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List of ranged weapons

From bg3.wiki

This lists all ranged weapons which deal damage to various things from afar.

Overview edit

Each ranged weapon deals a specific type of physical damage: PiercingPiercing.

Weapons are further categorised as either Martial or Simple. Martial weapons deal more damage than simple weapons, but require more specialised training to properly use.

Additionally, each weapon has a set of Properties which determine how the weapon may be used.

Weapon slots edit

Each character has a main hand slot and an off-hand slot, both of which can equip weapons.

Weapons are classified as either one-handed, two-handed or versatile. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.

One-handed weapons allow the creature to equip a shield in their off-hand, but one-handed weapons can also be dual wielded if both weapons have the light property.[1]

Proficiency edit

Classes and Races give proficiency with weapons or category of weapons, allowing the creature to add its proficiency bonus to its attack rolls.

Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.

Common edit

Weapon Enchant. Damage Damage Type Weight Price Special


Goblin Bow

1d6

Piercing

0.9 kg
1.8 lb

16


Light Crossbow

1d8

Piercing

2.25 kg
4.5 lb

30


Makeshift Bow

1d6
1d10

Piercing
Necrotic

0.9 kg
1.8 lb

16


Rusty Heavy Crossbow

1d10

Piercing

8.1 kg
16.2 lb

6


Watcher Crossbow

3d10

Piercing

50 kg
100 lb

65

Not usable by humanoids.


Hand Crossbow (Yurgir)

2d10

Piercing

0.9 kg
1.8 lb

50

Not usable by humanoids.


Hand Crossbow

1d6

Piercing

0.9 kg
1.8 lb

50


Heavy Crossbow

1d10

Piercing

8.1 kg
16.2 lb

65


Longbow

1d8

Piercing

1.1 kg
2.2 lb

50


Sahuagin Longbow

1d8

Piercing

1.1 kg
2.2 lb

50


Shortbow

1d6

Piercing

0.9 kg
1.8 lb

16


Uncommon edit

Weapon Enchant. Damage Damage Type Weight Price Special


Bow of Awareness

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.


Crossbow of Arcane Force

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

130

Arcane Ammunition Arcane Ammunition (Bonus Action)
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4Damage TypesForce damage. ( Recharge: Short rest.)


Firestoker

1d6

Piercing

0.9 kg
1.8 lb

100
Burned Alive
Deals an additional 1d4Damage TypesWeapon damage to Burning Burning targets.


Gandrel's Aspiration

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

130
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions (Bonus Action)
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead. ( Recharge: Short rest.)


Githyanki Crossbow

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

85


Hand Crossbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65


Heavy Crossbow +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

85


Hellrider Longbow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.


Hunting Shortbow

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Hunter's Mark Hunter's Mark (Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)


Light Crossbow +1

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

40


Longbow +1

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

65


Sharran Crossbow

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

65


Shortbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Spellthief

1d8

Piercing

1.1 kg
2.2 lb

100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.


Rare edit

Weapon Enchant. Damage Damage Type Weight Price Special


Bow of the Banshee

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Blood-Curdling Emission
On a hit, possibly inflict Frightened Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.


Darkfire Shortbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480

Haste Haste (Action)
Cast as a level 3 spell ( Recharge: Long rest.)


Giantbreaker

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.


Hand Crossbow +2

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

155


Harold

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

480
Haroldish Doom
When dealing damage to a target with a ranged weapon, the target must succeed a Charisma Saving throw or be Baned Baned for 2 turns.


Least Expected

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blinding Shot Blinding Shot (Action)
Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind Blind your target. ( Recharge: Short rest.)


Longbow +2

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

155


Ne'er Misser

+1

1d6 + 1

Force

0.9 kg
1.8 lb

310

Magic Missile Magic Missile (Action)
Cast as a level 3 spell ( Recharge: Short rest.)


The Joltshooter

1d8

Piercing

1.1 kg
2.2 lb

310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.


The Long Arm of the Gur

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.


Titanstring Bow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Ranged) Pushing Attack (Ranged) (Action)
Pushes your target back 4.5 m / 15 ft. ( Recharge: Short rest.)


Vicious Shortbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Very rare edit

Weapon Enchant. Damage Damage Type Weight Price Special


Blightbringer

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

480
Blightbringer
Attacking Gnomes or Dwarves with this weapon receives a 1d4 bonus to Attack and Damage rolls.
Prey Decelerator
When this weapon lands a Critical Hit, it also Slows Slows the target creature.


Fabricated Arbalest

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

960

Dazzling Ray Dazzling Ray (Action)
Unleash a beam of brilliant light that Blinds Blinds all creatures in its path. ( Recharge: Short rest.)
Illuminating Shot Illuminating Shot (Bonus Action)
Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.


Hellfire Engine Crossbow

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

960

Lightning Arrow Lightning Arrow (Action)
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor (Action)
Pulls the creature 9 m / 30 ft closer to you.


Hellfire Hand Crossbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray (Action)
Cast as a level 3 spell ( Recharge: Short rest.)


The Dead Shot

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

770
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack
The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.

Legendary edit

Weapon Enchant. Damage Damage Type Weight Price Special


Gontr Mael

+3

1d8 + 3

Piercing

1.1 kg
2.2 lb

1000
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Bolt of Celestial Light Bolt of Celestial Light (Action)
Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4RadiantRadiant damage. ( Recharge: Short rest.)

Story Item edit

Weapon Enchant. Damage Damage Type Weight Price Special
None known so far

Legacy content edit


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  1. The Dual Wielder feat removes this limitation and also allows dual-wielding of versatile weapons, which are never light.