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Cantrip set

From bg3.wiki

The Cantrip set enhances damaging cantrips or grants access to them. Synergizes with items from the Elemental set and Sparkstruck set, which are not duplicated here.

Name Slot Effect

Circlet of Mental Anguish
HeadgearHeadgear (Non-Armour)
Psychic Leech
When an enemy fails a Charisma Charisma, Intelligence Intelligence, or Wisdom Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit pointshit points.

Gemini Gloves
GlovesGloves (Non-Armour)
Adroit CasterAdroit Caster
Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.

Gold Wyrmling Staff
Main Hand MeleeMain Hand Melee (Quarterstaff)
  • Deal an additional 1d4FireFire damage.
Fire BoltFire Bolt (Action)
Cast as a cantrip at will.

Helldusk Gloves
GlovesGloves (Non-Armour)
Rays of FireRays of Fire (Action)
Cast as a cantrip (Recharge: Short rest Recharge: Short rest.)
Infernal Acuity
You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
Infernal Touch
Your weapon attacks deal an additional 1d6FireFire damage. Your unarmed attacks deal an additional 1d6NecroticNecrotic damage, and can possibly inflict Bleeding Bleeding.

Hellfire Greataxe
Main Hand MeleeMain Hand Melee (Greataxe)
  • Deal an additional 1d6FireFire damage.
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Hellflame Cleave Hellflame Cleave (Action)

Spew hellish flames and strike your foes.


Incandescent Staff
Main Hand MeleeMain Hand Melee (Quarterstaff)
Fire BoltFire Bolt (Action)
Cast as a cantrip at will.
FireballFireball (Action + Level 3 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Moon Devotion Robe
ArmourArmour (Clothing)
Lunar BulwarkLunar Bulwark (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Produce FlameProduce Flame (Action)
Cast as a cantrip at will.
Selûne's Protection
While the wearer has Mage Armour Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4RadiantRadiant damage.

Mourning Frost
Main Hand MeleeMain Hand Melee (Quarterstaff)
  • Deal an additional 1d4ColdCold damage.
Heart of Ice
When dealing ColdCold damage, the wielder deals an additional 1ColdCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of FrostRay of Frost (Action)
Cast as a cantrip at will.

Potent Robe
ArmourArmour (Clothing)
Gregarious Caster
Your cantrips deal additional damage equal to your Charisma Modifier.
Well-Liked and Well-Fortified
At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.

Quickspell Gloves
GlovesGloves (Non-Armour)
Quickspell FlingerQuickspell Flinger
Cantrips that cost an Action cost a Bonus Action instead. This effect can be used once per Short Rest.

Ring of Arcane Synergy
RingRing
Synergetic Cantrips
When you deal damage with a Cantrip, you gain Arcane Synergy Arcane Synergy for 2 turns.

Sorrow
Main Hand MeleeMain Hand Melee (Glaive)
Sorrowful LashSorrowful Lash (Bonus Action)
Cast as a cantrip (Recharge: Per turn Recharge: Per turn.)

Spellseeking Gloves
GlovesGloves (Non-Armour)
Seeking SpellSeeking Spell
When you make a Spell Attack Roll, you can spend a Sorcery Point to gain Advantage Icon.png Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.

Staff of a Mumbling Wizard
Main Hand MeleeMain Hand Melee (Quarterstaff)
Firebolt?Firebolt? (Action)
Cast as a cantrip at will.
Has a 1/20 chance to cast FireballFireball instead.