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* Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}}
* Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}}
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}.
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}.
| higherlevels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
| higherlevels =  
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1

Revision as of 11:08, 8 September 2023

Template:Up to date
Enraged Throw Icon.png

Enraged Throw is a Berserker Barbarian Bonus Action. This ability allows the Berserker to make a ranged attack using nearby items or creatures.

Description

Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone Prone.

Your Strength affects the additional damage and how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Available only when Frenzied Frenzied.

Properties

Cost:
Bonus action
Damage:
Normal Weapon Damage Damage TypesPhysical
Details:
Attack roll
 Range: 1 m / 3 ft
  • Range is to pick up an item or creature
    • (Throwing range varies based on the weight of the creature or item being thrown)
  • Gain 1 turn of Frenzied Strain Frenzied Strain. [See Notes]
  • Available only when Frenzied Frenzied.

Condition: Prone

Prone Prone

Duration: 1 turn

Condition: Frenzied Strain

Frenzied Strain Frenzied Strain

Duration: 1 turn

  • Using Frenzied Strike Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when Frenzy Frenzy ends.

How to learn

Classes:

Notes

  • Anomaly: This ability adds 1 turn of Frenzied Strain Frenzied Strain per use despite the in-game tooltip not indicating this is supposed to occur.
  • For weapons with the thrown property, the Strength modifier is added twice in the damage calculation. This is likely a game bug.
  • For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
    • Light objects (less than 10kg) deal 1Damage TypesBludgeoning base damage.
    • Medium objects (10kg~50kg) deal 1d4Damage TypesBludgeoning base damage.
    • Heavy objects (greater than 50kg) deal 2d4Damage TypesBludgeoning base damage.