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Weapon actions: Difference between revisions
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | ||
== | ==Overview of Weapon Actions== | ||
'''Melee Weapons''' | |||
{| class="wikitable" | |||
! style="width: 160pt;" |Weapon Action | |||
! style="width: 130pt;" |Associated Weapons | |||
! style="width: 100pt;" |Cost | |||
! style="width: 140pt;" |Effect | |||
! style="width: 70pt;" |Saving Throw | |||
! style="width: 180pt;" |Damage | |||
|- | |||
| {{WeaponAction|Backbreaker}} || {{WeaponType|Warhammers}} || {{Action}} || Inflict Prone || Strength || 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}} | |||
|- | |||
| {{WeaponAction|Brace (Melee)}} || {{WeaponType|Glaives}}<br>{{WeaponType|Pikes}} || Movement <br> 6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || - | |||
|- | |||
| {{WeaponAction|Cleave}} || {{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}} || {{Action}} || Strike 3 targets <br> 1.5 m / 5 ft cone || - || Halved weapon damage <br> (added damage is not halved) | |||
|- | |||
| {{WeaponAction|Concussive Smash}} || {{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}<br> || {{Action}} || Inflict Dazed || Constitution || Weapon damage | |||
|- | |||
| {{WeaponAction|Crippling Strike}} || {{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Tridents}} || {{Action}} || Inflict Crippled || Constitution || 1d4 + Strength Modifier <br> {{DamageType|Slashing}} | |||
|- | |||
| {{WeaponAction|Flourish}} || All martial weapons with Finesse: <br> {{WeaponType|Scimitars}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Rapiers}} || {{Action|bonus}} || Inflict Off Balance || Dexterity || None | |||
|- | |||
| {{WeaponAction|Heartstopper}} || {{WeaponType|Morningstars}} || {{Action}} || Inflict Chest Trauma|| Constitution|| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}} | |||
|- | |||
| {{WeaponAction|Lacerate}} || All Slashing weapons:<br>{{WeaponType|Handaxes}}<br>{{WeaponType|Sickles}}<br>{{WeaponType|Scimitars}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Longswords}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Greatswords}}<br>{{WeaponType|Halberds}} || {{Action}} || Inflict Bleeding || Constitution|| Weapon damage | |||
|- | |||
| {{WeaponAction|Piercing Strike}} || {{WeaponType|Rapiers}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Pikes}} || {{Action}} || Inflict Gaping Wounds || Constitution || Weapon damage | |||
|- | |||
| {{WeaponAction|Pommel Strike}} || {{WeaponType|Longswords}}<br>{{WeaponType|Greatswords}} || {{Action|bonus}} || Inflict Dazed || Constitution || 1d4 + Strength Modifier <br>{{DamageType|Slashing}} | |||
|- | |||
| {{WeaponAction|Prepare}} || {{WeaponType|Greataxes}} || Movement <br> 6 m / 20 ft || Extra damage on attacks this turn || - || Strength Modifier <br> {{DamageType|Slashing}} | |||
|- | |||
| {{WeaponAction|Rush Attack}} || {{WeaponType|Longswords}}<br>All polearms except Quarterstaves:<br>{{WeaponType|Spears}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Pikes}} || {{Action}} || Charge 9 m / 30 ft <br> Inflict Off Balance || Strength|| 1d4 + Strength Modifier <br> Inherits weapon damage type | |||
|- | |||
|{{WeaponAction|Tenacity}} || {{WeaponType|Morningstars}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}} || {{Action|reaction}} || Inflict damage on a miss || - || Strength Modifier <br>{{DamageType|Bludgeoning}} | |||
|- | |||
| {{WeaponAction|Topple}} || {{WeaponType|Quarterstaves}} || {{Action}} || Inflict Prone || Dexterity|| None | |||
|- | |||
| {{WeaponAction|Weakening Strike}} || {{WeaponType|Rapiers}}<br>{{WeaponType|War Picks}}<br>{{WeaponType|Warhammers}} || {{Action}} || Inflict Weak Grip || Strength || 1d4 + Strength Modifier <br> Inherits weapon damage type | |||
|} | |||
<br> | |||
'''Ranged Weapons''' | |||
{| class="wikitable" | |||
! style="width: 160pt;" |Weapon Action | |||
! style="width: 130pt;" |Associated Weapons | |||
! style="width: 100pt;" |Cost | |||
! style="width: 140pt;" |Effect | |||
! style="width: 70pt;" |Saving Throw | |||
! style="width: 180pt;" |Damage | |||
|- | |||
|{{WeaponAction|Brace (Ranged)}} || {{WeaponType|Longbows}} || Movement <br> 6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || - | |||
|- | |||
| {{WeaponAction|Hamstring Shot}} || {{WeaponType|Shortbows}}<br>{{WeaponType|Longbows}} || {{Action}} || Inflict Hamstrung || Constitution || Weapon damage | |||
|- | |||
| {{WeaponAction|Mobile Shot}} || {{WeaponType|Hand Crossbows}} || {{Action|bonus}} || Prerequisite: <br>Dashed or Disengaged this turn || - || Weapon damage | |||
|- | |||
| {{WeaponAction|Piercing Shot}} || All crossbows:<br>{{WeaponType|Light Crossbows}}<br>{{WeaponType|Hand Crossbows}}<br>{{WeaponType|Heavy Crossbows}} || {{Action}} || Inflict Gaping Wounds || Constitution || 1d8 + Dexterity Modifier <br> {{DamageType|Piercing}} | |||
|} | |||
<br> | |||
==Conditions Inflicted by Weapon Actions== | ==Conditions Inflicted by Weapon Actions== | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 18:05, 15 July 2023
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
![]() ![]() | |||||
|| Movement 6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || - | |||||
|| ![]() 1.5 m / 5 ft cone || - || Halved weapon damage (added damage is not halved) | |||||
Bludgeoning weapons except Quarterstaves: || ![]() | |||||
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Inflict Crippled | Constitution | 1d4 + Strength Modifier ![]() |
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6 m / 20 ft || Extra damage on attacks this turn || - || Strength Modifier ![]() | |||||
All polearms except Quarterstaves: || ![]() Inflict Off Balance || Strength|| 1d4 + Strength Modifier Inherits weapon damage type | |||||
|| ![]() ![]() | |||||
|| || ![]() | |||||
|| ![]() Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || - | |||||
|| ![]() | |||||
![]() Dashed or Disengaged this turn || - || Weapon damage | |||||
|| ![]() ![]() |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by | Saving Throw Penalty | Additional Effects | Removed By |
---|---|---|---|---|
Prone | Template:Topple (STR) Template:Backbreaker (DEX) |
Strength Dexterity |
![]() |
Using half of Movement Speed |
Off Balance | Template:Rush Attack (STR) Template:Flourish (DEX) |
Strength Dexterity |
![]() |
Taking damage or when helped |
Weak Grip | Template:Weakening Strike (STR) | Strength Dexterity |
![]() |
When helped |
Crippled | Template:Crippling Strike (CON) | Dexterity | Movement Speed reduced to 0 | Healing |
Chest Trauma | Template:Heartstopper (CON) | Constitution | One less Action for 2 turns | Healing |
Bleeding | Template:Lacerate (CON) | Constitution | Inflicts 2 ![]() |
Healing |
Dazed | Template:Concussive Smash (CON) Template:Pommel Strike (CON) |
Wisdom | Can't take reactions, loses DEX bonus to AC | When helped |
Gaping Wounds | Template:Piercing Shot (CON) Template:Piercing Strike (CON) |
- | Receive additional 2 ![]() |
Healing |
Hamstrung | Template:Hamstring Shot (CON) | - | Movement Speed halved | Healing |