
“I'm no thief! I - I was going to pay it back. Eventually.„
Involvement[edit | edit source]
Upon first time entering the barracks, the party finds Reynash trying to pick the lock on Manip Bakshi’s chest of belongings. Bakshi himself, as well as the other Flaming Fist, Fist Debin and Fist Oriona, are sleeping soundly in their beds. Reynash tries to shoo the party away, and further dialogue with him varies depending on whether the player character has succeeded a passive DC 10 Perception check to notice a lockpick in his hands.
Possible outcomes and companion approval[edit | edit source]
In further dialogue, the player character may expose Reynash to other guards sleeping in the room or try to find out why he was stealing from his fellows. Choosing certain options while speaking to him may grant approval/disapproval from various companions
If the party prefer to find out first the reason of Reynash’s thievery, they can try to him or . Both options lead him to explain that he needs gold to desert the order ranks and take a ferry to return home, since he does not feel fit to be a soldier. Given that he is still present after a Long Rest and turns hostile if the Steel Watch is destroyed, however, the veracity of this statement is dubious.
Afterwards, the player character might choose to reason with Reynash, blackmail him or simply give him the needed sum of money.
- Player character: I won't tell anyone. For the right price. (The line differs in case if the party have already found Reynash’s stash on the fortress roof)
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- Player character: Get a grip. You're a soldier - act like one.
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- Player character: Hand over everything you stole, and I'll let you live long enough to run. (requires a
DC 15 Intimidation check)
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- Player character: Fails the Intimidation roll described above (Makes Reynash hostile, AND wakes other guards)
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- Player character: Will this get you home? (This option transfers 300
gold to Reynash, and he reveals the spot of his stash willingly)
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If choosing the Intimidation-based option, Reynash hands over his Thieves' Tools at the end of dialogue. Blackmailing him makes him reveal the location of his hidden stash where he is storing the stolen goods. However, the value of the items in his stash is much lower than the sum of 300 gold pieces, which can be given to Reynash.
If choosing any peaceful course of dialogue with Reynash except giving him money, he runs away from the barracks and disappears from the game for good.
Inspiration[edit | edit source]
Choosing some options to deal with Reynash invokes Inspirational Events for the following backgrounds:
- ( backgrounds) - for turning him in
- ( backgrounds) - for blackmailing or intimidating him
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
314 gp (or
614 gp if the party gave him
300 gp)
Quarterstaff
Simple Robe
Thieves' Tools (if not handed over to you)
Torch
Thief's Stash[edit | edit source]
The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once passing an Investigation Check.
Notes[edit | edit source]
- If given gold to escape the city, Reynash tells the party afterwards that they are always welcome in
Cloakwood. Hence, this possibly might be his homeland.
- Reynash is one of the few gnome members of the Flaming Fist that might be encountered in the game, along with Edenosa in Lower City, and Helena and Gretta in Act Two.