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Improvised Melee Weapon (Bonus Action): Difference between revisions

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'''Improvised Weapon Attack''' is a [[Bonus Action]]. This ability allow characters to make an melee attack using nearby items or creatures.
{{See also|Improvised Melee Weapon}}
 
{{ActionPage
== Description ==
| name = Improvised Melee Weapon
Pick up an item or creature and use it to make a melee attack.
| summary = '''Improvised Melee Weapon''' is a [[Berserker]] [[Barbarian]] class action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while {{SAI|Frenzy|Raging}}.
 
| description = Pick up an item or creature and use it to make a melee attack.
Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
 
| image = Improvised Melee Weapon Bonus Action.webp
== Properties ==
| cost = bonus
[[File:Improvised Melee Weapon Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| attack roll = yes
 
| range = melee
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action</code>
| damage = Object
 
| damage type = Bludgeoning
* [[File:Range Icon.png|frameless]] Range: <code>1m / 3ft</code>
| additional =
Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
* Damage:
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage.
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
| condition = Prone
| condition duration = 1
| class learns at level 3 = Berserker
| notes =
* A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}.
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
* '''Improvised Melee Weapon''' counts as a melee unarmed attack.
** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon.
}}
== Footnotes ==
{{notelist}}
== References ==
{{reflist}}
{{BarbarianNavbox}}

Latest revision as of 06:29, 29 July 2024

Improvised Melee Weapon Bonus Action.webp

Improvised Melee Weapon is a Berserker Barbarian class action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while Raging Raging.

Description

Pick up an item or creature and use it to make a melee attack.

Your Strength affects how much weight you can lift. Heavier items deal more damage.

Properties

Cost:
Bonus action
Damage:
Object Damage TypesBludgeoning
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the Thrown Thrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the targets weight[note 1] of the object being thrown:
      • Light objects: under  Weight: 10 kg / 20 lb:
        1d4Damage TypesBludgeoning damage.
      • Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
      • Heavy objects: over  Weight: 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
  • If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 1]
  • If the thrown object or creature is heavier the targets weight the target will become Prone Prone (no saving throw).[note 1]
  • Throwing a creature will apply Prone Prone to that thrown creature (no saving throw).

Condition: Prone

Prone Prone

Duration: 1 turn

How to learn

Classes:

Notes

  • A creature can pick up items and other creatures weighing up to  kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is  Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
  • Improvised Melee Weapon counts as a melee unarmed attack.

Footnotes[edit | edit source]

  1. 1.0 1.1 1.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References[edit | edit source]

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.