All spells
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Overview | All spells | Cantrips | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
This is a list of all spells in Baldur's Gate 3. Visit Spells to learn about spell mechanics.
Cantrips[edit | edit source]
Cantrips are spells that do not cost Spell Slots to cast. They cannot be upcast, but most of damage-dealing cantrips gain an additional damage die at character level 5, and another at 10.
Level 1 spells[edit | edit source]
Level 1 spells are spells that consume Level 1 Spell Slots when cast.
Animal Friendship
Armour of Agathys
Arms of Hadar
Bane
Bless
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Command
Compelled Duel
Create or Destroy Water
Cure Wounds
Disguise Self
Dissonant Whispers
Divine Favour
Enhance Leap
Ensnaring Strike
Entangle
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Find Familiar
Fog Cloud
Goodberry
Grease
Guiding Bolt
Hail of Thorns
Healing Word
Hellish Rebuke
Heroism
Hex
Hunter's Mark
Ice Knife
Inflict Wounds
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Sanctuary
Searing Smite
Shield
Shield of Faith
Sleep
Speak with Animals
Tasha's Hideous Laughter
Thunderous Smite
Thunderwave
Witch Bolt
Wrathful Smite
Level 2 spells[edit | edit source]
Level 2 spells are spells that consume Level 2 Spell Slots when cast.
Aid
Arcane Lock
Barkskin
Blindness
Blur
Branding Smite
Calm Emotions
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Enthrall
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Moonbeam
Pass Without Trace
Phantasmal Force
Prayer of Healing
Protection from Missiles
Protection from Poison
Ray of Enfeeblement
Scorching Ray
See Invisibility
Shatter
Silence
Spike Growth
Spiritual Weapon
Warding Bond
Web
Level 3 spells[edit | edit source]
Level 3 spells are spells that consume Level 3 Spell Slots when cast.
Animate Dead
Beacon of Hope
Bestow Curse
Blinding Smite
Blink
Call Lightning
Conjure Barrage
Counterspell
Crusader's Mantle
Daylight
Elemental Weapon
Fear
Feign Death
Fireball
Gaseous Form
Glyph of Warding
Grant Flight
Haste
Hunger of Hadar
Hypnotic Pattern
Lightning Arrow
Lightning Bolt
Mass Healing Word
Plant Growth
Protection from Energy
Remove Curse
Revivify
Sleet Storm
Slow
Speak with Dead
Spirit Guardians
Stinking Cloud
Vampiric Touch
Warden of Vitality
Level 4 spells[edit | edit source]
Level 4 spells are spells that consume Level 4 Spell Slots when cast.
Banishment
Blight
Confusion
Conjure Minor Elemental
Conjure Woodland Being
Death Ward
Dimension Door
Dominate Beast
Evard's Black Tentacles
Fire Shield
Freedom of Movement
Grasping Vine
Greater Invisibility
Guardian of Faith
Ice Storm
Otiluke's Resilient Sphere
Phantasmal Killer
Polymorph
Stoneskin
Wall of Fire
Level 5 spells[edit | edit source]
Level 5 spells are spells that consume Level 5 Spell Slots when cast.
Level 6 spells[edit | edit source]
Level 6 spells are spells that consume Level 6 Spell Slots when cast.
Level 9 spells[edit | edit source]
These are special spells only available to Non-Player Characters or unlockable through unique quests.
Special NPC Spells[edit | edit source]
- These are special spells only available to Non-Player Characters.
Special Item Spells[edit | edit source]
- These are special spells granted by equipping certain magic items.
Selûne's Dream
Danse Macabre
Shadow Blade
Brand the Weak
Ensnaring Strands
Draconic Elemental Weapon
Elemental Age
Glacial Age
Exhort the Risen
Flesh to Gold
Shar's Aegis
Khalid's Gift: Aid
Beckoning Darkness
Wounding Ray
Ray of Fear
Paralyzing Ray
Howl of the Dead
Challenge to Duel
Kereska's Favour
Ride the Winds
Sights of the Seelie: Summon Deva
Summon Quothe the Raven
Find Familiar: Cheeky Quasit
Trivia[edit | edit source]
- Some spells were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Spell Changes.
- There are unused images in the game files for the following D&D spells. They were likely cut from the game during development:
Magic Jar lets you posess any NPC's body that fails a Charisma save.
Mending repairs a single break or tear in an object you touch, such as torn cloth or two halves of a broken key.
Levitate makes a creature hover in the air, being able to move only by pushing or pulling against a fixed object or surface within reach.
Identify lets you learn all properties of an item, including how to use it or what spell created it.
Comprehend Languages lets you understand, speak and read any language.
Arcane Eye creates an invisible flying eye that lets you receive visual information from a safe distance. A similar NPC exists in the form of a Scrying Eye though it is more of an adaptation of the Scrying spell.
True Seeing gives you truesight, a condition that lets you see through every illusion, magical disguise, invisibility or shapeshifters' true forms.
Magic Circle creates a cylinder that keeps certain types of creatures from entering it. The files suggest the spell would only work for one type of creature at a time:
Elemental,
Fiend or
Undead.
Dispel Magic lets you choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
- According to Swen Vincke[1], Baldur's Gate 3 devs tried to make D&D's Dispel Magic work for a long time, but they had to can it: 'it would've doubled the size of the game'.
- The icon for this spell still exists in the game but is used for Unshackling Strike (Weapon Action).
- The icon is reminiscent of the Dispel Magic icons in Baldur's Gate 1 and 2, and it is in fact still labelled 'Spell_Abjuration_DispelMagic' within the game files.
External links[edit | edit source]
Spell on the Forgotten Realms Wiki
References[edit | edit source]
Gameplay mechanics
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Character mechanics
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