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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Oath of the Ancients is a subclass of Paladin.
| description = Oath of the Ancients is a subclass of Paladin.
| image = Oath of the Ancients Icon.png
| image = Oath of the Ancients Icon.png
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[[Category:Subclasses]]
[[Category:Subclasses]]
{{SubclassQuote|quote=You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.|image=Paladin Oath of the Ancients Icon.png}} '''Oath of the Ancients''' is one of the [[Paladin#Level 1|Subclasses]] of [[Paladin]]. These Paladins have a deep connection with the natural world and the light within it.
{{SubclassQuote|quote=You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.|image=Paladin Oath of the Ancients Icon.png}} '''Oath of the Ancients''' is one of the [[Paladin#Level 1|Subclasses]] of [[Paladin]]. These Paladins have a deep connection with the natural world and the light within it.
== Oath ==
== Oath ==
Here is the full text of the Oath of the Ancients. For more details, see [[Paladin#Oaths and Oathbreaking|Oaths and Oathbreaking]].
[[File:Default Paladin Armor Ancients.png|220px|right|Paladin's default armour]]
 
== Subclass Features ==
{{SubclassNote|Paladin}}


{{Level header|1}}
; {{Pass|Oath of the Ancients Tenets|w=40}}
: Here is the full text of the Oath of the Ancients. For more details, see [[Paladin#Oaths and Oathbreaking|Oaths and Oathbreaking]].
{{quote|size=110%|noitalics=yes|'''Kindle the Light.''' Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
{{quote|size=110%|noitalics=yes|'''Kindle the Light.''' Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.


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'''Be the Light.''' Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.}}
'''Be the Light.''' Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.}}


== Subclass Features ==
; {{SAI|Healing Radiance|w=40}}
{{SubclassNote|Paladin}}
:; {{R|co|icononly=yes}} Channel Oath
=== Level 1 ===
:: Heal yourself and all nearby allies for {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points. Regain another {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points next turn.
 
{{Level header|3}}
 
; {{SAI|Nature's Wrath|w=40}}
:; {{R|co|icononly=yes}} Channel Oath
:: Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have {{Advantage}}
 
{{HorizontalRuleImage}}
 
; {{SAI|Turn the Faithless|w=40}}
:; {{R|co|icononly=yes}} Channel Oath
:: Channel your Oath using ancient words to {{Cond|Turned|Turn}} nearby Fey and Fiends.


* {{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Ability:'''
{{HorizontalRuleImage}}
** {{SmallIcon|Healing Radiance Icon.png}} [[Healing Radiance]]


=== Level 3 ===
; Oath Spells
:You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Ensnaring Strike|c=16}}


* {{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Abilities:'''
{{Level header|5}}
** {{SmallIcon|Natures Wrath Icon.png}} [[Nature's Wrath]]
** {{SmallIcon|Turn the Faithless Icon.png}} [[Turn the Faithless]]
* '''Oath Spells:''' You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
** {{SmallIcon|Speak With Animals.png}} [[Speak with Animals]]
** {{SmallIcon|Ensnaring Strike Ranged Icon.png}} [[Ensnaring Strike]]


=== Level 5 ===
; Oath Spells
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Misty Step}}
:* {{SAI|Moonbeam|c=16}}


* '''Oath Spells:''' You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
{{Level header|7}}
** {{SmallIcon|Misty Step Icon.png}} [[Misty Step]]
** {{SmallIcon|Moonbeam Icon.png}} [[Moonbeam]]


=== Level 7 ===
; {{SAI|Aura of Warding|w=40}}
* {{SmallIcon|Aura_of_Warding_Icon.png|link=Aura of Warding}} [[Aura of Warding]]
: You and any nearby allies have [[Resistance]] to damage from spells. The aura disappears if you fall Unconscious.


=== Level 9 ===
{{Level header|9}}


* '''Oath Spells:''' You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
; Oath Spells
** {{SmallIcon|Protection from Energy Icon.png}} [[Protection from Energy]]
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
** {{SmallIcon|Plant Growth Icon.png}} [[Plant Growth]]
:* {{SAI|Protection from Energy|c=16}}
:* {{SAI|Plant Growth}}


==Oathbreaking Actions==
==Oathbreaking Actions==
This section details actions which will cause the player to break the Oath of the Ancients
This section details actions which will cause the player to break the Oath of the Ancients
==== Global ====
* Killing someone non-hostile, even by "accident" (e.g., an NPC steps into an area-of-effect spell, such as Moonbeam or Spike Growth, and dies). This includes the petrified drow in the underdark
* Actions that guards do not like, or add the "Witness" status, appear to cause a broken Oath; even attacking Duergar after telling the Deep Gnomes you'll free them in [[Grymforge]] has caused this.
** Note that starting combat via conversational choices rather than attacking directly does seem to mitigate this most of the time.
* Shoving someone to their death also counts as breaking the oath. This sometimes also includes evil characters such as Assassins of Bhaal in the arena where you fight [[Orin]].
==== Act 1 ====
{{SpoilerBox|
{{SpoilerBox|
==== Act 1 ====
* Torturing the prisoner in the goblin camp, even if you want to free him
*Using [[Bitter Divorce]] wand to raise [[Mayrina|Mayrina's]] Husband from the dead after defeating [[Auntie Ethel]]
* Attacking the Tieflings guarding [[Lae'zel]]'s cage by any means, including through dialogue, even if you knock them out
*Taking [[Auntie Ethel|Auntie Ethel's]] deal once she surrenders.
* Prodding the wing of the [[Exhausted Bird]]
*Siding with Sovereign Glut to defeat Sovereign Spaw.
* Using [[Bitter Divorce]] to raise [[Mayrina]]'s [[Connor Vinderblad|Husband]] from the dead after defeating [[Auntie Ethel]]
*Killing the owl bear cub after killing the mother.
* Taking Auntie Ethel's deal once she surrenders will break your Oath regardless of if you convince her to free Mayrina or not
*Actions that guards do not like, or leave the "Witness" status, appear to cause a broken Oath, (even attacking Duergar after telling the Deep Gnomes you'll free them in Grymforge caused this). Noting that starting combat via conversational choices rather than attacking directly does seem to mitigate this most of the time.
* Siding with [[Glut|Sovereign Glut]] to defeat [[Spaw|Sovereign Spaw]]
* Killing the [[Owlbear Cub]] after killing his mother
* Choosing to attack Halsin/ leaving him to the mercy of the goblins when in his bear form
* Killing [[Anders]] (the imposter Paladin of Tyr at [[The_Risen_Road#Toll_House|The Risen Road Toll House]]) without first talking with him, even if a fight began due to a failed pickpocket. }}
{{SpoilerDurge|
* As [[Dark Urge]], choosing to break [[Pandirna]]'s legs
* As [[Dark Urge]], choosing to consider chopping off [[Gale]]'s hand when first meeting him}}
==== Act 2 ====
{{SpoilerBox|
* Turning the mechanism of the [[Moonlantern]] when first talking to [[Dolly Dolly Dolly]], causing her pain
* Calling Madeline a coward for the [[Punish the Wicked]] quest
* Convincing Madeline to stab herself once during the [[Punish the Wicked]] quest
* Force the Zhent smuggler to jump off the docks in [[Moonrise Towers]]
}}
}}
{{SpoilerDurge|
* Giving in to the Urge to step on and kill [[Steelclaw]] in [[Moonrise Towers]]}}
==== Act 3 ====
{{SpoilerBox|
* Forming an alliance with [[Gortash]] before his coronation.
* Freeing the vampire spawns in [[Cazador's Dungeon]] is seen as an act against nature, breaking the oath
* Ascending [[Astarion]] in [[Cazador's Dungeon]].
* Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]] during [[Feed the Mind Flayer]]
* Killing the [[Archivist]] in the [[House of Hope]]
* Killing the [[Strange Ox]]
* Giving [[Wulbren|Wulbren's]] head to the guard during [[Deal with the Gnomes]]
* Letting [[Viconia]] go after defeating her in [[House of Grief]] (Shadowheart in party)}}
==External Links==
{{FRWiki|Oath of the Ancients|long}}


{{PaladinNavbox}}
{{PaladinNavbox}}

Latest revision as of 20:01, 15 May 2024

You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.
Paladin Oath of the Ancients Icon.png
Paladin Oath of the Ancients Icon.png
You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.
Oath of the Ancients is one of the Subclasses of Paladin. These Paladins have a deep connection with the natural world and the light within it.

Oath[edit | edit source]

Paladin's default armour

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Oath of the Ancients Tenets Oath of the Ancients Tenets
Here is the full text of the Oath of the Ancients. For more details, see Oaths and Oathbreaking.
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.

Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.

Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.

Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Healing Radiance Healing Radiance
Channel Oath
Heal yourself and all nearby allies for Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points. Regain another Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points next turn.

Level 3

Nature's Wrath Nature's Wrath
Channel Oath
Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have Advantage Icon.png Advantage
Bg3 content hr.png
Turn the Faithless Turn the Faithless
Channel Oath
Channel your Oath using ancient words to Turn Turn nearby Fey and Fiends.
Bg3 content hr.png
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7

Aura of Warding Aura of Warding
You and any nearby allies have Resistance to damage from spells. The aura disappears if you fall Unconscious.

Level 9

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking Actions[edit | edit source]

This section details actions which will cause the player to break the Oath of the Ancients

Global[edit | edit source]

  • Killing someone non-hostile, even by "accident" (e.g., an NPC steps into an area-of-effect spell, such as Moonbeam or Spike Growth, and dies). This includes the petrified drow in the underdark
  • Actions that guards do not like, or add the "Witness" status, appear to cause a broken Oath; even attacking Duergar after telling the Deep Gnomes you'll free them in Grymforge has caused this.
    • Note that starting combat via conversational choices rather than attacking directly does seem to mitigate this most of the time.
  • Shoving someone to their death also counts as breaking the oath. This sometimes also includes evil characters such as Assassins of Bhaal in the arena where you fight Orin.

Act 1[edit | edit source]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Torturing the prisoner in the goblin camp, even if you want to free him
  • Attacking the Tieflings guarding Lae'zel's cage by any means, including through dialogue, even if you knock them out
  • Prodding the wing of the Exhausted Bird
  • Using Bitter Divorce to raise Mayrina's Husband from the dead after defeating Auntie Ethel
  • Taking Auntie Ethel's deal once she surrenders will break your Oath regardless of if you convince her to free Mayrina or not
  • Siding with Sovereign Glut to defeat Sovereign Spaw
  • Killing the Owlbear Cub after killing his mother
  • Choosing to attack Halsin/ leaving him to the mercy of the goblins when in his bear form
  • Killing Anders (the imposter Paladin of Tyr at The Risen Road Toll House) without first talking with him, even if a fight began due to a failed pickpocket.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Act 2[edit | edit source]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Act 3[edit | edit source]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

External Links[edit | edit source]

Oath of the Ancients on the Forgotten Realms Wiki