Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Similar to Potions, Elixirs are consumable items which can be consumed as a bonus action to apply a variety of beneficial effects. Unlike Potions, the effects of an Elixir last until either taking a long rest or drinking another Elixir. Many Elixirs can be created with Alchemy.

An Elixir being inspected from the Alchemy window

A character can only benefit from the effects of one elixir at a time: in most cases, drinking an elixir immediately cancels any active effects of one previously consumed.

Other activities can cause elixir benefits to end, such as praying at the altar to Shar Shar in the Gauntlet of Shar.

The description of an Elixir of Barkskin

How elixirs work edit

  • Elixirs can be consumed using a Bonus Action to grant an effect to a single creature.
  • Summoned creatures can also consume elixirs by drinking a potion which (for example) lays on the ground.
  • Only some elixirs can be thrown; they are specified in the tables below. When thrown, the effect can be applied to multiple creatures.
  • The effect(s) of an elixir last until long rest. The only exception is  Elixir of Universal Resistance, which has the duration of 10 turns.
  • Only one elixir can be applied at a time. Drinking another one overwrites the previous elixir, though there are some exceptions:
    • The Arcane Acuity from  Elixir of Battlemage's Power lasts for 3 turns after using some other elixir.
    • The extra hit points from  Elixir of Bloodlust and  Elixir of Heroism remain after using another elixir.
    •  Potion of Animal Speaking and  Potion of Mind Reading act like elixirs in the sense that they last until long rest. However, they do not overwrite other elixirs or potions.
    • The extra spell slot granted by an  Elixir of Arcane Cultivation and its variants  Greater,  Superior and  Supreme remains after drinking another elixir. However, the associated conditions, which increase the maximum of spell slots of the relevant level, are replaced, meaning the slot is still lost if the character has not expended any slots of that level. Drinking one of these elixirs while having the associated condition has no effect, but another elixir (even another level of Arcane Cultivation elixir) removes the condition, after which that of the second elixir takes effect. For example, a 1st level elixir followed by a Greater, then a second 1st level elixir grants two 1st level slots and one 2nd level, provided the character begins with expended slots of both levels.

List of Arcane Cultivation Elixirs edit

List of Arcane Cultivation Elixirs
Name Ingredient Value Trade Level[1] Throwable Effect
 Elixir of Arcane Cultivation  Weavemoss 20 1 No Gain an additional Level 1 Spell Slot
 Greater Elixir of Arcane Cultivation  Laculite 30 1 No Gain an additional Level 2 Spell Slot
 Superior Elixir of Arcane Cultivation  Night Orchid 65 6 No Gain an additional Level 3 Spell Slot
 Supreme Elixir of Arcane Cultivation  Beholder Iris 160 9 No Gain an additional Level 4 Spell Slot

List of Resistance Elixirs edit

List of Resistance Elixirs
Name Ingredient Value Trade Level[1] Throwable Effect
 Elixir of Acid Resistance   Not craftable 10 [2] Yes AcidAcid Resistance
 Elixir of Cold Resistance   Not craftable 10 [2] Yes ColdCold Resistance
 Elixir of Fire Resistance  Dragon Egg Mushroom 13 1 Yes FireFire Resistance
 Elixir of Force Resistance   Not craftable 45 [2] Yes ForceForce Resistance
 Elixir of Lightning Resistance  Broken Machinery 20 1 Yes LightningLightning Resistance
 Elixir of Necrotic Resistance  Black Oleander 25 6[3] Yes[4] NecroticNecrotic Resistance
 Elixir of Poison Resistance  Mud Mephit Wing 16 1 Yes PoisonPoison Resistance
 Elixir of Psychic Resistance  Intellect Devourer Cerebellum 100 1 Yes[4] PsychicPsychic Resistance
 Elixir of Radiant Resistance   Not craftable 10 9 Yes RadiantRadiant Resistance
 Elixir of Thunder Resistance   Not craftable 45 [2] Yes ThunderThunder Resistance
 Elixir of Universal Resistance  Divine Bone Shard 200 1[5] No Resistance to all Damage Types[6]

List of Strength Elixirs edit

List of Strength Elixirs
Name Ingredient Value Trade Level[1] Throwable Effect
 Elixir of Cloud Giant Strength  Cloud Giant Finger 160 9 Yes, with AOE, but only 10 turns[7] Increase your Strength to 27 until Long Rest when drunk
 Elixir of Hill Giant Strength  Hill Giant Finger 30 1 Yes, with AOE, but only 10 turns[7] Increase your Strength to 21 until Long Rest when drunk

List of other Elixirs edit

List of other Elixirs
Name Ingredient Value Trade Level[1] Throwable Effect
 Elixir of Barkskin  Wood Bark 30 1 No
 Elixir of Battlemage's Power  Gauth Eyestalk 65 6 No
 Elixir of Bloodlust  Worg Fang 25 1 No
 Elixir of Darkvision  Crystalline Lens 25 1 No
 Elixir of Guileful Movement  Ochre Jelly Slime 40 6 No
 Elixir of Heroism  Pegasus Feather 30 1 No
 Elixir of Peerless Focus  Belladonna 20 1 No
 Elixir of See Invisibility  Nothic Eye 40 6 No
 Elixir of the Colossus  Chasm Creeper 25 1 No
 Elixir of Viciousness  Shadowroot Sac 50 6 No
  • The number you need to roll to land a Critical Hit is reduced by 1
 Elixir of Vigilance  Hook 25 1 No
 Tadpole Elixir  Tongue of Madness 30 [2] No

Unique Elixirs edit

These elixirs cannot be crafted and are not sold by normal merchants. They can only be obtained by giving blood samples to Araj Oblodra Araj Oblodra, and each party member can only do this once, so the number available is limited. These elixirs do not replace regular elixirs when drunk, nor do they replace elixirs from the blood of different races, meaning several of them can be used simultaneously.

List of unique Elixirs
Name Race Value Effect
 Elixir of Dragonborn Prowess: Acid Dragonborn Dragonborn
(Black/Copper)
10
 Elixir of Dragonborn Prowess: Fire Dragonborn Dragonborn
(Brass/Gold/Red)
10
 Elixir of Dragonborn Prowess: Frost Dragonborn Dragonborn
(Silver/White)
10
 Elixir of Dragonborn Prowess: Lightning Dragonborn Dragonborn
(Blue/Bronze)
10
 Elixir of Dragonborn Prowess: Poison Dragonborn Dragonborn
(Green)
10
 Elixir of Dwarven Resilience Dwarf Dwarf[8] 10
  • Add your Proficiency Modifier to Saving Throws until you succeed on 3 of them
 Elixir of Elven Elegance Elf Elf[9] 10
 Elixir of Githyanki Providence Githyanki Githyanki 10
 Elixir of Gnomish Ingenuity Gnome Gnome 10
 Elixir of Half-Elven Healing Half-Elf Half-Elf 10

(This is an instantaneous effect, more like a potion than an elixir.)

 Elixir of Half-Orcish Fury Half-Orc Half-Orc 10
  • The next time you are Downed Downed, you instead drop to 1 hit point
 Elixir of Halfling Luck Halfling Halfling 10
 Elixir of Human Versatility Human Human 10
 Elixir of Tiefling Vice Tiefling Tiefling 10

Other edit

The following items are called Elixirs, but function more similary to Potions.

Turn Based Duration edit

Terminology Note edit

In-game, "Potion" is used as a general category of liquid consumables that includes the more specific categories of Potions, Coatings and Elixirs, which are highlighted in tooltips. Only consumables labelled as "elixirs" follow the specific rules mentioned above.

In the tabletop game, "elixir" is just a word used to name particularly powerful potions, and a few potions in Baldur's Gate 3 follow this convention despite functioning as regular potions. These "false elixirs" are included in the Potions page.

Notes edit

  1. 1.0 1.1 1.2 1.3 Trade level means here the level requirement for buying the consumable item.
  2. 2.0 2.1 2.2 2.3 2.4 This item is not sold by any trader.
  3. Elixir of Necrotic Resistance can be bought from Vicar Humbletoes Vicar Humbletoes at level 1.
  4. 4.0 4.1 The area of effect when throwing the Elixir of Necrotic Resistance or Elixir of Psychic Resistance does not highlight affected characters like it does other resistance potions, but throwing still applies the elixir.
  5. Potion of Universal Resistance can only be bought from Skittle Skittle or Vicar Humbletoes Vicar Humbletoes
  6. Despite having "Elixir" in the name, this item behaves like a regular Potion. Its effect lasts only 10 rounds, and does not overwrite other elixirs.
  7. 7.0 7.1 At least as of Patch 7, the tooltip for Cloud Giant (but not Hill Giant) Strength says "This elixir can be thrown at at target to apply its effects."
  8. Duergar also get this elixir, as they are a dwarven subrace.
  9. Drow also get this elixir, as they were once an elven subrace. Drow are generally considered a subrace of elves, specifically known as dark elves, but they have distinct cultural and societal traits which set them apart from other elven subraces. In some contexts, especially in this game and more recent editions of Dungeons & Dragons, they are treated as a separate race due to their unique characteristics and history.