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'''Primal Stampede''' is a [[Wildheart]] Barbarians Action. This ability allows them to use their elk-like anger to rush enemies and knock them Prone.
{{Action Page
 
| summary = '''Primal Stampede''' is a [[Wildheart]] [[Barbarian]] class action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone.
[[File:Primal Stampede Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.
| title = <div style="font-size:105%; font-family:Georgia;">''"Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| extra description = Available only when {{Cond|Rage|Raging}}.
 
| image = Primal Stampede.webp
Available only when [[Rage|Raging]]."''</div>
| cost = action, movement
----
| damage = 1d4
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action'''</div>
| damage type = Bludgeoning
----
| damage modifier = Strength
| Damage = <span style="color:darkgray">1d4 + [[Strength#Strength Modifier Chart|Strength Modifier]]
| range m = 9
| Damage Types = [[Damage Types|<span style="color:darkgray">Bludgeoning</span>]]
| range ft = 30
| Range = 9m / 30ft
| aoe shape = line
| Condition = [[Condition#Prone|Prone]]
| aoe m = 9
| Duration = 2 turns
| aoe ft = 30
}}]]
| attack roll = yes
 
| save = STR
== Description ==
| save dc = 10 + Strength modifier
Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| recharge =
 
| condition = Prone
Available only when [[Rage|Raging]].
| condition save = Strength
 
| condition duration = 2
== Properties ==
| condition dc = 10 + Strength modifier
{{C|[[File:Action Icon.png|frameless|25px]] Action}}
| warning = Doesn't provoke Opportunity Attacks.
 
| notes =
* Damage: 3 ~ 6 Bludgeoning
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
** <code>[[File:D4 Physical.png|frameless|50px]] <span style="color:darkgray">1d4 + </span> [[Strength#Strength Modifier Chart|<span style="color:darkgray">Strength Modifier</span>]] [[File:Bludgeoning Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:darkgray">Bludgeoning</span>]]</code>
** As of Patch 5, there is now a 10 + [[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}}
* Hits all enemies and friendly NPCs within a {{distance|m=2|ft=7}} radius along the charge path.
 
* It is not obvious which bonuses apply to this attack.
{| role="presentation" class="wikitable mw-collapsible"
** Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from {{MdRarityItem|Gloves of Crushing}}, {{MdRarityItem|Legacy of the Masters}}, and {{MdRarityItem|Mutilated Carapace}} work.
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
** Damage bonuses for weapons, such as in Legacy of the Masters gloves, do not work. Surprisingly, damage bonuses for unarmed attacks, such as in [[Tavern Brawler]], do not work either. Damage bonuses may only work if they are for ''both unarmed and weapon attacks'', such as in {{MdRarityItem|Shadow-Cloaked Ring}}, or for ''non-specified attacks'', such as in {{MdRarityItem|Rhapsody}}. However, they do not always work even in these cases. For example, Necrotic damage bonus from [[Vampire Ascendant]] does not work.
|-
** Other types of bonuses tend to work even if they are just for unarmed attacks. For example, {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}} works.
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
** Perhaps surprisingly, the following bonuses do work with Primal Stampede:
 
*** [[Lethal Weapon (Bludgeoning)]]
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
*** {{MdRarityItem|Ring of Mental Inhibition}}: Mental Fatigue
 
** Perhaps surprisingly, the following bonuses do not work with Primal Stampede:
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
*** {{MdRarityItem|Armour of the Sporekeeper}}: Necrotic damage bonus (to the Necrotic damage from {{MdRarityItem|Horns of the Berserker}})
 
*** {{MdRarityItem|Bow of the Banshee}}: damage bonus for Frightened creatures
* A Prone creature must spend half its [[Movement Speed]] to stand up.
*** [[Dolor Amarus]]: damage bonus for critical hits.
|}
*** {{Cond|Infernal Fury}}: Fire damage bonus
*** [[Vampire Ascendant]]: Necrotic damage bonus
| class learns at level 3 = Wildheart
}}
{{BarbarianNavbox}}
[[Category:Rush_actions]]

Revision as of 23:05, 13 November 2024

Primal Stampede.webp

Primal Stampede is a Wildheart Barbarian class action only available while using Rage: Elk Heart Rage: Elk Heart, allowing you charge in a line dealing damage to all enemies and knocking them prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Raging Raging.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
Details:
Attack roll
 Range: 9 m / 30 ft
STR Save (DC 10 + Strength modifier)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10 + Strength modifier  Strength saving throw

How to learn

Classes:

Notes