Death Saving Throw: Difference between revisions

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[[File:Downed.png|right]]
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A '''Death Saving Throw''' is a special type of [[Saving Throw]] that a [[Downed_(Condition)|Downed]] creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, [[Companion]]s, and certain notable [[Non-Player Characters|NPCs]]. Most enemy creatures simply die when reduced to 0 [[Hit Points]].
A '''Death Saving Throw''' is a special type of [[Saving Throw]] that a [[Downed_(Condition)|Downed]] creature must make to avoid [[Dead (Condition)|dying]]. Typically, Death Saving Throws are only performed by player characters, [[Companion]]s, and certain notable [[Non-Player Characters]]. Most enemy creatures simply die when reduced to 0 [[Hit Points]].


== Rolling Death Saving Throws ==
== Rolling Death Saving Throws ==
[[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with one success on the left and two failures on the right]]
[[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with one success on the left and two failures on the right]]
When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round.
When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become {{cond|Downed}}. While downed, the creature must use their full turn to roll one Death Saving Throw per round.
 
The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A "critic failure", a roll of 1, results in failure regardless of the modifiers to the roll.  


The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll.
* Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll.
* Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll.
* [[Proficiency Bonus]] is ''not'' added to the roll, as you cannot be proficient in Death Saving Throws.
* [[Proficiency Bonus]] is ''not'' added to the roll, as you cannot be proficient in Death Saving Throws.
* An [[Ability Score Modifier]] is ''not'' added to the roll as Death Saving Throws are not tied to any [[Ability Score]].
* An [[Ability Score Modifier]] is ''not'' added to the roll as Death Saving Throws are not tied to any [[Ability Score]].
* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6.
* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6.


If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws.


Be wary that the stabilized creature still retain their current amount of failed saves, meaning if they only failed once and stabilize from 3 successful saves, 2 ranged attacks or 1 melee attack are required to kill the stabilized creature, these death saving throw values are immediately reset to 0 upon restoring health to the stabilized creature in any means necessary since they are back in the fight.
If the downed creature rolls a total of three failures, they {{cond|Dead|die}}. If the creature rolls three successes ''before'' rolling three failures, they become '''Stable''' - though still unconscious - and no longer need to make Death Saving Throws.  


== Healing a Downed Creature ==
Note that stabilised creatures will retain their current failed save count. This means, for example, if they have one failed save and three successes, two more failures will cause death even while stabilised. Death saving throw values are reset upon healing or Helping the stabilised creature.
At any time while [[Downed_(Condition)|downed]], if a creature is [[Help]]ed or healed by another creature, they immediately lose the [[Conditions#Downed|downed]] condition, return to consciousness, and no longer need to make Death Saving Throws, however, they can only take a [[Bonus Action]] for this turn.


Note that granting a creature [[Hit Points#Temporary Hit Points|Temporary Hit Points]] is not the same as healing them, and does not remove the [[Downed_(Condition)|downed]] condition.
== Healing a Downed creature ==
At any time while {{cond|Downed}}, if a character is [[Help]]ed or healed by another creature they immediately lose the Downed condition. The character will return to consciousness and no longer need to make Death Saving Throws. However, for the round in which they are healed they may only take [[Bonus Action]]s.


== Receiving Damage when Downed ==
Note that granting a creature [[Hit Points#Temporary Hit Points|Temporary Hit Points]] is not the same as healing them, and does not remove the Downed condition.
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate [[Magic Missile]] hits would cause the target to fail 3 saves and instantly die).  
 
== Receiving damage when Downed ==
Whilst {{cond|Downed}}, if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate [[Magic Missile]] hits would cause the target to fail 3 saves and instantly die).
 
A critical hit against a downed target results in 2 failed saves. Further, melee attacks are always critical against a downed target.  


Critical hits against down targets results in two failed saves, melee attacks are always critical hits against a downed target.
== Reviving the Dead ==
== Reviving the Dead ==
A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]].
A {{cond|Dead}} creature cannot be healed by normal means and can only be resurrected by powerful magic.
 
Methods of revival include:
*{{SAI|Revivify}}
*{{SmItemIcon|Scroll of Revivify}}
*{{SmItemIcon|Scroll of True Resurrection}}
*Revival through [[Withers]]' services for 200 gold


==Gallery==
==Gallery==
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{{NavGameplay/Mechanics}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Revision as of 01:52, 6 November 2023

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Downed.png

A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, Companions, and certain notable Non-Player Characters. Most enemy creatures simply die when reduced to 0 Hit Points.

Rolling Death Saving Throws

The Death Saving Throw tracker, with one success on the left and two failures on the right

When an eligible creature is reduced to 0 Hit Points, they fall unconscious and become Downed Downed. While downed, the creature must use their full turn to roll one Death Saving Throw per round.

The die rolled is a D20.png d20 and the Difficulty Class of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A "critic failure", a roll of 1, results in failure regardless of the modifiers to the roll.


If the downed creature rolls a total of three failures, they Dead die. If the creature rolls three successes before rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws.

Note that stabilised creatures will retain their current failed save count. This means, for example, if they have one failed save and three successes, two more failures will cause death even while stabilised. Death saving throw values are reset upon healing or Helping the stabilised creature.

Healing a Downed creature

At any time while Downed Downed, if a character is Helped or healed by another creature they immediately lose the Downed condition. The character will return to consciousness and no longer need to make Death Saving Throws. However, for the round in which they are healed they may only take Bonus Actions.

Note that granting a creature Temporary Hit Points is not the same as healing them, and does not remove the Downed condition.

Receiving damage when Downed

Whilst Downed Downed, if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate Magic Missile hits would cause the target to fail 3 saves and instantly die).

A critical hit against a downed target results in 2 failed saves. Further, melee attacks are always critical against a downed target.

Reviving the Dead

A Dead Dead creature cannot be healed by normal means and can only be resurrected by powerful magic.

Methods of revival include:

Gallery