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| description = Raphael is a Cambion in Baldur's Gate 3, able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions.
| description = Raphael is a Cambion in Baldur's Gate 3, able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions.
| image = Raphaellarianrender.jpeg
| image = Raphaellarianrender.jpeg
}}{{Tab
|one=Raphael
|one-name=Overview
|two=Raphael/Combat
|two-name=Combat
}}
}}
<div class="infobox"; style="width: 360px; float:right">{{#tag:tabber|
{{Infobox creature
{{!}}-{{!}}Demonic=
| name = Raphael
{{CharacterInfo
| image = Raphael Model Demonic.png
|title = Master of the House
| str = 18
|name = Raphael
| dex = 16
|file = Raphael Model Demonic.png
| con = 17
|file-px=250
| int = 14
|STR=18
| wis = 16
|DEX=16
| cha = 19
|CON=17
| str save prof = y
|INT=14
| con save prof = y
|WIS=16
| int save prof = y
|CHA=19
| cha save prof = y
|str save=yes
| level = 12 <!--;16{{honour}}-->
|con save=yes
| t level = 16
|int save=yes
| h level = 16
|cha save=yes
| race = [[Cambion]] / {{FRWiki|Devil}}
|level=12
| type = [[Fiend]]
|race=[[Cambion]]
| e hp = 666
|type=Fiend
| t hp = 865
|HP=666
| hp = 666
|AC=21
| ac = 21
|speed=
| size = [[Medium]]
|size=Medium
| weight kg = 80
|weight=160lbs
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full
|proficiency=
 
|initiative=+9
| conditions = Soul Pillar Proximity
|piecing = resistant
| passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper
|bludgeoning = resistant
| h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke
|slashing = resistant
| uid = S_GLO_Monitor
|fire = immune
| uuid = f65becd6-5cd7-4c88-b85e-6dd06b60f7b8
|cold = double
| stats = GLO_Raphael
|poison = double
| uid2 = S_Dummy_Monitor_DevilForm
|lightning = double
| uuid2 = 4a4326cc-be91-4903-9bd6-31bbf5a9ff42
|passive=
| stats2 = GLO_Raphael
{{PAS|Darkvision (Passive Feature)|Darkvision}}
| uid3 = QUEST_Monitor_DevilForm
{{PAS|Devil's Sight}}
| uuid3 = 1f9da419-8224-42e8-894a-8907cb978360
{{PAS|Fiendish Blessing}}
| stats3 = GLO_Raphael
{{PAS|Inevitable Resolve}}
| uid4 = QUEST_Monitor_BeastForm
{{PAS|Infernal Retribution}}
| uuid4 = 001b64f6-4918-4045-8197-878cf263e893
{{PAS|Magic Resistance}}
| stats4 = LOW_Monitor_BeastForm
{{PAS|Opportunity Attack}}
| uid5 = BASE_Demon_Raphael
{{PAS|Soul Pillar Proximity}}
| uuid5 = e7e3c5ee-b26d-43e0-874c-0776a6b20221
{{PAS|Soul Reaper}}
| stats5 = LOW_Monitor_BeastForm
|location =[[House of Hope]]
| uid6 = LOW_Raphael_MonsterForm
| uuid6 = f5e9cb22-70c4-46ba-bff8-ed9fe8dfb1c8
| stats6 = LOW_Raphael_Monster_Form_Stats
}}
}}
{{!}}-{{!}}Ascended=
{{CombatTab}}
{{CharacterInfo
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.
|title = Master of the House
|name = Raphael
|file = Raphael Ascended Fiend Model.png
|file-px = 350
|STR=20
|DEX=25
|CON=17
|INT=14
|WIS=16
|CHA=19
|str save=yes
|con save=yes
|int save=yes
|cha save=yes
|level=12
|race=[[Fiend]]
|type=Fiend
|HP=666
|AC=25
|speed=
|size=Medium
|weight=80kg / 160lbs
|proficiency=
|initiative=+7
|piecing = resistant
|bludgeoning = resistant
|slashing = resistant
|fire = immune
|cold = double
|poison = double
|lightning = double
|passive=
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Devil's Sight}}
{{PAS|Fiendish Blessing}}
{{PAS|Inevitable Resolve}}
{{PAS|Infernal Retribution}}
{{PAS|Magic Resistance}}
{{PAS|Multiattack: Last Resort}}
{{PAS|Opportunity Attack}}
{{PAS|Soul Pillar Proximity}}
{{PAS|Soul Reaper}}
|location =[[House of Hope]]
}}
}}</div>
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
|* A ranged attack which deals {{DamageText|4d6|Fire}} damage and creates a [[Hellfire Surface]] beneath the target.
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
* Raphael may also spend {{SmallIcon|Spell Slot Icon.png}} 1 Soul Charge and use this as a {{action | bonus }}.
}}
{{Feature box|name=Incinerate|image name=Flame Strike.webp
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
}}


{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
=== Extra initiative ===
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of '''Hellfire''' and push the targets back 3m.
While his tooltip shows +9 initiative, most of it is added through the Soul Pillar dexterity bonuses, which are applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue and only in regular fiend form. If disengaging and trying to fight again, he'll have full +9 initiative again.
{{DamageInfo|6d6|Fire|per=ray}}
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}


{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
=== Regular Fiend Form ===
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
{{Feature box|Consume Souls}}
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{Feature box|Diabolic Chains}}
{{AOE | radius | m = 4 | ft = }}
{{Feature box|Igniting Spark}}
* Creates Roiling Hellfire surface for {{Duration|1}}.
{{Feature box|Incinerate}}
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}
 
{{Feature box|name=Consume Souls|image name=Action Surge.webp
|* Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}.
* Raphael restores a soul charge for each remaining pillar.
}}


=== Ascended Fiend Form ===
=== Ascended Fiend Form ===
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp
{{Infobox creature
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
| name = Ascended differences
* He may stay in this form longer for each pillar destroyed.
| image = Raphael Ascended Fiend Model.png
* (See the ''Ascended'' tab in the infobox above for Raphael's ascended stats).
| level = 12
}}
| h level = 16
 
| str = 20
{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
| dex = 16
|* This attack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form.
| con = 17
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
| int = 14
* Action Surge ultimately lets Raphael attack four times per round.
| wis = 16
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
| cha = 19
| str save prof = y
| con save prof = y
| int save prof = y
| cha save prof = y
| conditions = Ascended Fiend
| passives = Multiattack: Last Resort
| h passives = Multiattack: Last Resort, Legendary Action: Soul Ascension
}}
}}


{{TooltipBox|Claws|image=Action Imp Claws.png
{{Feature box|Claws (Raphael)}}
|* Melee attack dealing {{DamageText|3d6 + 5|Slashing}} damage.
{{Feature box|Fiendish Ascension}}
* Raphael may use this as a {{Action|Reaction}} to someone moving out of his range.
{{Feature box|Multiattack (Raphael)}}
}}
{{Feature box|Ravaging Inferno}}


=== Punish Divinity ===
=== Punish Divinity ===
{{Feature box|Punish Divinity}}
{{Feature box|Soul Drain}}


{{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp
=== Honour mode ===
|* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage.
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
}}


{{Feature box|name=Soul Drain|image name=Vampiric Touch.webp
{{Feature box|Beguiling Rebuke}}
|* Against a creature who is {{cond|Infernal Stun|Infernal Stunned}}, Raphael may deal {{DamageText|12d6|Necrotic}} damage and restore his hit points by half the damage dealt.
{{Feature box|Soul Ascension}}
}}


== Conditions and passives ==
== Conditions and passives ==
<!--May have been removed in patch 5
====Punish Divinity====
====Punish Divinity====
* {{condition|Punish Divinity}}  
{{condition|Punish Divinity}}  
:* This condition lets Raphael use his {{SAI|Punish Divinity}} ability.
* This condition lets Raphael use his {{SAI|Punish Divinity}} ability.
:* It is refreshed when he uses his {{SAI|Consume Souls}} ability.
* It is refreshed when he uses his {{SAI|Consume Souls}} ability. -->


====Soul Pillar Proximity====
====Soul Pillar Proximity====
* {{condition|Soul Pillar Proximity}}
{{condition|Soul Pillar Proximity}}
** This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]].
* This condition stacks for each [[Pillar of Souls|Soul Pillar]] still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] score.
* In total, at the beginning of combat, Raphael will have 28 Dexterity and an AC of 27.


====Soul Charges====
====Soul Charges====
* {{condition|Soul Charges}}
{{condition|Soul Charges}}
** This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
* This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining [[Pillar of Souls|pillar]].
** This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar.
* This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar.
** Raphael uses these charges as spell slots.  
* Raphael uses these charges as spell slots.  


====Ascended Fiend====
====Ascended Fiend====
* {{condition|Ascended Fiend}}
{{condition|Ascended Fiend}}


====Soul Reaper====
====Soul Reaper====
* {{SAI|Soul Reaper}} When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
{{SAI|Soul Reaper}}  
* {{condition|Severed Soul}}
* When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
{{condition|Severed Soul}}
 
=== Honour mode===
While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see [[#Honour mode]]):
*{{SAI|Legendary Action: Soul Ascension}}
*{{SAI|Legendary Action: Beguiling Rebuke}}
 
== Allies ==
* {{MdCharLink|Korrilla}}
* {{MdCharLink|Vengeful Cambion}} - 6x
* {{MdCharLink|Yurgir}} (conditional)


{{CharacterInfo2
== Encounter details==
|name = Pillar of Souls
{{Infobox creature
|file = Pillar of Souls .png
| name = Pillar of Souls
|file-px = 250
| image = Pillar of Souls .png
|HP = 99
| imagesize = 0.5
|piercing = double
| hp = 99
|bludgeoning = Vulnerable
| resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable
|necrotic = immune
|fire = immune
|psychic = immune
|poison = immune
|force = Vulnerable
}}
}}
== Encounter ==
Raphael can be fought in the foyer of the [[House of Hope]]. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room.
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.


The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]].
The party can be joined by {{CharLink|Hope}} if they completed {{Quest|Save Hope}} before confronting Raphael. Yurgir also joins the party if siding with him during the quest {{Quest|Kill Raphael's Old Enemy}} and completing {{Quest|Break Yurgir's Contract}} in [[Act Two]]; otherwise, he needs to be convinced to switch sides with a {{Ability check|Persuasion|30}}.


=== Phase one ===
=== Phase one ===
This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael:
This room has four soul pillars which Raphael uses during combat. {{em|Each}} soul pillar gives Raphael:
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'')
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX checks and saving throws (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability, or when he {{SAI|Fiendish Ascension|ascends}}. (''See [[#Soul Charges]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability, or when he ascends. (''See [[#Soul Charges]]'')
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.


Raphael's {{SAI|Fiendish Ascension}} ability lets him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar gives him another Soul Charge.


Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they receive the condition {{Cond|Severed Soul}}, having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff also is removed if Raphael is defeated.
 
 
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition {{cond|Severed Soul}}, having {{Disadvantage}} on {{Attack Roll}}s and all {{Ability Check}}s. This debuff will be removed after Raphael is defeated.


=== Phase two ===
=== Phase two ===
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
When all soul pillars have been destroyed Raphael permanently transforms into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars give him four final soul charges.


At this stage, he may use his most powerful attack, {{SAI|Ravaging Inferno}}, costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.  
At this stage, he may use his most powerful attack, {{SAI|Ravaging Inferno}}, costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.  


He will also now be able to use his {{SAI|Multiattack (Raphael)|Multiattack}}. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him {{cond|Action Surge}}, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.  
He is also now able to use his [[# Multiattack|Multiattack]]. This attack does 2d12 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael is only able to use his multiattack.


== Tactics ==
== Tactics ==
=== Pre-combat ===
=== Pre-combat ===
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}}. They are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain.
* Placing {{SmRarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} or {{SmRarityItem|Runepowder Barrel|alias=Runepowder Barrels}} around each pillar before beginning the fight can help to easily remove Soul Pillars and deal damage during combat.
* Having {{SmRarityItem|The Blood of Lathander}} equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.
* If wanting to keep {{CharLink|Korrilla}} alive, it is recommended to switch to non-lethal combat and not convince {{CharLink|Yurgir}} to side with the party, when given the option. He most likely ends up killing her in one or two hits. On the other hand, succeeding the rather difficult Persuasion check to convince him makes this fight significantly easier since he is quite a powerful combatant.


=== During ===
=== During combat ===
* It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}.
*It is situationally worthwhile destroying the surrounding Soul Pillars before focusing on Raphael. He gains benefits from them: he uses them for spell casting, can regain hit points from them each round with {{SAI|Consume Souls}}, and he has higher AC through the gained DEX score. On the other side, avoiding destroying the pillars has the advantage of saving time and also avoiding Raphael’s dangerous ascended form.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
** The {{SmRarityItem|Orphic Hammer}}, which is picked up at the House of Hope, may be useful for destroying the pillars.
 
* {{Cond|Hastened}} party members have a much easier time destroying the Soul Pillars before Raphael can do much damage. The most efficient way to do this is to use a [[Haste Spore Grenade]] which hastens the party every time they walk into the cloud. The enemies do not take advantage of this, and do not intentionally walk into the cloud, though they might happen to walk through it during their regular pathfinding.
* Take care when using {{DamageType|radiant}} damage against Raphael and his [[Cambion]]s, as they both have conditions that let them take reactions against it.  
*If using Radiant damage against Raphael's cambions, their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
** Raphael: {{cond|Punish Divinity}} - use a reaction to give {{cond|Infernal Stun}} to a creature attacking with radiant damage.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
** Cambions: {{cond|Fleeting Protection}} - Raphael reflects twice the amount of radiant damage done as Fire damage.
* If {{CharLink|Hope}} is rescued, she also has available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions. If casting {{SAI|Divine Intervention}} when multiple enemies are affected by {{cond|Fleeting Protection}}, then the reflected damage likely kills Hope.
 
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn. Meanwhile, all attacks within 10 feet / 3 meters directed at him become Critical Hits; an opportune time to use action surge.
* {{SAI|Planar Binding}} is useful here for controlling the cambions.
*{{SAI|Silence}}, combined with any method of immobilization, can reduce the effectiveness of Raphael's soul absorbtion. While he can still consume souls, he cannot cast any of the enhanced spells provided by his soul charges. It can be hard to keep him still, but a {{SAI|Phantasmal Killer}} from a caster with a high enough save DC has a high chance of keeping him locked within the field of silence.
*{{SAI|Punish Divinity}} can be completely negated by having Raphael use his reaction on a {{SAI|Opportunity Attack}}


* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and a special version of {{SAI|Banishment}} which can be used to permanently eject cambions.
== Footnotes ==
{{notelist}}

Latest revision as of 13:14, 16 February 2025

This page focuses on Raphael's behaviour during his combat encounter. Raphael is able to be fought at the House of Hope, where he is joined by Korrilla, Yurgir and six Vengeful Cambions. His arena also has four Soul Pilllars, which Raphael uses to regain health and cast powerful spells.

Attacks and abilities[edit | edit source]

Extra initiative[edit | edit source]

While his tooltip shows +9 initiative, most of it is added through the Soul Pillar dexterity bonuses, which are applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue and only in regular fiend form. If disengaging and trying to fight again, he'll have full +9 initiative again.

Regular Fiend Form[edit | edit source]

Action Surge.webp
Consume Souls Consume Souls ()
Healing: 3~18

Absorb a soul from each Soul Pillar still standing to spend on powerful spells.


Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.

 Range: 30 m / 100 ft
Recharge: per turn
Scorching Ray.webp
Diabolic Chains Diabolic Chains ()
Damage: 18~108
D6 Fire.pngD6 Fire.pngD6 Fire.png
6d6Damage TypesFire
+ 6d6Damage TypesFire
+ 6d6Damage TypesFire

Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and possibly push the targets back 5 m / 17 ft.

DEX Save
 Range: 18 m / 60 ft
Fire Bolt.webp
Igniting Spark Igniting Spark ()
Damage: 6~36
D6 Fire.png
6d6Damage TypesFire

Launch a mote of infernal flame to set a target alight and Burn Burn it.

DEX Save
 Range: 18 m / 60 ft
Flame Strike.webp
Incinerate Incinerate ()
Damage: 8~64
D8 Fire.png
8d8Damage TypesFire

Spend 8~64Damage TypesFire damage soul to wreath a target in malevolent flame.

DEX Save
AoE: 3 m / 10 ft (Radius)

Ascended Fiend Form[edit | edit source]

Claws Imp.webp
Claws Claws ()
Damage: 8~23
D6 Slashing.png
3d6 + 5Damage TypesSlashing

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Fiendish Ascension.webp
Fiendish Ascension Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar. Each time Raphael transforms he may stay in this heightened aspect for longer.
Recharge: per battle
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Damage: 21~87
D12 Slashing.pngD12 Slashing.pngD12 Slashing.png
2d12 + 5Damage TypesSlashing
+ 2d12 + 5Damage TypesSlashing
+ 2d12 + 5Damage TypesSlashing

Aim multiple attacks at a target.

(Tactician) Once per turn, thanks to his cacodemonic power, Multiattack grants Rapharel Action Surge Action Surge, allowing him to Multiattack again.

 Melee: 1.5 m / 5  ft
Fireball.webp
Ravaging Inferno Ravaging Inferno ()
Damage: 20~120
D6 Fire.png
20d6Damage TypesFire

Spend 2 souls to hurl an exploding ball of Hellfire Hellfire that damages all nearby creatures and objects.

Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Recharge: per turn

Punish Divinity[edit | edit source]

Hellish Rebuke.webp
Punish Divinity Punish Divinity ()
After taking Radiant damage, Stun the attacker, allowing you to Drain Drain its hit points.
DEX Save
 Range: 30 m / 100 ft
Vampiric Touch.webp
Soul Drain Soul Drain
Damage: 12~72

Drain the life force of an Infernal Stunned Infernal Stunned creature, restoring your hit points by half the damage dealt.

 Range: 18 m / 60 ft

Honour mode[edit | edit source]

While in Honour mode, Raphael has access to legendary actions, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.

Legendary Action Crowd Control.webp
Beguiling Rebuke Beguiling Rebuke

Try to Beguile Beguile your attacker and its nearby allies.

Creatures charmed in this way cannot attack Raphael.

WIS Save
 Range: 18 m / 60 ft
Legendary Action Utility.webp
Soul Ascension Soul Ascension
Damage: 6~60

Create a column of writhing souls that transforms allied Cambions into Hellfire Cambion Hellfire Cambions and deals 6d10Damage TypesNecrotic to any non-fiend caught inside.

Cambions ascended by this cascade deal Hellfire damage, which ignores Resistance and Immunity to Fire damage.

DEX Save
 Range: 18 m / 60 ft

Conditions and passives[edit | edit source]

Soul Pillar Proximity[edit | edit source]

Soul Pillar Proximity Soul Pillar Proximity
  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.
  • This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional 4~48Damage TypesFire damage and a +12 bonus to Dexterity score.
  • In total, at the beginning of combat, Raphael will have 28 Dexterity and an AC of 27.

Soul Charges[edit | edit source]

Soul Charges Soul Charges
  • Raphael has soul(s) to spend on powerful spells.
  • This condition will recharge when Raphael uses his Consume Souls Consume Souls ability. He gains a charge for each remaining pillar.
  • This condition will also recharge when Raphael uses his Fiendish Ascension Fiendish Ascension ability. He gains a charge for each destroyed pillar.
  • Raphael uses these charges as spell slots.

Ascended Fiend[edit | edit source]

Ascended Fiend Ascended Fiend
  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge Soul Overcharge will not prevent him from using Souls to cast spells.

Soul Reaper[edit | edit source]

Soul Reaper Soul Reaper

  • When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
Severed Soul Severed Soul

Honour mode[edit | edit source]

While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see #Honour mode):

Allies[edit | edit source]

Encounter details[edit | edit source]

Raphael can be fought in the foyer of the House of Hope. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room.

The party can be joined by Hope Hope if they completed Save Hope Save Hope before confronting Raphael. Yurgir also joins the party if siding with him during the quest Kill Raphael's Old Enemy Kill Raphael's Old Enemy and completing Break Yurgir's Contract Break Yurgir's Contract in Act Two; otherwise, he needs to be convinced to switch sides with a DC 30 Persuasion check.

Phase one[edit | edit source]

This room has four soul pillars which Raphael uses during combat. Each soul pillar gives Raphael:

  • An additional 1~12Damage TypesFire damage and a +3 bonus to DEX checks and saving throws (see #Soul Pillar Proximity)
  • One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls Consume Souls ability, or when he ascends. (See #Soul Charges)
  • 3d6hit points when he uses his Consume Souls Consume Souls ability.

Raphael's Fiendish Ascension Fiendish Ascension ability lets him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar gives him another Soul Charge.

Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they receive the condition Severed Soul Severed Soul, having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting Restore Soul Restore Soul on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff also is removed if Raphael is defeated.

Phase two[edit | edit source]

When all soul pillars have been destroyed Raphael permanently transforms into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars give him four final soul charges.

At this stage, he may use his most powerful attack, Ravaging Inferno Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m / 13 ft (Radius).

He is also now able to use his Multiattack. This attack does 2d12 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael is only able to use his multiattack.

Tactics[edit | edit source]

Pre-combat[edit | edit source]

  • Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as Heroes' Feast Heroes' Feast or Freedom of Movement Freedom of Movement. They are not considered a true long rest, so conditions that are removed upon a long rest will remain.
  • Placing Smokepowder Barrels or Runepowder Barrels around each pillar before beginning the fight can help to easily remove Soul Pillars and deal damage during combat.
  • Having The Blood of Lathander equipped and standing near the middle of the room can blind him upon entering combat, via the Lathander's Light passive feature.
  • If wanting to keep Korrilla Korrilla alive, it is recommended to switch to non-lethal combat and not convince Yurgir Yurgir to side with the party, when given the option. He most likely ends up killing her in one or two hits. On the other hand, succeeding the rather difficult Persuasion check to convince him makes this fight significantly easier since he is quite a powerful combatant.

During combat[edit | edit source]

  • It is situationally worthwhile destroying the surrounding Soul Pillars before focusing on Raphael. He gains benefits from them: he uses them for spell casting, can regain hit points from them each round with Consume Souls Consume Souls, and he has higher AC through the gained DEX score. On the other side, avoiding destroying the pillars has the advantage of saving time and also avoiding Raphael’s dangerous ascended form.
    • The pillars are weak to Damage TypesBludgeoning and Damage TypesForce damage.
    • The Orphic Hammer, which is picked up at the House of Hope, may be useful for destroying the pillars.
  • Hastened Hastened party members have a much easier time destroying the Soul Pillars before Raphael can do much damage. The most efficient way to do this is to use a Haste Spore Grenade which hastens the party every time they walk into the cloud. The enemies do not take advantage of this, and do not intentionally walk into the cloud, though they might happen to walk through it during their regular pathfinding.
  • If using Radiant damage against Raphael's cambions, their Fleeting Protection Fleeting Protection allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
  • Planar Binding Planar Binding is useful here for controlling the cambions.
  • If Hope Hope is rescued, she also has available Divine Intervention Divine Intervention and her unique Revoke Guest Status Revoke Guest Status which can be used to permanently eject cambions. If casting Divine Intervention Divine Intervention when multiple enemies are affected by Fleeting Protection Fleeting Protection, then the reflected damage likely kills Hope.
  • Hold Monster Hold Monster is very effective against Raphael since, while the condition ends following his next turn due to his Inevitable Resolve Inevitable Resolve feature, it effectively skips his turn. Meanwhile, all attacks within 10 feet / 3 meters directed at him become Critical Hits; an opportune time to use action surge.
  • Silence Silence, combined with any method of immobilization, can reduce the effectiveness of Raphael's soul absorbtion. While he can still consume souls, he cannot cast any of the enhanced spells provided by his soul charges. It can be hard to keep him still, but a Phantasmal Killer Phantasmal Killer from a caster with a high enough save DC has a high chance of keeping him locked within the field of silence.
  • Punish Divinity Punish Divinity can be completely negated by having Raphael use his reaction on a Opportunity Attack Opportunity Attack

Footnotes[edit | edit source]