Charisma: Difference between revisions

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The following sources permanently increase a character's Charisma score:
The following sources permanently increase a character's Charisma score:
*[[Patriar's Memory]] permanently increases Charisma by +1
*[[Patriar's Memory]] permanently increases Charisma by +1 ''(up to 24)''
*{{RarityItem|Auntie Ethel's Hair|40}} permanently increases Charisma by +1
*{{RarityItem|Auntie Ethel's Hair|40}} permanently increases Charisma by +1
*The [[Mirror of Loss]] permanently increases Charisma by +2 ''(up to 24)''
*The [[Mirror of Loss]] permanently increases Charisma by +2 ''(up to 24)''

Revision as of 01:47, 23 February 2024

Template:Up to date
Force of personality.
Charisma Score Icon.png
Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers.

Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).

As of Early Access Patch 9, increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).

Charisma modifier chart

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Related items

Change Charisma score

Increases Charisma

The following items increase Charisma while equipped:

The following sources permanently increase a character's Charisma score:

Reduces Charisma

Saving throws

+1 to saving throws

Advantage

Ability checks

Temporary hit points

  • Helmet of Smiting Bolstering Smite: When you apply a condition with one of your Smite spells, you gain temporary hit points equal to your Charisma modifier.
  • Duke Ravengard's Longsword Stirring Execution: On kill: allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier (min.1).
  • Potent Robe Well-Liked and Well-Fortified: At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.

Other