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Barton: Difference between revisions

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(copyedit; updated dex/int saves, e hp)
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*{{MdRarityItem|Torch}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Gold}}
*{{MdRarityItem|Gold}}
== Notes ==
{{notebegin}}
* Grants 15 [[Experience|XP]] when killed.
{{noteend}}


== External links ==
== External links ==

Revision as of 03:32, 23 October 2024

Barton is a Human bandit that is raiding the Overgrown Ruins in Act 1.

Involvement

Barton is instantly hostile to the party and can be found within the Refectory.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Normal weapon damage
+
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon
Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.
 Range: Normal weapon range
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage
Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notable Loot

Notes

  • Grants 15 XP when killed.

External links