Cargo query
Showing below up to 50 results in range #101 to #150.
Page | name | image | icon | toggleable | is item | is feat | is racial | is class | description | extra description | brief | recharge |
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BOOOAL's Faithful (edit) | BOOOAL's Faithful | No | No | No | Chance to apply Bleeding to targets. |
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Booze Remedy (edit) | Booze Remedy | No | No | No | While wearing this amulet, regain 2d4hit points per turn while . Additionally, increase the duration of your inebriation by 5 rounds. |
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Born into Darkness (edit) | Born into Darkness | No | No | No | This creature can see through magical and non-magical darkness, and cannot be . |
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Bounty Hunter (edit) | Bounty Hunter | No | No | No | Yes | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either or ) have Disadvantage on their Saving Throw. |
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Brave (edit) | Brave | No | No | No | Yes | You have Advantage on Saving Throws against . |
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Break the Unbroken (edit) | Break the Unbroken | No | No | No | Deals an additional 1d8Piercing to targets that still have all their hit points. |
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Break the Unbroken (1d10) (edit) | Break the Unbroken | No | No | No | Deals an additional 1d10Piercing to targets that still have all their hit points. |
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Breezeswift Speed (edit) | Breezeswift Speed | No | No | No | While using Attack roll has Advantage and deals an additional 1d8Force damage. , your next |
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Browbeaten (edit) | Browbeaten | No | No | No | The wearer gains a +1 bonus to spell save DC while . |
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Brutal Critical (edit) | Brutal Critical | No | No | No | Yes | You've trained to strike swift and true. When you land a Critical Hit[See Notes], you roll an extra damage die as well as the normal additional critical die. |
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Brute (edit) | Brute | No | No | No | Yes | Deals an extra 1d8Physical when attacking with a melee weapon. |
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Bull's Strength (passive feature) (edit) | Bull's Strength | No | No | No | You gain Strength by 2, to a maximum of 20. and increase your |
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Burned Alive (edit) | Burned Alive | No | No | No | ||||||||
Burning Fury (edit) | Burning Fury | No | No | No | When dealing Fire damage, the wearer deals an additional 1Fire. |
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Burst of Speed (edit) | Burst of Speed | No | No | No | When the wearer has 50% Hit Points or less, their Movement Speed is increased by 3 m / 10 ft. |
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Callous Glow (edit) | Callous Glow | No | No | No | The wearer deals an additional 2 points of Radiant damage against creatures that are illuminated. |
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Careful Veil (edit) | Careful Veil | No | No | No | This creature has Disadvantage on Dexterity Saving throws while . |
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Caretaker's Care (edit) | Caretaker's Care | No | No | No | Acidic surfaces don't affect you, and you are Resistant to Acid damage. |
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Cat's Grace (passive feature) (edit) | Cat's Grace | No | No | No | You gain Dexterity by 2, to a maximum of 20. and increase your |
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Caustic Reprisal (edit) | Caustic Reprisal | No | No | No | Whenever a creature deals melee damage to the wearer, that creature takes 1d4Acid Damage. |
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Caustic Strikes (edit) | Caustic Strikes | No | No | No | This creature's attack deals additional Acid damage and may inflict Paralysed. |
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Cauteriser (edit) | Cauteriser | No | No | No | Deals an additional 1d4Fire. On a hit, the target starts unless it succeeds a Constitution Saving throw. |
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Cautious Healer (edit) | Cautious Healer | No | No | No | When the wearer heals a creature, it automatically and won't trigger . |
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Channel Divinity: Guided Strike (edit) | Channel Divinity: Guided Strike | Yes | No | No | Channel the guidance of your god to strike with supernatural accuracy. You gain a +10 bonus to your Attack roll. |
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Channel Divinity: War God's Blessing (edit) | Channel Divinity: War God's Blessing | No | No | No | Yes | Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. |
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Chaos (edit) | Chaos | No | No | No | On a hit, regain 1d6hit points. |
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Charger (edit) | Charger | No | No | Yes | Let your speed intensify your onslaught. You can or deal additional when you attack. |
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Charm (edit) | Charm | No | No | No | Channel the dark allure of the tadpole to an enemy that attacks you, preventing them from attacking you until their next turn. |
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Child of the Moonmaiden (edit) | Child of the Moonmaiden | No | No | No | Blessed with the favour of a goddess, Nightsong cannot be permanently killed. When unconscious, the start of her turn she recovers 1 hit point. |
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Chilling Counter (edit) | Chilling Counter | No | No | No | When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throw or be for 2 turns. |
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Chilling Grace (edit) | Chilling Grace | No | No | No | When the wearer has 50% Hit Points or less, they have Resistance to Fire damage. |
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Chilling Strike (edit) | Chilling Strike | No | No | No | ||||||||
Chilling Strikes (edit) | Chilling Strikes | No | No | No | Your strikes Bone Chill your target. They cannot regain hit points and if they are undead they have disadvantage on attack rolls. |
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Cinders (edit) | Cinders | No | No | No | Whenever you an enemy, you gain 2 turns of . |
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Civil Militia (edit) | Civil Militia | No | No | No | Yes | You have Weapon Proficiency with Spears, Pikes, Halberds, Glaives, Light armour, and Shields. |
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Cleansing Touch (edit) | Cleansing Touch | No | No | No | If the wearer heals a creature, it is no longer poisoned. |
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Coast (edit) | Coast | No | No | No | Yes | You can cast and . |
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Coin Armour (edit) | Coin Armour | No | No | No | Armoured in enchanted coins, this creature is a clinking emblem of golden greed. Could there be a method of removing the armour without destroying the coins? |
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Coldbrim Chill (edit) | Coldbrim Chill | No | No | No | Once per turn, any spell condition inflicted on a target also applies 2 turns of . |
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Colossus Slayer (edit) | Colossus Slayer | No | No | No | Yes | Once per turn, your weapon attack deals an extra 1d8PhysicalDRS damage if the target is below its hit point maximum. |
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Combat Regeneration (edit) | Combat Regeneration | No | No | No | At the beginning of your turn, the ring activates and heals you 1d4hit points. |
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Companion's Bond (edit) | Companion's Bond | No | No | No | Yes | Your Armour Class, damage, and Attack rolls (even though this is not stated) equal to your Proficiency Bonus. receive a bonus to |
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Conductive Strikes (edit) | Conductive Strikes | No | No | No | On a hit with an unarmed attack, the wearer gains 2 . |
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Consume the Faithful (edit) | Consume the Faithful | No | No | No | Consume a necromite's soul to gain the ability to cast .Tactician and Above: |
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Consumed Shadow Weave (edit) | Consumed Shadow Weave | No | No | No | Gale has gained a level 3 spell slot. It restores on a Long Rest. |
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Corellon's Guiding Hand (edit) | Corellon's Guiding Hand | No | No | No | You gain Proficiency with Longbows and Shortbows. In addition, your ranged weapon attacks deal an additional 2 damage. |
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Countershock (edit) | Countershock | No | No | No | When the wearer takes damage while having , the attacker must succeed a Dexterity Saving throw or become . |
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Covert Critical (edit) | Covert Critical | No | No | No | While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. |
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Crackling Resonance (edit) | Crackling Resonance | No | No | No | When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s). |
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Craterous Wounds (edit) | Craterous Wounds | No | No | No | Whenever you score a Critical Hit, deal an additional 1d6ForceDRS damage. |
{{#cargo_query: edit link=yes |fields=_pageName=Page,name=name,image=image,icon=icon,toggleable=toggleable,is_item=is item,is_feat=is feat,is_racial=is racial,is_class=is class,description=description,extra_description=extra description,brief=brief,recharge=recharge |max display chars=300 |offset=100 |tables=passives }}