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Light Domain: Difference between revisions
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: Shield yourself with divine light. Use your {{ | : Shield yourself with divine light. Use your {{r|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect. | ||
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: When an enemy attacks an ally, you can use your {{ | : When an enemy attacks an ally, you can use your {{r|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | ||
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Latest revision as of 04:33, 14 December 2024
Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.
Player selectable Deities associated with this domain: Corellon Larethian, Eilistraee, Helm, and Lathander.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Shield yourself with divine light. Use your Reaction to impose Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be is immune to this effect.
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
Level 3
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 6
- When an enemy attacks an ally, you can use your Reaction to impose Disadvantage on the Attack roll, possibly causing their attack to miss.
Level 7
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
- You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.
Level 9
- Domain Spells
- You gain spells from your domain. They are Always Prepared.