Master of the House | |||||||
Raphael | |||||||
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Stats | |||||||
Level 12;16HHonour | |||||||
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Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 160lbs | ||||||
Initiative | +3[note 1] | ||||||
Conditions | |||||||
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Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
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=== Pre-combat === | === Pre-combat === | ||
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain). | * Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain). | ||
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | * Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | ||
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** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ||
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. | ** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. | ||
*Take care when using {{DamageType|radiant}} damage against Raphael's [[Cambion]]s, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage. | *Take care when using {{DamageType|radiant}} damage against Raphael's [[Cambion]]s, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage. | ||
*{{SAI|Planar Binding}} is useful here for controlling the cambions. | *{{SAI|Planar Binding}} is useful here for controlling the cambions. | ||
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions. | * If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions. | ||
*{{SAI|Hold Monster}} is very effective against Raphael since, while he ends at following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become [[critial hits]]. | |||
== Footnotes == | == Footnotes == | ||
{{notelist}} | {{notelist}} |
Master of the House | |||||||
Raphael | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 12;16HHonour | |||||||
| |||||||
Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 160lbs | ||||||
Initiative | +3[note 1] | ||||||
Conditions | |||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
Master of the House | |||||||
Raphael | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 12;16HHonour | |||||||
| |||||||
Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 80kg / 160lbs | ||||||
Initiative | +7 | ||||||
Conditions | |||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
Overview | Combat |
This page focuses on Raphael's behaviour during his combat encounter. Raphael is able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. His arena also has four Soul Pilllars, which Raphael uses to regain health and cast powerful spells.
Launch a mote of infernal flame to set a target alight and Burn it.
Spend 8~64Fire damage soul to wreath a target in malevolent flame.
Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and possibly push the targets back 5 m / 17 ft.
Spend 2 souls to hurl an exploding ball of Hellfire that damages all nearby creatures and objects.
Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Aim multiple attacks at a target.
(Tactician) Once per turn, thanks to his cacodemonic power, Multiattack grants Rapharel Action Surge, allowing him to Multiattack again.
Drain the life force of an Infernal Stunned creature, restoring your hit points by half the damage dealt.
While in Honour mode, Raphael has access to legendary actions, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
Try to Beguile your attacker and its nearby allies.
Creatures charmed in this way cannot attack Raphael.
Create a column of writhing souls that transforms allied Cambions into Hellfire Cambions and deals 6d10Necrotic to any non-fiend caught inside.
Cambions ascended by this cascade deal Hellfire damage, which ignores Resistance and Immunity to Fire damage.
While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see #Honour mode):
Pillar of Souls | |
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Stats
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HP | 99 |
Resistances | |
Raphael can be fought in the House of Hopes foyer. He is joined by Yurgir, Korilla and six Vengeful Cambions.
The player may be joined by Hope if they completed Save Hope before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest Kill Raphael's Old Enemy and completed Break Yurgir's Contract in Act Two; otherwise, he will need to be convinced to switch sides with a DC 30 Persuasion check.
This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:
Raphael's Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition Severed Soul, having disadvantage on attack rolls and all ability checks. This debuff will be removed after Raphael is defeated.
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
At this stage, he may use his most powerful attack, Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m / 13 ft (Radius).
He will also now be able to use his Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.