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Jarg

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Jarg is a Human agent of the Zhentarim. He can be found in the Zhentarim Basement in Act One, serving as a guard.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Off-Hand Attack Ranged.webp
Off-Hand Attack (Ranged) Off-Hand Attack (Ranged) ()   –  Hand Crossbow
Normal weapon damage
Make a ranged attack with your off-hand weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Dagger
Normal weapon damage
+
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Hand Crossbow
Normal weapon damage
+
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon
Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.
 Range: Normal weapon range

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Despite being a ranger, and having 3 spell slots, Jarg does not have any ranger abilities or spells to make use of.

External links[edit | edit source]