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Dror Ragzlin

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Revision as of 04:58, 12 December 2024 by SmolPetra (talk | contribs)

Dror Ragzlin is one of the three bosses at the Goblin Camp who works for the Cult of the Absolute. The goblin bosses threaten the Emerald Grove and tiefling refugees.

Portrait Volo.png
With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
Volo

Overview

Background

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a Mysterious Artefact. He can be encountered in the Shattered Sanctum attempting to speak with a mind flayer corpse. Depending on party choices, Ragzlin may become an ally or foe throughout Act One. Ragzlin, Minthara Minthara and Gut Gut are True Souls and leaders of the goblins who threaten the Emerald Grove. It is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. If the raid is initiated but goblins defeated and Minthara is killed or knocked out, then Defeat the Goblins Defeat the Goblins is completed without killing Dror Ragzlin and Gut.

Involvement

Act One

Ragzlin and Minthara are first seen during the introductory cutscene to Act One, observing the Nautiloid's crash.

Shattered Sanctum

The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the Goblin Camp, where he casts Speak with Dead Speak with Dead on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except Abdirak Abdirak, Brakkal Brakkal, Liam Liam, Halsin Halsin, and Volo Volo.

Act Two

Mind flayer colony

If allowing Balthazar Balthazar to take the Aylin Nightsong, the party is tasked with abducting Isobel Thorm Isobel. Killing or knocking her out grants an audience with Ketheric Thorm Ketheric Thorm, who allows them to pray at the altar of the Absolute. Doing so causes the party to become imprisoned in a pod within the Mind Flayer Colony where Balthazar tries to recycle the party into zombies.

In the ensuing combat, the party must fight against Zombie Dror Ragzlin (if he died in Act One) and Zombie Minthara (if she died in Act One or was not rescued from Moonrise Towers Prison).

Combat

Attacks and abilities

Absolute Power Absolute Power ()
Normal weapon damage +
Strength Damage TypesWeapon
+
D6 Force.png 1d6 (1~6) Damage TypesForce

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest
Leadership Leadership ()
Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Recharge: Per battle
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce

Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.

STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Recharge: Per turn

Honour mode

Arachnid Compulsion Arachnid Compulsion ()
Take control of nearby spiders with a borrowed piece of drow magic.
 Range: 10 m / 30 ft
Galvanise Galvanise
Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)
Recharge: Per turn

Allies

Encounter details

In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as Leadership Leadership (and Galvanise Galvanise on Honour mode), further empowering the goblin horde.

Tactics

The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself.

Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.

The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as Darkness Darkness, Grease Grease, or Hunger of Hadar Hunger of Hadar allows the party to engage the enemy group safely from the rafters while the Difficult Terrain Difficult Terrain slows them down.

If the party convinced Larger Giant Spider Larger Giant Spider and Smaller Giant Spider Smaller Giant Spider to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.

Notable loot

Related literature

Speak with Dead

Dror Ragzlin can be spoken to with Speak with Dead Speak with Dead.

Party member: Why does the Absolute want the fugitives?

  • Dror Ragzlin: Eternal... glory... ours...

Party member: What did you want with that mind flayer?

  • Dror Ragzlin: Squid... ship... fugitives... needs...

Party member: Where's Halsin?

  • Dror Ragzlin: Beast ruttin'... looter... worg pens...

Party member: Tell me where I can find a healer.

  • Dror Ragzlin: Halsin... caged...

Party member: Why are you and the drow working together?

  • Dror Ragzlin: Absolute... binds... obedience...

Related quests

Gallery

External links