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Enraged Throw: Difference between revisions
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* Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}} | * Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}} | ||
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}. | * {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}. | ||
| higherlevels = | | higherlevels = | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 |
Revision as of 11:08, 8 September 2023
Template:Up to date
Enraged Throw is a Berserker Barbarian Bonus Action. This ability allows the Berserker to make a ranged attack using nearby items or creatures.
Description
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it
.Your Strength affects the additional damage and how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Available only when
.Properties
- Cost:
- Bonus action
- Damage:
- Normal Weapon Damage Physical
- Details:
- Attack roll
- Range: 1 m / 3 ft
- Range is to pick up an item or creature
- (Throwing range varies based on the weight of the creature or item being thrown)
- Gain 1 turn of See Notes] . [
- Available only when .
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Frenzied Strain
Duration: 1 turn
- Using Attack Rolls for every stack. adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on
- All stacks are removed when ends.
How to learn
Classes:
- Class level 3: Berserker
Notes
- Anomaly: This ability adds 1 turn of per use despite the in-game tooltip not indicating this is supposed to occur.
- For weapons with the thrown property, the Strength modifier is added twice in the damage calculation. This is likely a game bug.
- For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown: