Piercing0.9 kg
1.8 lb
95
Slicing Shortsword+11d6 + 1Piercing0.9 kg
1.8 lb
190
Deepflesh Slice
When the wielder attacks with Advantage Icon.png Advantage, the attack inflicts Bleeding Bleeding.
Sorrow+11d10 + 1Slashing2.7 kg
5.4 lb
380
Sorrowful Lash Sorrowful Lash (Bonus Action)
Cast as a cantrip ( Recharge: Per turn.)
Soulbreaker Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
380
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4PsychicPsychic damage.
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Soulbreaker Soulbreaker (Action)
Rend the enemy's body and soul, dealing additional PsychicPsychic damage equal to your proficiency bonus, and possibly Stun Stun them. ( Recharge: Short rest.)
Sussur Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
150
Sword of Clutching Umbra+11d6 + 1Piercing0.9 kg
1.8 lb
190
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6PsychicPsychic damage. This attack doesn't break concealment. ( Recharge: Short rest.)
Sword of the Emperor+21d8 + 2Slashing1.35 kg
2.7 lb
250
Shapeshifter Slayer
This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures.
Magical Durability
The wielder has a +2 bonus to Saving throws against spells.
The Baneful+11d6 + 1Piercing0.9 kg
1.8 lb
190
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Baneful Bond
On a hit, possibly Bane Bane your target.
The Joltshooter1d8Piercing1.1 kg
2.2 lb
310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Long Arm of the Gur+21d10 + 2Piercing8.1 kg
16.2 lb
380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.
Thermodynamo Axe+11d8 + 1Slashing1.8 kg
3.6 lb
310
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Thorn Blade+11d6 + 1Slashing1.35 kg
2.7 lb
190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4PoisonPoison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) (Action + Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Titanstring Bow+11d8 + 1Piercing1.1 kg
2.2 lb
310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Ranged) Pushing Attack (Ranged) (Action)
Pushes your target back 4.5 m / 15 ft. ( Recharge: Short rest.)
Trident +2+21d6 + 2Piercing1.8 kg
3.6 lb
125
Twist of Fortune+11d8 + 1Piercing1.8 kg
3.6 lb
310
Twist of Fortune
When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money (Action)
Strike out greedily, dealing an additional proficiency bonusPiercingPiercing damage per 300 gold that the target possesses. The gold will be consumed. ( Recharge: Short rest.)
Unseen Menace+11d10 + 1Piercing8.1 kg
16.2 lb
190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.
Vicious Battleaxe+21d8 + 2Slashing1.8 kg
3.6 lb
310
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.
Warhammer +2+21d8 + 2Bludgeoning2.7 kg
5.4 lb
155

Very rare[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Belm+21d6 + 2Slashing1.35 kg
2.7 lb
480
Perfectly Balanced Strike Perfectly Balanced Strike (Bonus Action)
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. ( Recharge: Per turn.)
Whirlwind Attack Whirlwind Attack (Action)
Strike out at all nearby foes, making separate Attack rolls against each target. ( Recharge: Short rest.)
Dwarven Thrower+21d8 + 2Bludgeoning2.7 kg
5.4 lb
770
Homing Weapon
This weapon will return to its owner when thrown.
Dwarven Thrower
A Dwarf throwing this warhammer deals an extra 1d8BludgeoningBludgeoning damage. If the target is a Large, Huge or Gargantuan creature, the strike deals an additional 2d8BludgeoningBludgeoning damage.
Fabricated Arbalest+21d10 + 2Piercing8.1 kg
16.2 lb
960
Dazzling Ray Dazzling Ray (Action)
Unleash a beam of brilliant light that Blinds Blinds all creatures in its path. ( Recharge: Short rest.)
Illuminating Shot Illuminating Shot (Bonus Action)
Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.
Foebreaker+22d6 + 2Bludgeoning4.5 kg
9 lb
480
Lethal Weapon
This weapon ignores resistance to BludgeoningBludgeoning damage.
Halberd of Vigilance+21d10 + 2
1d4
Slashing
Force
2.7 kg
5.4 lb
960
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Adroit Reflexes
When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.
Hellfire Engine Crossbow+21d10 + 2Piercing8.1 kg
16.2 lb
960
Lightning Arrow Lightning Arrow (Action)
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor (Action)
Pulls the creature 9 m / 30 ft closer to you.
Hellfire Greataxe+21d12 + 2
1d6
Slashing
Fire
3.15 kg
6.3 lb
960
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Hellflame Cleave Hellflame Cleave (Action)
Cast as a cantrip ( Recharge: Short rest.)
Hellfire Hand Crossbow+21d6 + 2Piercing0.9 kg
1.8 lb
770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray (Action)
Cast as a level 3 spell ( Recharge: Short rest.)
Infernal Rapier+21d8 + 2Piercing0.9 kg
1.8 lb
960
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.
Planar Ally: Cambion Planar Ally: Cambion (Action)
Cast as a level 6 spell ( Recharge: Long rest.)
Justiciar's Scimitar+21d6 + 2Slashing1.35 kg
2.7 lb
480
Shadow-Blinding
If you attack with Advantage Icon.png Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6PsychicPsychic damage. This attack doesn't break concealment. ( Recharge: Short rest.)
Knife of the Undermountain King+21d6 + 2Piercing0.9 kg
1.8 lb
480
Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
Pelorsun Blade+11d8 + 1
1d4
Piercing
Radiant
0.9 kg
1.8 lb
960
Undead Bane
Attack rolls with this weapon have Advantage Icon.png Advantage against Undead.[See: Bugs]
Sethan+21d12 + 2Slashing3.15 kg
6.3 lb
960
Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe (Bonus Action)
Cast as a level 6 spell ( Recharge: Long rest.)
Sethan: Reduce Sethan: Reduce (Action)
Cast as a level 2 spell ( Recharge: Long rest.)
Sword of Chaos+22d6 + 2
1d4
Slashing
Necrotic
2.7 kg
5.4 lb
960
Chaos
On a hit, regain 1d6hit pointshit points.
Sword of Life Stealing+21d6 + 2Piercing0.9 kg
1.8 lb
480
Life Stealing Critical
On a Critical Hit, the target takes an extra 10NecroticNecroticDRS damage as long as it isn't a construct or an undead. You also gain HP Icon.png 10 temporary hit points.
The Dancing Breeze+21d10 + 2Slashing2.7 kg
5.4 lb
960
Whirlwind Attack Whirlwind Attack (Action)
Strike out at all nearby foes, making separate Attack rolls against each target. ( Recharge: Short rest.)
The Dead Shot+21d8 + 2Piercing1.1 kg
2.2 lb
770
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack
The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.
The Sacred Star+21d8 + 2
1d4
Piercing
Radiant
0.8 kg
1.6 lb
770
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.
Dawnburst Strike Dawnburst Strike (Action)
Deal additional RadiantRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded. ( Recharge: Short rest.)
Trident of the Waves+11d6 + 1
1d4
Piercing
Cold
1.8 kg
3.6 lb
630
The Water Caller
On a hit, inflict Wet Wet and create a 2 m / 7 ft Water Water surface centred around the target.
Voss' Silver Sword+21d8 + 2
1d4
Slashing
Psychic
1.35 kg
2.7 lb
630
Interplanar Slayer
This weapon grants a +1d4 bonus to Damage and Attack rolls against githyanki, aberrations, fiends, and elementals.
Wrathful Smite Wrathful Smite (Action + Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)

Legendary[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Balduran's Giantslayer+32d6 + 3Slashing2.7 kg
5.4 lb
1300
Giantslayer
On a hit, double the damage from your Strength modifier. This weapon grants you Advantage Icon.png Advantage on Attack rolls against Large, Huge or Gargantuan creatures.
Giant Form Giant Form (Action)
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest.)
Topple the Big Folk Topple the Big Folk (Action)
Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6SlashingSlashingDRS damage and must succeed a Strength saving throw or fall Prone Prone. ( Recharge: Short rest.)
Crimson Mischief+21d6 + 2
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
640
Prey Upon the Weak
This weapon deals an additional 1d4PiercingPiercing damage against targets with 50% of their hit points or fewer.
Main hand only:
Redvein Savagery
When you make an attack with Advantage Icon.png Advantage, the target takes an additional 7PiercingPiercingDRS damage.
Off-hand only:
Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Duellist's Prerogative+31d8 + 3
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a Reaction to deal additional NecroticNecrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel (Bonus Action)
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm (Bonus Action)
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller. ( Recharge: Per turn.)
Gontr Mael+31d8 + 3Piercing1.1 kg
2.2 lb
1000
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Bolt of Celestial Light Bolt of Celestial Light (Action)
Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4RadiantRadiant damage. ( Recharge: Short rest.)
Nyrulna+31d6 + 3
1d6
Piercing
Thunder
1.8 kg
3.6 lb
840
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4ThunderThunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind
You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing Nyrulna: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Zephyr Flash Zephyr Flash (Action)
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding. ( Recharge: Short rest.)
Zephyr Break Zephyr Break (Action)
Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage. ( Recharge: Short rest.)
Silver Sword of the Astral Plane+32d6 + 3Slashing2.7 kg
5.4 lb
1300
Githborn Psionic Resistance
A githyanki holding this weapon has Advantage Icon.png Advantage on Intelligence, Wisdom, and Charisma Saving throws, resistance to Psychic damage, and cannot be Charmed Charmed.
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d6PsychicPsychic damage.
Soulbreaker Soulbreaker (Action)
Rend the enemy's body and soul, dealing additional PsychicPsychic damage equal to your proficiency bonus, and possibly Stun Stun them. ( Recharge: Short rest.)

Story Item[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Orphic Hammer+31d8 + 3Bludgeoning2.7 kg
5.4 lb
770
Spell Resistance
You have Advantage Icon.png Advantage on Saving throws against spells.
Unshackling Strike Unshackling Strike (Action)
Smite the magical bonds keeping a creature Restrained Restrained, Paralysed Paralysed, and Stunned Stunned, freeing it.

Legacy content[edit | edit source]


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