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Fist Reynash is a gnome wizard and a member of the Flaming Fist. He can be found in the Wyrm's Rock Fortress in Act Three.

Portrait Reynash.png
I'm no thief! I - I was going to pay it back. Eventually.

Involvement[edit | edit source]

Upon first time entering the barracks, the party finds Reynash trying to pick the lock on Bakshi Manip Bakshi’s chest of belongings. Bakshi himself, as well as the other Flaming Fist, Debin Fist Debin and Oriona Fist Oriona, are sleeping soundly in their beds. Reynash tries to shoo the party away, and further dialogue with him varies depending on whether the player character has succeeded a passive DC 10 Perception check to notice a lockpick in his hands.

Possible outcomes and companion approval[edit | edit source]

In further dialogue, the player character may expose Reynash to other guards sleeping in the room or try to find out why he was stealing from his fellows. Choosing certain options while speaking to him may grant approval/disapproval from various companions

  • Player character: Wake other guards. (this option might be used on different stages of the dialogue, and thus its formulation varies) Gale approves +1 Halsin approves +1 Jaheira approves +1 Minsc approves +1Shadowheart approves +1
  • Player character: Attack. (available after a failed attempt to Intimidate Intimidate Reynash) Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1Karlach disapproves -1 Lae'zel approves +1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1

If the party prefer to find out first the reason of Reynash’s thievery, they can try to Persuade Persuade him or read his mind read his mind. Both options lead him to explain that he needs gold to desert the order ranks and take a ferry to return home, since he does not feel fit to be a soldier. Given that he is still present after a Long Rest and turns hostile if the Steel Watcher Steel Watch is destroyed, however, the veracity of this statement is dubious.

Afterwards, the player character might choose to reason with Reynash, blackmail him or simply give him the needed sum of money.

  • Player character: I won't tell anyone. For the right price. (The line differs in case if the party have already found Reynash’s stash on the fortress roof) Astarion approves +1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1
  • Player character: Get a grip. You're a soldier - act like one. Astarion approves +1 Jaheira approves +1 Lae'zel approves +1 Minthara approves +1
  • Player character: Hand over everything you stole, and I'll let you live long enough to run. (requires a DC 15 Intimidation check) Astarion approves +1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1
  • Player character: Fails the Intimidation roll described above (Makes Reynash hostile, AND wakes other guards) Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1
  • Player character: Will this get you home? (This option transfers 300 gold to Reynash, and he reveals the spot of his stash willingly) Astarion disapproves -1 Halsin approves +1 Jaheira approves +1 Gale approves +1 Karlach approves +1 Lae'zel disapproves -1 Minsc approves +1 Minthara disapproves -1 Wyll approves +1
The stash is marked on the map as "Thief's Stash" once Reynash reveals its location.

If choosing the Intimidation-based option, Reynash hands over his Thieves' Tools at the end of dialogue. Blackmailing him makes him reveal the location of his hidden stash where he is storing the stolen goods. However, the value of the items in his stash is much lower than the sum of 300 gold pieces, which can be given to Reynash.

If choosing any peaceful course of dialogue with Reynash except giving him money, he runs away from the barracks and disappears from the game for good.

Inspiration[edit | edit source]

Choosing some options to deal with Reynash invokes Inspirational Events for the following backgrounds:

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid Splash Acid Splash (Action)
Damage: 1~6
1d6AcidAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental Conjure Elemental (Action + Level 5 Spell Slot)
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
 Range: 18 m / 60 ft
Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 0~5

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Slow Slow (Action + Level 3 Spell Slot)
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Topple Topple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Thief's Stash[edit | edit source]

The hidden stash on the tower outlook, appearing as a pile of stones (where the character in the image is facing)

The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once passing an Investigation Check.

Notes[edit | edit source]

  • If given gold to escape the city, Reynash tells the party afterwards that they are always welcome in Cloakwood. Hence, this possibly might be his homeland.
  • Reynash is one of the few gnome members of the Flaming Fist that might be encountered in the game, along with Edenosa Edenosa in Lower City, and Helena Helena and Gretta Gretta in Act Two.