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Tska'an: Difference between revisions

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| t passives = Agonising Blast, Devil's Sight, Githyanki War Magic, Opportunity Attack, Psionic Ward (passive feature) @ Psionic Ward Armour, Psionic Empowerment, Repelling Blast, War Caster: Concentration, War Caster: Opportunity Spell
| t passives = Agonising Blast, Devil's Sight, Githyanki War Magic, Opportunity Attack, Psionic Ward (passive feature) @ Psionic Ward Armour, Psionic Empowerment, Repelling Blast, War Caster: Concentration, War Caster: Opportunity Spell
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'''Ch'r'ai Tska'an''' is a [[githyanki]] [[NPC]] encountered in [[Act Two]]. She will always be hostile.
'''Ch'r'ai Tska'an''' is a [[githyanki]] [[NPC]] encountered in [[Act Two]]. She will always be hostile.



Revision as of 07:16, 8 June 2024

Ch'r'ai Tska'an is a githyanki NPC encountered in Act Two. She will always be hostile.

Interactions

Ch'r'ai Tska'an and her group of gith will ambush the party as they are approaching the Road To Baldur's Gate Waypoint. Carrying the Qua'nith Psionic Detector, whether gifted by Voss or looted off his body, allows the player to more easily spot their ambush and surprise the raiding party.

In combat, Tska'an functions as a gish and a warlock. If she is not killed in Act Two, Tska'an can be fought in the Knights of the Shield Hideout in Act Three as part of the quest Visit the Emperor's Old Hideout.

Tactics

Tska'an and her squad are formidable foes that will block the player from proceeding to Baldur's Gate and Act Three. Tska'an begins the battle standing on an archway flanked by two Githyanki Raiders who will often use Trip Attack. Below her are two Githyanki Warriors armed with Supreme Githyanki Parry.

An effective way to begin the fight is using spells like Enhance Leap, Misty Step, or Dimension Door to get the entire party onto the top of the archway with Tska'an and begin focusing attacks on the raiders. The warriors below will be forced to waste a turn or two taking the long way around or using Githyanki Psionics to follow with a jump. All members of the gith ambush carry weapons permanently imbued with Light, making them easier to spot on the player's screen.

Attacks and abilities

Light.webp
Light Light ()
Infuse an object with an aura of light.
 Melee: 1.5 m / 5  ft
Eldritch Blast.webp
Eldritch Blast Eldritch Blast ()
D10 Force.png 1d10 (1~10) Damage TypesForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Generic Debuff.webp
Form of Dread Form of Dread ()

Manifest some of Vlaakith's power and appearance.

You gain 15 Temporary Hit Points and can't be Frightened. Each time you attack a foe, that foe can become Frightened for 1 turn.

 Range: Self
Recharge: Per battle
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Misty Step.webp
Astral Step Astral Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Gallery

Notable loot