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Nature Domain: Difference between revisions
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==== {{SAI|Acolyte of Nature|w=40}} ==== | ==== {{SAI|Acolyte of Nature|w=40}} ==== | ||
* | * Choose one skill [[Proficiency|proficiency]] between [[Animal Handling]], [[Nature]], or [[Survival]]. | ||
* | * Choose one cantrip to learn from the Druid cantrip list: | ||
** {{SAI|Poison Spray}} | ** {{SAI|Poison Spray}} | ||
** {{SAI|Produce Flame}} | ** {{SAI|Produce Flame}} |
Revision as of 01:24, 23 November 2023
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain is one of the Subclasses of Cleric.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Domain Spells: You gain spells from your domain. They are Always Prepared.
- Choose one skill proficiency between Animal Handling, Nature, or Survival.
- Choose one cantrip to learn from the Druid cantrip list:
Level 2
- Channel Divinity Action: Channel fey magic to Charm nearby beasts and plants for 10 turns.
Level 3
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 6
- Channel Divinity Action: When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.
Level 7
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
Level 9
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.