User:TitanstringEnjoyer/List of locations that reward experience: Difference between revisions

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(→‎Big: add the last 3 locations from act 2)
(→‎Sunlit Wetlands: add Expl_HAG)
 
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* for example, Expl_CRE_Monostery is at x 74 y 56 but i triggered the reward around x 89 y 53 and there is a "Point" x 14.8 y -3
* for example, Expl_CRE_Monostery is at x 74 y 56 but i triggered the reward around x 89 y 53 and there is a "Point" x 14.8 y -3
* if you add the point coords to the Expl_CRE_Monostery coords then u get the coords of where i triggered the reward  
* if you add the point coords to the Expl_CRE_Monostery coords then u get the coords of where i triggered the reward  
--
I started the list while I was in act 2, that's why it's missing most of the notes for act 1. I'm doing a second playthrough to fill up this part.
TODO: add intro about how it works + main character level (reuse from [[Experience]]) + level override (update [[Experience]] to mention it)


{{TOC}}
{{TOC}}


== Reward categories ==
== Experience rewards ==
 
{{hatnote|Main article: [[Experience]]}}
 
There are three categories of experience rewards: small, medium and big. Big is usually assigned to entire [[region]]s (e.g. [[Underdark]]) or locations with a major impact in the story (e.g. [[Last Light Inn]]). Small is usually assigned to point of interests such as cellars, caves, hidden rooms or backdoor entries (e.g. [[Windmill Basement]]).


=== Small ===
=== Small ===


{{uuid|4c4c1c60-3362-4e84-84ad-ae1a140b17ee}}
{{uuid|4c4c1c60-3362-4e84-84ad-ae1a140b17ee}}
There are 39 locations using the "small" reward category, 15 in [[Act One]] and 24 in [[Act Three]].


Rewards by main character level:
Rewards by main character level:
Line 45: Line 56:
|{{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=11}}
|{{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=11}}
|{{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=12}}
|{{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=12}}
|}
{| class="wikitable sortable"
!Internal name
!UUID
!Location
!Coordinates
!Notes
|-
|Expl_CRE_Kobolds
|{{uuid|be90b6eb-c93c-45e8-a6c8-969e5ca5209b}}
|[[Rosymorn Monastery]]
|{{Coords|55.3|29.2}}
|When standing in front of the main doors, there are broken stained glass windows on the left. Jump inside to enter the [[Firewine Barrel|Firewine]] storage, which is the room with the drunk [[Kobold]]s
|}
|}


Line 64: Line 61:


{{uuid|be4218ef-3a29-4fbf-911a-255ee71d2b35}}
{{uuid|be4218ef-3a29-4fbf-911a-255ee71d2b35}}
There are 15 locations using the "medium" reward category, 6 in [[Act One]], 1 in [[Act Two]] and 8 in [[Act Three]].


Rewards by main character level:
Rewards by main character level:
Line 99: Line 98:
{{uuid|1e2436a8-309e-4c8f-b77a-a6b1e4889fd9}}
{{uuid|1e2436a8-309e-4c8f-b77a-a6b1e4889fd9}}


There are 11 locations assigned to the "big" reward category, all in [[Act One]] and [[Act Two]].
There are 11 locations using the "big" reward category, 8 in [[Act One]] and 3 in [[Act Two]].


Rewards by main character level:
Rewards by main character level:
Line 131: Line 130:
|}
|}


Locations:
== Act 1 ==
 
There are 29 locations that reward experience in [[Act One]].
 
=== Ravaged Beach ===
 
{{hatnote|Main article: [[Ravaged Beach]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_CRA_RidgeSecretChest
|{{uuid|0866ac85-1beb-415d-80cc-a00e9a31ffd0}}
|{{Coords|272.5|276.3}}
|Small
| -
|This triggers when opening a {{SmRarityItem|Cartilaginous Chest}} on a stone arch, between the [[Nautiloid Wreck]] and the locked door of the [[Dank Crypt]]. The party needs to jump to reach the chest.
|}
 
=== Roadside Cliffs ===
 
{{hatnote|Main article: [[Roadside Cliffs]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_FOR_ChapelForest
|{{uuid|4b68ac98-9cb2-49ee-9228-240a18a17d70}}
|{{Coords|208.8|328.1}}
|Small
| -
|?<br/>PERSONAL NOTE: I didn't get the xp. Those coordinates correspond to the location of 3 dead goblins near the waypoint where we recruit Gale.<br/>Also, the name and the coordinates don't match, {{c|FOR}} is around the [[Blighted Village]]. {{c|Chapel}} might be a reference to the [[Overgrown Ruins]] which doesn't make sense either, I'm not aware of another "chapel" in or close of the [[Blighted Village]].
|}
 
=== Emerald Grove ===
 
{{hatnote|Main article: [[Emerald Grove]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_DEN
|{{uuid|aea372d5-934b-46d0-9708-7fa873ea7cb9}}
|{{Coords|209.4|456.1}}
|Small
|&nbsp;-
|?<br/>PERSONAL NOTE: I didn't get the xp. I tried 3 times, reloading after and before recruiting Lae'zel, doing the battle and passing the gates, but I never got the xp. Discovering the waypoint "emerald grove environs" doesn't give it either. I tried to win the battle without losing any allied NPCs but it didn't change anything. I was level 1 so I don't know if there is a condition on the minimum level. Maybe it's just bugged like {{c|Expl_HAV}} and {{c|Expl_MOO}} in act 2, didn't get the xp for those either.
|-
|Expl_DEN_Secret1
|{{uuid|98feec41-65ab-4fdd-a486-ac785f98e4b1}}
|{{Coords|354.6|531.2}}
|Small
|&nbsp;-
|This triggers when going for the {{SmRarityItem|Wooden Chest}} behind the [[Harpy|Harpies]] in the [[Secluded Cove]].
|}
 
=== Overgrown Ruins ===
 
{{hatnote|Main article: [[Overgrown Ruins]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_CHA_ChapelOutside
|{{uuid|ee8f3574-ddde-4e97-a92a-4cec14be77a8}}
|{{Coords|282.9|347.6}}
|Small
|&nbsp;-
|This triggers when entering the [[Chapel Entrance]], outside of the Chapel. Can be triggered at various coordinates around the ruins.
|}
 
=== Blighted Village ===
 
{{hatnote|Main article: [[Blighted Village]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_FOR
|{{uuid|5dba8a86-d63f-41b0-9701-d7bcda8a6244}}
|{{Coords|21.4|415.0}}
|Medium
|3 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=3}})
|This triggers when approaching the [[Blighted Village]]. Can be triggered at various coordinates around the village.
|}
 
=== Sunlit Wetlands ===
 
{{hatnote|Main article: [[Sunlit Wetlands]]}}


{| class="wikitable sortable"
{| class="wikitable sortable"
!Internal name
! style="width: 250px;" | ID
!UUID
!UUID
!Location
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Coordinates
!Reward category
!Level override
!Notes
!Notes
|-
|Expl_HAG
|{{uuid|430064b4-1d8f-4146-bebf-b3b7e4ac9c07}}
|{{coords|20.2|285.6}}
|Big
|3 ({{User:TitanstringEnjoyer/Template:Experience_location|category=big|level=3}})
|This triggers when entering the swamp.
|-
|-
|Expl_HAG_Fireplace
|Expl_HAG_Fireplace
|{{uuid|1593ee42-c0ff-48bd-832b-159ac3cf5016}}
|{{uuid|1593ee42-c0ff-48bd-832b-159ac3cf5016}}
|[[Riverside Teahouse]]
|{{coords|-70.5|0.9}}
|{{coords|-70.5|0.9}}
|
|Big
|4 ({{User:TitanstringEnjoyer/Template:Experience_location|category=big|level=4}})
|?
|-
|S_HAG_HagLair_Exploration_001
|{{uuid|2aadf8c7-cf3a-46b3-affa-6f4f174f4cf7}}
|{{Coords|-359.9|601.1}}
|Small
|&nbsp;-
|?
|}
 
=== Goblin Camp ===
 
{{hatnote|Main article: [[Goblin Camp]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_GOB
|Expl_GOB
|{{uuid|3ad2c1d4-253a-4f83-a383-94bba241d619}}
|{{uuid|3ad2c1d4-253a-4f83-a383-94bba241d619}}
|[[Goblin Camp]]
|{{coords|-114.1|441.9}}
|{{coords|-114.1|441.9}}
|
|Big
|-
|3 ({{User:TitanstringEnjoyer/Template:Experience_location|category=big|level=3}})
|Expl_HAG
|?
|{{uuid|430064b4-1d8f-4146-bebf-b3b7e4ac9c07}}
|}
|[[Riverside Teahouse]]
 
|{{coords|20.2|285.6}}
=== The Risen Road ===
|
 
{{hatnote|Main article: [[The Risen Road]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_PLA
|Expl_PLA
|{{uuid|7bee08d9-c06d-4b8b-a8af-0f499ef00655}}
|{{uuid|7bee08d9-c06d-4b8b-a8af-0f499ef00655}}
|[[The Risen Road]]
|{{coords|34.8|510.4}}
|{{coords|34.8|510.4}}
|
|Big
|3 ({{User:TitanstringEnjoyer/Template:Experience_location|category=big|level=3}})
|?
|}
 
=== Underdark ===
 
{{hatnote|Main article: [[Underdark]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_UND
|Expl_UND
|{{uuid|e2450f58-3713-400f-8458-168ad6c68e82}}
|{{uuid|e2450f58-3713-400f-8458-168ad6c68e82}}
|[[Underdark]]
|{{coords|49.7|-173.3}}
|{{coords|49.7|-173.3}}
|
|Big
|3 ({{User:TitanstringEnjoyer/Template:Experience_location|category=big|level=3}})
|?
|-
|Expl_UND_SussurTower
|{{uuid|484f9150-adf2-469c-8575-e61280f53df1}}
|{{Coords|-12.4|-280.0}}
|Small
|&nbsp;-
|?
|-
|S_UND_HiddenCave_ExplorationZone
|{{uuid|5069ab2f-04c3-4231-98d8-7773bec0c567}}
|{{Coords|48.1|-70.3}}
|Small
|&nbsp;-
|?
|-
|Expl_UND_MyconidHermit
|{{uuid|63471f55-07ea-47da-8537-4fde71d7a7d9}}
|{{Coords|49.3|-67.0}}
|Small
|&nbsp;-
|?
|-
|-
|Expl_CRE_Creche
|Expl_UND_ZhentElelvator
|{{uuid|2f3541d3-889e-476d-98f8-5989346fdcca}}
|{{uuid|8decd765-8cb2-40b2-8135-28c7d41d2978}}
|[[Crèche Y'llek]]
|{{Coords|153.6|-68.8}}
|{{coords|1375.2|-795.3}}
|Small
|
|&nbsp;-
|?
|-
|Expl_UND_Hag
|{{uuid|b266e7c5-2b9f-4671-be23-5fd6728141e1}}
|{{Coords|95.6|-279.4}}
|Small
|&nbsp;-
|?
|}
 
=== Grymforge ===
 
{{hatnote|Main article: [[Grymforge]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_UND_KC_Harbor
|{{uuid|fc13d520-8b49-4421-9d77-4764e69a96fa}}
|{{Coords|-687.8|382.4}}
|Medium
|&nbsp;-
|? Maybe when arriving at [[Grymforge]] ?
|-
|Expl_UND_KC_Forge
|{{uuid|d1f0462e-431d-4851-8039-b2e2365a82b7}}
|{{Coords|-560.0|232.3}}
|Medium
|&nbsp;-
|? Maybe when reaching [[The Adamantine Forge]] ?
|}
 
=== Rosymorn Monastery Trail ===
 
{{hatnote|Main article: [[Rosymorn Monastery Trail]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_CRE_Crossroads
|Expl_CRE_Crossroads
|{{uuid|7a186974-8424-403d-a297-18f92e82dd33}}
|{{uuid|7a186974-8424-403d-a297-18f92e82dd33}}
|[[Rosymorn Monastery Trail]]
|{{coords|-67.7|-152.3}}
|{{coords|-67.7|-152.3}}
|
|Big
|&nbsp;-
|This triggers when entering the [[Rosymorn Monastery Trail]] via the [[Mountain Pass]]. These coordinates correspond to the position right in front of the Trielta Crags [[Ancient Sigil Circle]].
|}
 
=== Rosymorn Monastery ===
 
{{hatnote|Main article: [[Rosymorn Monastery]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_CRE_Monostery
|Expl_CRE_Monostery
|{{uuid|aa66d940-f88a-42a9-b536-1553d67ab334}}
|{{uuid|aa66d940-f88a-42a9-b536-1553d67ab334}}
|[[Rosymorn Monastery]]
|{{coords|74.5|56.7}}
|{{coords|74.5|56.7}}
|
|Big
|&nbsp;-
|These are the coordinates of the room just behind the locked doors at the main entrance, which are impossible to [[Thieves' Tools|lockpick]]. The most straightforward method to enter is to 1. go on the second floor, 2. move to the southeastern room, 3. go down the broken stairs, 4. break the barricade, 5. pass the oak door to enter the room. This triggers the reward at {{coords|89|53}}.
|-
|Expl_CRE_Kobolds
|{{uuid|be90b6eb-c93c-45e8-a6c8-969e5ca5209b}}
|{{Coords|55.3|29.2}}
|Small
|&nbsp;-
|When standing in front of the main doors of the [[Rosymorn Monastery]], there are broken stained glass windows on the left. Inside is the [[Firewine Barrel|Firewine]] storage, which is the room with the drunk [[Kobold]]s. Jump through the windows to trigger the reward.
|-
|Expl_CRE_Roof
|{{uuid|80a2b25e-186e-4422-945f-5eadbc28a040}}
|{{Coords|54.4|43.7}}
|Medium
|&nbsp;-
|? Maybe the roof in [[Rosymorn Monastery]] ?
|}
 
=== Crèche Y'llek ===
 
{{hatnote|Main article: [[Crèche Y'llek]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_TWN
|Expl_CRE_Creche
|{{uuid|79e8f757-46c3-49b4-9afa-95ca99648068}}
|{{uuid|2f3541d3-889e-476d-98f8-5989346fdcca}}
|[[Reithwin Town]]
|{{coords|1375.2|-795.3}}
|{{coords|-179.6|-40.2}}
|Big
|
|&nbsp;-
|This triggers just after entering the Crèche via its main entrance, using the Monastery Basement door, down the stairs at {{coords|74|84}} in the [[Rosymorn Monastery]].
|-
|Expl_CRE_BackEntrance
|{{uuid|dee2d3a4-0d57-4e56-acb4-0953c5967490}}
|{{Coords|68.8|-14.5}}
|Small
|&nbsp;-
|?
|-
|Expl_CRE_Hatchery
|{{uuid|8baddaad-c2a2-4336-9073-372948d2b6f0}}
|{{Coords|1316.1|-781.2}}
|Small
|&nbsp;-
|?
|-
|Expl_CRE_AstralPlane
|{{uuid|dd973566-273e-49dd-ba9d-95fbb768c6db}}
|{{Coords|1775.9|350.0}}
|Small
|&nbsp;-
|?
|-
|Expl_CRE_Inquisitor
|{{uuid|6a3b242d-8cd0-44ef-9d2c-0d8b8f68aedd}}
|{{Coords|1357.9|-679.9}}
|Medium
|&nbsp;-
|? Maybe the room with the portal to the [[Astral Plane]] ?
|-
|Expl_CRE_Lathander
|{{uuid|701b27c9-3bd4-4d33-aaa4-ac0fe35ee614}}
|{{Coords|1139.9|-780.8}}
|Medium
|&nbsp;-
|? Maybe [[Secret Chamber]] ?
|}
 
== Act 2 ==
 
There are 4 locations that reward experience in [[Act Two]].
 
=== Last Light Inn ===
 
{{hatnote|Main article: [[Last Light Inn]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_HAV
|Expl_HAV
|{{uuid|aab1ab36-5564-489f-8adb-1227ce91bb3c}}
|{{uuid|aab1ab36-5564-489f-8adb-1227ce91bb3c}}
|[[Last Light Inn]]
|{{coords|-36.9|150.7}}
|{{coords|-36.9|150.7}}
|
|Big
|6 ({{User:TitanstringEnjoyer/Template:Experience_location|category=big|level=6}})
|?<br/>PERSONAL NOTES<br/>I didn't get the xp for this location. I explored the entire place, including the cellar, triggered all the events, quests and talked with everyone.<br/><s>Hypothesis: this exploration reward has a {{c|LevelOverride}} of 6 and my main character is level 8, so the game doesn't give the reward if the main char level is greater than the {{c|LevelOverride}}? The previous locations I verified had no {{c|LevelOverride}} and I got the xp. Expl_TWN has a {{c|LevelOverride}} of 6 too and Expl_MOO doesn't, so I'll see what happens in those locations. If this is confirmed, we also need to check if the game gives the lvl 6 reward when the main char is under lvl 6 (i.e. go there at lvl 5 and see how much xp we get).</s> I got the xp for Expl_TWN.
|}
 
=== Reithwin Town ===
 
{{hatnote|Main article: [[Reithwin Town]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_TWN
|{{uuid|79e8f757-46c3-49b4-9afa-95ca99648068}}
|{{coords|-179.6|-40.2}}
|Big
|6 ({{User:TitanstringEnjoyer/Template:Experience_location|category=big|level=6}})
|This triggers at {{coords|-70|-75}} while crossing the main bridge that leads to the [[Reithwin Tollhouse]]. It can also be triggered at {{coords|-73|-110}} by crossing a small wood bridge, south of the main bridge, or at {{coords|-75|-21}} by crossing another small wood bridge, north of the main bridge.<br/>PERSONAL NOTES<br/>
* I got the xp so this rejects the hypothesis for Expl_HAV. I got 280 xp while my main character was level 8, so the {{c|LevelOverride}} of 6 is indeed taken into account tho. I presume it gives the lvl 6 reward if the main character is lvl 5 and below too, but this needs to be tested to be 100% sure.<br/>TODO: update [[Experience]] to add a note about this.
* This reward has no "Points" but somehow triggers at various coordinates, so the game must have another way to define where to trigger the exploration reward.
|}
 
=== Moonrise Towers ===
 
{{hatnote|Main article: [[Moonrise Towers]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|-
|Expl_MOO
|Expl_MOO
|{{uuid|c3c771ca-9150-48ed-a351-e0d2f8fdd9d9}}
|{{uuid|c3c771ca-9150-48ed-a351-e0d2f8fdd9d9}}
|[[Moonrise Towers]]
|{{coords|-152.6|-183.5}}
|{{coords|-152.6|-183.5}}
|
|Big
|&nbsp;-
|?<br/>PERSONAL NOTES<br/>I think I didn't get the xp for this location either.
|}
 
=== Gauntlet of Shar ===
 
{{hatnote|Main article: [[Gauntlet of Shar]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_SHA
|{{uuid|2c7cc156-ec5c-445d-a353-c6ad0c42058c}}
|{{Coords|-716.8|-920.7}}
|Medium
|&nbsp;-
|This triggers when using the Traversal Gem in the northern part of the [[Grand Mausoleum]].
|}
 
== Act 3 ==
 
TODO: add the 16 locations from CTY (they are all "small")
 
There are 32 locations that reward experience in [[Act Three]].
 
=== Rivington ===
 
{{hatnote|Main article: [[Rivington]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_OpenHandTempleRoof
|{{uuid|322b1d6e-4ed2-45fd-a630-ca538e4ea902}}
|{{Coords|-29.9|-4.4}}
|Small
|8 ({{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=8}})
|?
|-
|Expl_WindmillCellar
|{{uuid|687808e1-e5c9-46d0-b8e0-21dd43d5766d}}
|{{Coords|-233.8|-805.9}}
|Small
|8 ({{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=8}})
|This triggers when entering the [[Windmill Basement]], accessed from inside the [[Abandoned Windmill]]. The party needs to lockpick the windmill door ({{ability check|Sleight of Hand|15}}).
|-
|Expl_SmugglerTunnel
|{{uuid|a70c47c2-c037-4e3f-9b04-56fa9818dbbe}}
|{{Coords|33.7|-1005.8}}
|Small
|8 ({{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=8}})
|?
|-
|Expl_SmugglersCave
|{{uuid|a804e2db-cea4-487f-9ef9-f180c02b300e}}
|{{Coords|-206.6|95.9}}
|Small
|8 ({{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=8}})
|This triggers when exiting a cave at the end of the [[Western Beach]], when the party discovers the ship from [[Moonrise Towers]].
|-
|Expl_WellDepths
|{{uuid|ee8a43e1-48e6-42ca-a7f8-f72abb8649c4}}
|{{Coords|33.9|-849.6}}
|Small
|8 ({{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=8}})
|This triggers when entering the [[Rivington Well]], accessed from the well in the middle of Rivington.
|-
|Expl_ExplorationTrigger_006
|{{uuid|f3409b06-0fb6-41db-b3f2-78a33a358c62}}
|{{Coords|-236.0|-1064.4}}
|Small
|8 ({{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=8}})
|This triggers when entering the [[Angleiron's Cellar]], after being welcomed by {{CharLink|Hogi Nuners}}. Accessed via a Cave Entrance at {{coords|30|29}}, just north of and down some roots by the [[Sword Coast Couriers]], then climbing a Cragged Rock inside the cave.
|-
|Expl_Circus
|{{uuid|5aa3a13a-95b7-4efe-90da-11536673055c}}
|{{Coords|-48.4|-62.9}}
|Medium
|8 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=8}})
|This triggers when entering the [[Circus of the Last Days]] at {{coords|-33|-75}} after talking to {{CharLink|Klaus}}.
|-
|Expl_DolorRoom
|{{uuid|08af1f64-66a3-4afa-be5c-e7967e48580d}}
|{{Coords|-18.4|76.8}}
|Small
|9 ({{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=9}})
|? not sure if it's in Rivington actually
|}
 
=== Wyrm's Rock Fortress ===
 
{{hatnote|Main article: [[Wyrm's Rock Fortress]]}}
 
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_WyrmsRock
|{{uuid|bf39f41b-2fc6-4086-8d29-0616ff4d804f}}
|{{Coords|2.7|185.7}}
|Medium
|9 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=9}})
|?
|-
|Expl_WyrmsWay
|{{uuid|54243ce7-c224-489f-86d5-253de34d8c7a}}
|{{Coords|3.8|61.2}}
|Small
|8 ({{User:TitanstringEnjoyer/Template:Experience_location|category=small|level=8}})
|?
|}
|}
=== Lower City ===
{{hatnote|Main article: [[Lower City]]}}
{| class="wikitable sortable"
! style="width: 250px;" | ID
!UUID
! style="width: 150px;" | Coordinates {{note|These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.|name=coordinates}}
!Reward category
!Level override
!Notes
|-
|Expl_CountingHouseVault
|{{uuid|f60ce9da-fcb2-4260-8fb2-323bc70f7685}}
|{{Coords|-1002.5|780.9}}
|Medium
|9 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=9}})
|? [[The Counting House]]
|-
|Expl_CTY_Sewer
|{{uuid|16f806f2-4a95-47dc-bf30-bbb618a14ff3}}
|{{Coords|-204.4|833.7}}
|Medium
|10 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=10}})
|? [[Lower City Sewers]]
|-
|Expl_HouseOfHope
|{{uuid|5350833d-ac4b-4f4c-ba77-9f3c3af1dc48}}
|{{Coords|-6480.5|2896.4}}
|Medium
|10 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=10}})
|? [[House of Hope]]
|-
|Expl_SharranGrotto
|{{uuid|6948da33-904e-4318-b05d-f1f68586204d}}
|{{Coords|-314.0|-1622.9}}
|Medium
|10 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=10}})
|? [[House of Grief]]
|-
|Expl_CTY_Foundry
|{{uuid|d46b366a-9ea8-4f88-9838-02106a351103}}
|{{Coords|-254.3|-149.2}}
|Medium
|10 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=10}})
|? [[Steel Watch Foundry]]
|-
|Expl_IronThrone
|{{uuid|3272673b-0776-4ed9-9834-4912a580bb19}}
|{{Coords|-6.7|71.6}}
|Medium
|10 ({{User:TitanstringEnjoyer/Template:Experience_location|category=medium|level=10}})
|? [[Iron Throne]]
|}
== Notes ==
{{notelist}}

Latest revision as of 03:20, 20 July 2024

PERSONAL NOTES

  • transform position -> x1 y1 z1 coordinates
  • ingame minimap -> x2 y2 coordinates
  • x1 = x2 and z1 = y2

--

  • the nodes "Points" are alternative coordinates for the triggers.
  • for example, Expl_CRE_Monostery is at x 74 y 56 but i triggered the reward around x 89 y 53 and there is a "Point" x 14.8 y -3
  • if you add the point coords to the Expl_CRE_Monostery coords then u get the coords of where i triggered the reward

--

I started the list while I was in act 2, that's why it's missing most of the notes for act 1. I'm doing a second playthrough to fill up this part.

TODO: add intro about how it works + main character level (reuse from Experience) + level override (update Experience to mention it)

Experience rewards[edit | edit source]

Main article: Experience

There are three categories of experience rewards: small, medium and big. Big is usually assigned to entire regions (e.g. Underdark) or locations with a major impact in the story (e.g. Last Light Inn). Small is usually assigned to point of interests such as cellars, caves, hidden rooms or backdoor entries (e.g. Windmill Basement).

Small[edit | edit source]

UUID 4c4c1c60-3362-4e84-84ad-ae1a140b17ee

There are 39 locations using the "small" reward category, 15 in Act One and 24 in Act Three.

Rewards by main character level:

1 2 3 4 5 6 7 8 9 10 11 12
5 xp 10 xp 30 xp 40 xp 80 xp 95 xp 115 xp 150 xp 210 xp 260 xp 330 xp 420 xp

Medium[edit | edit source]

UUID be4218ef-3a29-4fbf-911a-255ee71d2b35

There are 15 locations using the "medium" reward category, 6 in Act One, 1 in Act Two and 8 in Act Three.

Rewards by main character level:

1 2 3 4 5 6 7 8 9 10 11 12
10 xp 20 xp 60 xp 75 xp 150 xp 180 xp 210 xp 275 xp 400 xp 500 xp 630 xp 780 xp

Big[edit | edit source]

UUID 1e2436a8-309e-4c8f-b77a-a6b1e4889fd9

There are 11 locations using the "big" reward category, 8 in Act One and 3 in Act Two.

Rewards by main character level:

1 2 3 4 5 6 7 8 9 10 11 12
15 xp 30 xp 90 xp 120 xp 240 xp 280 xp 300 xp 370 xp 530 xp 660 xp 850 xp 1,000 xp

Act 1[edit | edit source]

There are 29 locations that reward experience in Act One.

Ravaged Beach[edit | edit source]

Main article: Ravaged Beach
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_CRA_RidgeSecretChest
UUID 0866ac85-1beb-415d-80cc-a00e9a31ffd0
X: 272.5 Y: 276.3 Small  - This triggers when opening a Cartilaginous Chest on a stone arch, between the Nautiloid Wreck and the locked door of the Dank Crypt. The party needs to jump to reach the chest.

Roadside Cliffs[edit | edit source]

Main article: Roadside Cliffs
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_FOR_ChapelForest
UUID 4b68ac98-9cb2-49ee-9228-240a18a17d70
X: 208.8 Y: 328.1 Small  - ?
PERSONAL NOTE: I didn't get the xp. Those coordinates correspond to the location of 3 dead goblins near the waypoint where we recruit Gale.
Also, the name and the coordinates don't match, FOR is around the Blighted Village. Chapel might be a reference to the Overgrown Ruins which doesn't make sense either, I'm not aware of another "chapel" in or close of the Blighted Village.

Emerald Grove[edit | edit source]

Main article: Emerald Grove
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_DEN
UUID aea372d5-934b-46d0-9708-7fa873ea7cb9
X: 209.4 Y: 456.1 Small  - ?
PERSONAL NOTE: I didn't get the xp. I tried 3 times, reloading after and before recruiting Lae'zel, doing the battle and passing the gates, but I never got the xp. Discovering the waypoint "emerald grove environs" doesn't give it either. I tried to win the battle without losing any allied NPCs but it didn't change anything. I was level 1 so I don't know if there is a condition on the minimum level. Maybe it's just bugged like Expl_HAV and Expl_MOO in act 2, didn't get the xp for those either.
Expl_DEN_Secret1
UUID 98feec41-65ab-4fdd-a486-ac785f98e4b1
X: 354.6 Y: 531.2 Small  - This triggers when going for the Wooden Chest behind the Harpies in the Secluded Cove.

Overgrown Ruins[edit | edit source]

Main article: Overgrown Ruins
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_CHA_ChapelOutside
UUID ee8f3574-ddde-4e97-a92a-4cec14be77a8
X: 282.9 Y: 347.6 Small  - This triggers when entering the Chapel Entrance, outside of the Chapel. Can be triggered at various coordinates around the ruins.

Blighted Village[edit | edit source]

Main article: Blighted Village
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_FOR
UUID 5dba8a86-d63f-41b0-9701-d7bcda8a6244
X: 21.4 Y: 415.0 Medium 3 (60 xp) This triggers when approaching the Blighted Village. Can be triggered at various coordinates around the village.

Sunlit Wetlands[edit | edit source]

Main article: Sunlit Wetlands
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_HAG
UUID 430064b4-1d8f-4146-bebf-b3b7e4ac9c07
X: 20.2 Y: 285.6 Big 3 (90 xp) This triggers when entering the swamp.
Expl_HAG_Fireplace
UUID 1593ee42-c0ff-48bd-832b-159ac3cf5016
X: -70.5 Y: 0.9 Big 4 (120 xp) ?
S_HAG_HagLair_Exploration_001
UUID 2aadf8c7-cf3a-46b3-affa-6f4f174f4cf7
X: -359.9 Y: 601.1 Small  - ?

Goblin Camp[edit | edit source]

Main article: Goblin Camp
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_GOB
UUID 3ad2c1d4-253a-4f83-a383-94bba241d619
X: -114.1 Y: 441.9 Big 3 (90 xp) ?

The Risen Road[edit | edit source]

Main article: The Risen Road
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_PLA
UUID 7bee08d9-c06d-4b8b-a8af-0f499ef00655
X: 34.8 Y: 510.4 Big 3 (90 xp) ?

Underdark[edit | edit source]

Main article: Underdark
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_UND
UUID e2450f58-3713-400f-8458-168ad6c68e82
X: 49.7 Y: -173.3 Big 3 (90 xp) ?
Expl_UND_SussurTower
UUID 484f9150-adf2-469c-8575-e61280f53df1
X: -12.4 Y: -280.0 Small  - ?
S_UND_HiddenCave_ExplorationZone
UUID 5069ab2f-04c3-4231-98d8-7773bec0c567
X: 48.1 Y: -70.3 Small  - ?
Expl_UND_MyconidHermit
UUID 63471f55-07ea-47da-8537-4fde71d7a7d9
X: 49.3 Y: -67.0 Small  - ?
Expl_UND_ZhentElelvator
UUID 8decd765-8cb2-40b2-8135-28c7d41d2978
X: 153.6 Y: -68.8 Small  - ?
Expl_UND_Hag
UUID b266e7c5-2b9f-4671-be23-5fd6728141e1
X: 95.6 Y: -279.4 Small  - ?

Grymforge[edit | edit source]

Main article: Grymforge
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_UND_KC_Harbor
UUID fc13d520-8b49-4421-9d77-4764e69a96fa
X: -687.8 Y: 382.4 Medium  - ? Maybe when arriving at Grymforge ?
Expl_UND_KC_Forge
UUID d1f0462e-431d-4851-8039-b2e2365a82b7
X: -560.0 Y: 232.3 Medium  - ? Maybe when reaching The Adamantine Forge ?

Rosymorn Monastery Trail[edit | edit source]

ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_CRE_Crossroads
UUID 7a186974-8424-403d-a297-18f92e82dd33
X: -67.7 Y: -152.3 Big  - This triggers when entering the Rosymorn Monastery Trail via the Mountain Pass. These coordinates correspond to the position right in front of the Trielta Crags Ancient Sigil Circle.

Rosymorn Monastery[edit | edit source]

Main article: Rosymorn Monastery
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_CRE_Monostery
UUID aa66d940-f88a-42a9-b536-1553d67ab334
X: 74.5 Y: 56.7 Big  - These are the coordinates of the room just behind the locked doors at the main entrance, which are impossible to lockpick. The most straightforward method to enter is to 1. go on the second floor, 2. move to the southeastern room, 3. go down the broken stairs, 4. break the barricade, 5. pass the oak door to enter the room. This triggers the reward at X: 89 Y: 53.
Expl_CRE_Kobolds
UUID be90b6eb-c93c-45e8-a6c8-969e5ca5209b
X: 55.3 Y: 29.2 Small  - When standing in front of the main doors of the Rosymorn Monastery, there are broken stained glass windows on the left. Inside is the Firewine storage, which is the room with the drunk Kobolds. Jump through the windows to trigger the reward.
Expl_CRE_Roof
UUID 80a2b25e-186e-4422-945f-5eadbc28a040
X: 54.4 Y: 43.7 Medium  - ? Maybe the roof in Rosymorn Monastery ?

Crèche Y'llek[edit | edit source]

Main article: Crèche Y'llek
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_CRE_Creche
UUID 2f3541d3-889e-476d-98f8-5989346fdcca
X: 1375.2 Y: -795.3 Big  - This triggers just after entering the Crèche via its main entrance, using the Monastery Basement door, down the stairs at X: 74 Y: 84 in the Rosymorn Monastery.
Expl_CRE_BackEntrance
UUID dee2d3a4-0d57-4e56-acb4-0953c5967490
X: 68.8 Y: -14.5 Small  - ?
Expl_CRE_Hatchery
UUID 8baddaad-c2a2-4336-9073-372948d2b6f0
X: 1316.1 Y: -781.2 Small  - ?
Expl_CRE_AstralPlane
UUID dd973566-273e-49dd-ba9d-95fbb768c6db
X: 1775.9 Y: 350.0 Small  - ?
Expl_CRE_Inquisitor
UUID 6a3b242d-8cd0-44ef-9d2c-0d8b8f68aedd
X: 1357.9 Y: -679.9 Medium  - ? Maybe the room with the portal to the Astral Plane ?
Expl_CRE_Lathander
UUID 701b27c9-3bd4-4d33-aaa4-ac0fe35ee614
X: 1139.9 Y: -780.8 Medium  - ? Maybe Secret Chamber ?

Act 2[edit | edit source]

There are 4 locations that reward experience in Act Two.

Last Light Inn[edit | edit source]

Main article: Last Light Inn
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_HAV
UUID aab1ab36-5564-489f-8adb-1227ce91bb3c
X: -36.9 Y: 150.7 Big 6 (280 xp) ?
PERSONAL NOTES
I didn't get the xp for this location. I explored the entire place, including the cellar, triggered all the events, quests and talked with everyone.
Hypothesis: this exploration reward has a LevelOverride of 6 and my main character is level 8, so the game doesn't give the reward if the main char level is greater than the LevelOverride? The previous locations I verified had no LevelOverride and I got the xp. Expl_TWN has a LevelOverride of 6 too and Expl_MOO doesn't, so I'll see what happens in those locations. If this is confirmed, we also need to check if the game gives the lvl 6 reward when the main char is under lvl 6 (i.e. go there at lvl 5 and see how much xp we get). I got the xp for Expl_TWN.

Reithwin Town[edit | edit source]

Main article: Reithwin Town
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_TWN
UUID 79e8f757-46c3-49b4-9afa-95ca99648068
X: -179.6 Y: -40.2 Big 6 (280 xp) This triggers at X: -70 Y: -75 while crossing the main bridge that leads to the Reithwin Tollhouse. It can also be triggered at X: -73 Y: -110 by crossing a small wood bridge, south of the main bridge, or at X: -75 Y: -21 by crossing another small wood bridge, north of the main bridge.
PERSONAL NOTES
  • I got the xp so this rejects the hypothesis for Expl_HAV. I got 280 xp while my main character was level 8, so the LevelOverride of 6 is indeed taken into account tho. I presume it gives the lvl 6 reward if the main character is lvl 5 and below too, but this needs to be tested to be 100% sure.
    TODO: update Experience to add a note about this.
  • This reward has no "Points" but somehow triggers at various coordinates, so the game must have another way to define where to trigger the exploration reward.

Moonrise Towers[edit | edit source]

Main article: Moonrise Towers
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_MOO
UUID c3c771ca-9150-48ed-a351-e0d2f8fdd9d9
X: -152.6 Y: -183.5 Big  - ?
PERSONAL NOTES
I think I didn't get the xp for this location either.

Gauntlet of Shar[edit | edit source]

Main article: Gauntlet of Shar
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_SHA
UUID 2c7cc156-ec5c-445d-a353-c6ad0c42058c
X: -716.8 Y: -920.7 Medium  - This triggers when using the Traversal Gem in the northern part of the Grand Mausoleum.

Act 3[edit | edit source]

TODO: add the 16 locations from CTY (they are all "small")

There are 32 locations that reward experience in Act Three.

Rivington[edit | edit source]

Main article: Rivington
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_OpenHandTempleRoof
UUID 322b1d6e-4ed2-45fd-a630-ca538e4ea902
X: -29.9 Y: -4.4 Small 8 (150 xp) ?
Expl_WindmillCellar
UUID 687808e1-e5c9-46d0-b8e0-21dd43d5766d
X: -233.8 Y: -805.9 Small 8 (150 xp) This triggers when entering the Windmill Basement, accessed from inside the Abandoned Windmill. The party needs to lockpick the windmill door ( DC 15 Sleight of Hand check).
Expl_SmugglerTunnel
UUID a70c47c2-c037-4e3f-9b04-56fa9818dbbe
X: 33.7 Y: -1005.8 Small 8 (150 xp) ?
Expl_SmugglersCave
UUID a804e2db-cea4-487f-9ef9-f180c02b300e
X: -206.6 Y: 95.9 Small 8 (150 xp) This triggers when exiting a cave at the end of the Western Beach, when the party discovers the ship from Moonrise Towers.
Expl_WellDepths
UUID ee8a43e1-48e6-42ca-a7f8-f72abb8649c4
X: 33.9 Y: -849.6 Small 8 (150 xp) This triggers when entering the Rivington Well, accessed from the well in the middle of Rivington.
Expl_ExplorationTrigger_006
UUID f3409b06-0fb6-41db-b3f2-78a33a358c62
X: -236.0 Y: -1064.4 Small 8 (150 xp) This triggers when entering the Angleiron's Cellar, after being welcomed by Hogi Nuners Hogi Nuners. Accessed via a Cave Entrance at X: 30 Y: 29, just north of and down some roots by the Sword Coast Couriers, then climbing a Cragged Rock inside the cave.
Expl_Circus
UUID 5aa3a13a-95b7-4efe-90da-11536673055c
X: -48.4 Y: -62.9 Medium 8 (275 xp) This triggers when entering the Circus of the Last Days at X: -33 Y: -75 after talking to Klaus Klaus.
Expl_DolorRoom
UUID 08af1f64-66a3-4afa-be5c-e7967e48580d
X: -18.4 Y: 76.8 Small 9 (210 xp) ? not sure if it's in Rivington actually

Wyrm's Rock Fortress[edit | edit source]

Main article: Wyrm's Rock Fortress
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_WyrmsRock
UUID bf39f41b-2fc6-4086-8d29-0616ff4d804f
X: 2.7 Y: 185.7 Medium 9 (400 xp) ?
Expl_WyrmsWay
UUID 54243ce7-c224-489f-86d5-253de34d8c7a
X: 3.8 Y: 61.2 Small 8 (150 xp) ?

Lower City[edit | edit source]

Main article: Lower City
ID UUID Coordinates [note 1] Reward category Level override Notes
Expl_CountingHouseVault
UUID f60ce9da-fcb2-4260-8fb2-323bc70f7685
X: -1002.5 Y: 780.9 Medium 9 (400 xp) ? The Counting House
Expl_CTY_Sewer
UUID 16f806f2-4a95-47dc-bf30-bbb618a14ff3
X: -204.4 Y: 833.7 Medium 10 (500 xp) ? Lower City Sewers
Expl_HouseOfHope
UUID 5350833d-ac4b-4f4c-ba77-9f3c3af1dc48
X: -6480.5 Y: 2896.4 Medium 10 (500 xp) ? House of Hope
Expl_SharranGrotto
UUID 6948da33-904e-4318-b05d-f1f68586204d
X: -314.0 Y: -1622.9 Medium 10 (500 xp) ? House of Grief
Expl_CTY_Foundry
UUID d46b366a-9ea8-4f88-9838-02106a351103
X: -254.3 Y: -149.2 Medium 10 (500 xp) ? Steel Watch Foundry
Expl_IronThrone
UUID 3272673b-0776-4ed9-9834-4912a580bb19
X: -6.7 Y: 71.6 Medium 10 (500 xp) ? Iron Throne

Notes[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 These coordinates are the coordinates of reference defined by the game to trigger the reward. For most locations, there are alternative points (internally called "Points") that also trigger the reward. They are usually not far away from the coordinates of reference. For example, the coordinates of reference could be a position at the center of a big room, and its alternative trigger points could be a door, a window and a hole in the ceiling. The column "Notes" in the table has instructions and actual coordinates that trigger the rewards.