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List of ranged weapons

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This lists all ranged weapons which deal damage to various things from afar.

Overview[edit | edit source]

Each ranged weapon deals a specific type of physical damage: PiercingPiercing.

Weapons are further categorised as either Martial or Simple. Martial weapons deal more damage than simple weapons, but require more specialised training to properly use.

Additionally, each weapon has a set of Properties which determine how the weapon may be used.

Weapon slots[edit | edit source]

Each character has a main hand slot and an off-hand slot, both of which can equip weapons.

Weapons are classified as either one-handed, two-handed or versatile. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.

One-handed weapons allow the creature to equip a shield in their off-hand, but one-handed weapons can also be dual wielded if both weapons have the light property.[1]

Proficiency[edit | edit source]

Classes and Races give proficiency with weapons or category of weapons, allowing the creature to add its proficiency bonus to its attack rolls.

Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.

Common[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Goblin Bow1d6Piercing0.9 kg
1.8 lb
16
Light Crossbow1d8Piercing2.25 kg
4.5 lb
30
Makeshift Bow1d6
1d10
Piercing
Necrotic
0.9 kg
1.8 lb
16
Rusty Heavy Crossbow1d10Piercing8.1 kg
16.2 lb
6
Watcher Crossbow3d10Piercing50 kg
100 lb
65

Not usable by humanoids.

Hand Crossbow1d6Piercing0.9 kg
1.8 lb
50
Hand Crossbow (Yurgir)2d10Piercing0.9 kg
1.8 lb
50

Not usable by humanoids.

Heavy Crossbow1d10Piercing8.1 kg
16.2 lb
65
Longbow1d8Piercing1.1 kg
2.2 lb
50
Sahuagin Longbow1d8Piercing1.1 kg
2.2 lb
50
Shortbow1d6Piercing0.9 kg
1.8 lb
16

Uncommon[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Bow of Awareness+11d6 + 1Piercing0.9 kg
1.8 lb
65
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.
Crossbow of Arcane Force+11d10 + 1Piercing8.1 kg
16.2 lb
130
Arcane Ammunition Arcane Ammunition (Bonus Action)
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4ForceForce damage. ( Recharge: Short rest.)
Firestoker1d6Piercing0.9 kg
1.8 lb
100
Burned Alive
Deals an additional 1d4WeaponWeapon damage to Burning Burning targets.
Gandrel's Aspiration+11d10 + 1Piercing8.1 kg
16.2 lb
130
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions (Bonus Action)
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead. ( Recharge: Short rest.)
Githyanki Crossbow+11d10 + 1Piercing8.1 kg
16.2 lb
85
Hand Crossbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
65
Heavy Crossbow +1+11d10 + 1Piercing8.1 kg
16.2 lb
85
Hellrider Longbow+11d8 + 1Piercing1.1 kg
2.2 lb
770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.
Hunting Shortbow+11d6 + 1Piercing0.9 kg
1.8 lb
65
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Hunter's Mark Hunter's Mark (Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Light Crossbow +1+11d8 + 1Piercing2.25 kg
4.5 lb
40
Longbow +1+11d8 + 1Piercing1.1 kg
2.2 lb
65
Sharran Crossbow+11d8 + 1Piercing2.25 kg
4.5 lb
65
Shortbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
40
Spellthief1d8Piercing1.1 kg
2.2 lb
100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.


Rare[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Bow of the Banshee+11d6 + 1Piercing0.9 kg
1.8 lb
190
Blood-Curdling Emission
On a hit, possibly inflict Frightened Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.
Darkfire Shortbow+21d6 + 2Piercing0.9 kg
1.8 lb
480
Haste Haste (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Giantbreaker+11d10 + 1Piercing8.1 kg
16.2 lb
380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.
Hand Crossbow +2+21d6 + 2Piercing0.9 kg
1.8 lb
155
Harold+11d10 + 1Piercing8.1 kg
16.2 lb
480
Haroldish Doom
When dealing damage to a target with a ranged weapon, the target must succeed a Charisma Saving throw or be Baned Baned for 2 turns.
Least Expected+21d6 + 2Piercing0.9 kg
1.8 lb
190
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blinding Shot Blinding Shot (Action)
Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind Blind your target. ( Recharge: Short rest.)
Longbow +2+21d8 + 2Piercing1.1 kg
2.2 lb
155
Ne'er Misser+11d6 + 1Force0.9 kg
1.8 lb
310
Magic Missile Magic Missile (Action)
Cast as a level 3 spell ( Recharge: Short rest.)
The Joltshooter1d8Piercing1.1 kg
2.2 lb
310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Long Arm of the Gur+21d10 + 2Piercing8.1 kg
16.2 lb
380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.
Titanstring Bow+11d8 + 1Piercing1.1 kg
2.2 lb
310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Ranged) Pushing Attack (Ranged) (Action)
Pushes your target back 4.5 m / 15 ft. ( Recharge: Short rest.)
Vicious Shortbow+21d6 + 2Piercing0.9 kg
1.8 lb
190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Very rare[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Blightbringer+11d6 + 1Piercing0.9 kg
1.8 lb
480
Blightbringer
Attacking Gnomes or Dwarves with this weapon receives a 1d4 bonus to Attack and Damage rolls.
Prey Decelerator
When this weapon lands a Critical Hit, it also Slows Slows the target creature.
Fabricated Arbalest+21d10 + 2Piercing8.1 kg
16.2 lb
960
Dazzling Ray Dazzling Ray (Action)
Unleash a beam of brilliant light that Blinds Blinds all creatures in its path. ( Recharge: Short rest.)
Illuminating Shot Illuminating Shot (Bonus Action)
Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.
Hellfire Engine Crossbow+21d10 + 2Piercing8.1 kg
16.2 lb
960
Lightning Arrow Lightning Arrow (Action)
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor (Action)
Pulls the creature 9 m / 30 ft closer to you.
Hellfire Hand Crossbow+21d6 + 2Piercing0.9 kg
1.8 lb
770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray (Action)
Cast as a level 3 spell ( Recharge: Short rest.)
The Dead Shot+21d8 + 2Piercing1.1 kg
2.2 lb
770
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack
The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.

Legendary[edit | edit source]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Gontr Mael+31d8 + 3Piercing1.1 kg
2.2 lb
1000
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Bolt of Celestial Light Bolt of Celestial Light (Action)
Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4RadiantRadiant damage. ( Recharge: Short rest.)

Story Item[edit | edit source]

No items found.

Legacy content[edit | edit source]


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  1. The Dual Wielder feat removes this limitation and also allows dual-wielding of versatile weapons, which are never light.