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Bakshi

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Manip Bakshi is a human cleric and a member of the Flaming Fist. He can be found in Wyrm's Rock Fortress in Act Three.

Portrait Bakshi.png
You want a bed for the night, find an inn. Unless you'd prefer a nice long rest in the cells.
Bakshi

Involvement[edit | edit source]

Bakshi can be found sleeping in the Flaming Fist barracks within the fortress, resting from his duties.

Upon first time entering the barracks, the party finds Reynash Fist Reynash trying to pick the lock on Bakshi’s chest of belongings. Regardless of the player character’s decisions while talking to the thieving Fist, Bakshi wakes up and starts a conversation with the party automatically, asking them why they are trespassing.

Companion approval and Inspiration[edit | edit source]

Choosing certain lines in dialogue with Bakshi may not only resolve the confrontation peacefully, but also grant the following points of approval / disapproval from various companions.

  • Bakshi: What in the Nine bloody Hells is going on? Reynash?
    • Player character: I'm a new recruit, just getting the lay of the fortress. (Requires successful reading Bakshi’s mind reading Bakshi’s mind) Astarion approves +1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel approves +1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +1
    • Player character: Attack. Gale disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -1 Minthara approves +1 Wyll disapproves -1

Also, the player character may appeal to having caught a thief red-handed (requires DC 15 Persuasion check or DC 10 Persuasion check, depending on results of talking to Reynash beforehand). Successful roll here allows for additional dialogue options, also bringing approval/disapproval from various companions.

  • Bakshi: That's impossible. Reynash was on duty the whole… Astarion approves +1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel approves +1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +1
    • Player character: I think a reward is customary for this kind of tip-off. Astarion approves +1 Lae'zel approves +1 Minthara approves +1 Shadowheart approves +1
      • Player character, after Bakshi’s answer: Attack. Gale disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -1 Minthara approves +1 Wyll disapproves -1
      • Player character, after Bakshi’s answer: Allow him to escort you out. Astarion approves +1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel approves +1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +1
    • Player character: How embarrassing. Isn't it your job to catch criminals? Astarion approves +1 Lae'zel approves +1 Minthara approves +1
      • Player character, after Bakshi’s answer: Attack. Lae'zel approves +1 Gale disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Minsc disapproves -1 Minthara approves +1 Wyll disapproves -1
      • Player character, after Bakshi’s answer: Leave. Astarion approves +1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel approves +1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +1
      • Player character, after Bakshi’s answer: Let him arrest you. Astarion disapproves -1 Gale disapproves -1 Halsin disapproves -1 Jaheira approves +1 Karlach disapproves -1 Lae'zel disapproves -1 Minsc disapproves -1 Minthara disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
    • Player character: Don't be too hard on him. He was scared and missing home. Gale approves +1 Halsin approves +1 Karlach approves +1 Wyll approves +1
      • Player character, after Bakshi’s answer: Allow him to escort you out. Astarion approves +1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel approves +1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +1

Failing a Persuasion Persuasion roll leads to Bakshi’s attempt to arrest the player character, which leaves them with only options to consent or to attack the Fist, with same approval / disapproval reactions as described above. Exposing Reynash to Bakshi grants an Inspirational Event Court Marshall Court Marshall for the characters of Soldier Soldier background.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Aid.webp
Aid Aid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Calm Emotions.webp
Calm Emotions Calm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Command Grovel.webp
Command: Grovel Command: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Crusader's Mantle.webp
Crusader's Mantle Crusader's Mantle (Action + Level 3 Spell Slot)
Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Sacred Flame.webp
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Related literature[edit | edit source]