All spells

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This is a list of all spells in Baldur's Gate 3. Visit Spells to learn about spell mechanics.

Cantrips[edit | edit source]

Cantrips are spells that do not cost Spell Slots to cast. They cannot be upcast, but most of damage-dealing cantrips gain an additional damage die at character level 5, and another at 10.

Level 1 spells[edit | edit source]

  • Ico knownSpells lvl 01.png Level 1 spells are spells that consume Level 1 Spell Slots when cast.

Level 2 spells[edit | edit source]

  • Ico knownSpells lvl 02.png Level 2 spells are spells that consume Level 2 Spell Slots when cast.

Level 3 spells[edit | edit source]

  • Ico knownSpells lvl 03.png Level 3 spells are spells that consume Level 3 Spell Slots when cast.

Level 4 spells[edit | edit source]

  • Ico knownSpells lvl 04.png Level 4 spells are spells that consume Level 4 Spell Slots when cast.

Level 5 spells[edit | edit source]

  • Ico knownSpells lvl 05.png Level 5 spells are spells that consume Level 5 Spell Slots when cast.

Level 6 spells[edit | edit source]

  • Ico knownSpells lvl 06.png Level 6 spells are spells that consume Level 6 Spell Slots when cast.

Level 9 spells[edit | edit source]

Special NPC Spells[edit | edit source]

Special Item Spells[edit | edit source]

  • These are special spells granted by equipping certain magic items.

Trivia[edit | edit source]

  • Some spells were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Spell Changes.
  • There are unused images in the game files for the following D&D spells. They were likely cut from the game during development:
    • Magic Jar Icon.webpMagic Jar lets you posess any NPC's body that fails a Charisma save.
    • Mending Icon.webp Mending repairs a single break or tear in an object you touch, such as torn cloth or two halves of a broken key.
    • Levitate Unused Icon.webp Levitate makes a creature hover in the air, being able to move only by pushing or pulling against a fixed object or surface within reach.
    • Identify Icon.webp Identify lets you learn all properties of an item, including how to use it or what spell created it.
    • Comprehend Languages Icon.webp Comprehend Languages lets you understand, speak and read any language.
    • Arcane Eye Icon.webp Arcane Eye creates an invisible flying eye that lets you receive visual information from a safe distance. A similar NPC exists in the form of a Scrying Eye though it is more of an adaptation of the Scrying spell.
    • True Seeing Icon.webp True Seeing gives you truesight, a condition that lets you see through every illusion, magical disguise, invisibility or shapeshifters' true forms.
    • Magic Circle Icon.webp Magic Circle creates a cylinder that keeps certain types of creatures from entering it. The files suggest the spell would only work for one type of creature at a time: Magic Circle Elemental Icon.webp Elemental, Magic Circle Fiend Icon.webp Fiend or Magic Circle Undead Icon.webp Undead.
    • Unshackling Strike Weapon Action Icon.webp Dispel Magic lets you choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
      • According to Swen Vincke[1], Baldur's Gate 3 devs tried to make D&D's Dispel Magic work for a long time, but they had to can it: 'it would've doubled the size of the game'.
      • The icon for this spell still exists in the game but is used for Unshackling Strike (Weapon Action).
      • The icon is reminiscent of the Dispel Magic icons in Baldur's Gate 1 and 2, and it is in fact still labelled 'Spell_Abjuration_DispelMagic' within the game files.

External links[edit | edit source]

References[edit | edit source]