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Oath of Devotion: Difference between revisions
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* Allowing [[Astarion]] to complete the Rite of Profane Ascension. | * Allowing [[Astarion]] to complete the Rite of Profane Ascension. | ||
* Killing the imprisoned [[vampire spawn]] in [[Cazador's Dungeon]]. | * Killing the imprisoned [[vampire spawn]] in [[Cazador's Dungeon]]. | ||
* Inviting [[Aradin]] to kidnap [[Aylin]] from your camp.}} | * Inviting [[Aradin Beno|Aradin]] to kidnap [[Aylin]] from your camp.}} | ||
== External links == | == External links == |
Latest revision as of 00:41, 27 August 2024
Oath of Devotion is one of the Subclasses of Paladin. These Paladins gain abilities that aid them in protecting the weak, dispelling falsehoods, and defeating fiends and undead.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.
Level 1
- For more details, see Oaths and Oathbreaking.
Courage. Stride dauntlessly into action.Compassion. Show clemency when prudent, and lend your arm to those in need.
Duty. Tend your responsibilities, obey just laws, and support those entrusted to your care.
Level 3
-
Channel Oath
- Using an action, you can turn your weapon into a Sacred Weapon. Adds your Charisma modifier to Attack Rolls on your weapon and it also emits a bright light.
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
-
Channel Oath
- nearby undead and fiends. They are forced to flee and cannot come close to you.
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 5
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 7
- You and any nearby allies can't be . The aura disappears if you fall Unconscious.
Level 9
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Oathbreaking actions[edit | edit source]
This section details actions which will cause the player to break the Oath of Devotion
Act 1[edit | edit source]
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Telling Zevlor that you will kill the goblin leaders after Kagha asked you to.
- You only break your oath if you select the dialogue options that imply you're doing it because Kagha asked you to.
- Telling Zevlor you will not help them in his cave
- Repeatedly stabbing Abdirak in Shattered Sanctum while he refuses to fight back.
- Torturing Liam.
- Attacking Damays and Nymessa.
- Killing Gandrel.
- Killing Guard Gurgon.
- Killing Anders without confirming first that he is hunting Karlach on the order of Zariel.
- Killing him after he admits to this does not break the oath.
- Killing the slaver Duergar in Grymforge, Ward Pistle and Ward Magmar, Brathwen and Viss.
- Killing any of the Zhentarim in the Zhentarim Basement.
Act 2[edit | edit source]
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- In Punish the Wicked, after retrieving the ledger, choosing either punishment for Madeline. Telling her it's not her fault and forgiving her is the only option that will not break your oath.
- Killing the prisoners in the pods in the Mind Flayer Colony rather than releasing them.
- Telling Yurgir you will help free him from Raphael's deal, then that you will look around the Gauntlet of Shar to see if there is anything to free him.
- Passing the Illithid Wisdom check with Acolyte Marls. Can be prevented by passing the subsequent wisdom check.
- Killing The Warden. Can be prevented by not having the paladin character attack the warden during the fight.
- Lying to Arabella that you haven't found out what happened to her parents after having her wait at your camp.
Act 3[edit | edit source]
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Feeding a corpse in Feed the Mind Flayer.
- Killing the jailers in Wyrm's Rock Prison.
- Using certain persuasion options to get Wulbren to stand down instead of killing the Gondians, after you accept his bomb and use it to blow up the Steel Watch Foundry.
- Accepting the pact with Gortash.
- Allowing Astarion to complete the Rite of Profane Ascension.
- Killing the imprisoned vampire spawn in Cazador's Dungeon.
- Inviting Aradin to kidnap Aylin from your camp.