Flind: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(Expanded tactics section. Also, consolidated all pronouns on the page to she/her. Gnolls probably aren't picky on pronouns and the Narrator in-game refers to Flind as "she")
Line 35: Line 35:
== Act 1 ==
== Act 1 ==


The Warlord of a vicious band of Gnolls. Found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]], having trapped [[Rugan]] and [[Olly]] that are transporting good for [[Zarys]] in the surrounded cave. After the first round, the Gnoll warlord will mentally link with you, revealing they're a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
The Warlord of a vicious band of Gnolls. Found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]], having trapped [[Rugan]] and [[Olly]] that are transporting good for [[Zarys]] in the surrounded cave. After the first round, the Gnoll warlord will mentally link with you, revealing she's a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.


* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
Line 105: Line 105:


== Tactics ==
== Tactics ==
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] that makes them quite tanky. As for damage, their unique flail attacks can vary between dealing massive amounts of damage, paralyzing or turning a party member hostile for a time. The biggest threat is if they reach a frenzied state, allowing them to use all three of their unique flail attacks in one multiattack.
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralyzing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.


The warlord's weakness though is more of out of combat. So long as a party member hasn't used their Illithid Persuasion that day, the Gnoll Fiend can be converted into an ally against its pack and even forced to kill themself. In a direct fight though, it is best to focus on the Gnoll with their strongest melee fighters and using AoE spells or such as [[Cloud of Daggers]] and [[Alchemist's Fire]]. Knocking them [[Prone (Condition)|Prone]] will also give an easy way to strike them down quickly before they can get up.
Flind's extremely high intitiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where you are given the opportunity to use your [[Illithid Powers]] to convince her to turn against her pack. You can command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, one should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy.
 
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.
 
When alone, direct combat with Flind is avoidable if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.  


== Notable Loot ==
== Notable Loot ==

Revision as of 01:32, 17 November 2023

Gnoll Warlord
Flind
Flind.jpg
Stats
Level 5

STR

20
(+5)

DEX

14
(+2)

CON

19
(+4)

INT

11

WIS

14
(+2)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Gnoll Fiend
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 85
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 100kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +8
Passive features
Character information
Location The Risen Road
Allies Gnoll Hunter Hyena Gnoll Fang of Yeenoghu
Experience on kill 75

The Flind is a hostile Gnoll warlord in The Risen Road Cave just west of The Risen Road Waypoint during the Act One. Unique among Gnolls for having become part Fiend, thus not counting as a Monstrosity. The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.

Act 1

The Warlord of a vicious band of Gnolls. Found gathered outside of The Risen Road Cave, having trapped Rugan and Olly that are transporting good for Zarys in the surrounded cave. After the first round, the Gnoll warlord will mentally link with you, revealing she's a forcefully made True Soul. The creature can be convinced to join the players' side for the fight using Illithid Persuasion, if it hasn't been used that day.

  • DC 2 Wisdom check. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
  • DC 2 Wisdom check. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including Flind.

After the fight is remains unsated still. Another Illithid Persuasion Check can be done for differing outcomes.

  • DC 15 Wisdom check. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
  • DC 10 Wisdom check. Convince her to leave the area peaceful.
  • DC 10 Wisdom check. After all other Gnolls are dead, urge her to consume herself. This forces another check to follow.

Attacks and Abilities

Flail of Pain

Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.

Action

Attack roll: +8
D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing damage
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic damage

Flail of Paralysis

Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.

Action

Attack roll: +8
D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing damage
DC 16  Constitution saving throw to avoid becoming Paralysed for Duration: 1 turn.

Flail of Madness

Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.

Action

Attack roll: +8
D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing damage
DC 16  Wisdom saving throw to avoid falling into Madness for Duration: 1 turn.

Multiattack

Aim on Flail of Madness, one Flail of Pain and one Flail of Paralysis at a target.

Action

Attack roll: +8

  • See other attacks for damage and related saves.
  • Can only use when Frenzied through their Seething Fury ability.

Multiattack (Ranged)

Action

Attack roll: +5
D8 Piercing.png 1d8 + 2 (3~10) Damage TypesPiercing damage
D8 Piercing.png 1d8 + 2 (3~10) Damage TypesPiercing damage
D8 Piercing.png 1d8 + 2 (3~10) Damage TypesPiercing damage
  • May only do when Frenzied through their Seething Fury ability.

Bloodfest

Gorge on a corpse of the fallen to regain hit points.

Bonus action

D8 Healing.png 1d8 (1~8) Healing Icon.png Hit Points

Seething Fury

Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.

Bonus action

Recharge: Per combat*This will evolve into Festering Frenzy and than Frenzied, allowing the Gnoll to attack three times per turn.

Aura of Bloodthirst

Any nearby creatures with the Rampage trait can make a bite attack as a Bonus Action.

Tactics

Flind is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralyzing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.

Flind's extremely high intitiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where you are given the opportunity to use your Illithid Powers to convince her to turn against her pack. You can command her to kill Rugan and Olly and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, one should focus on the Gnoll Hunters as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like Cloud of Daggers or Alchemist's Fire before they are allowed to frenzy.

The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.

When alone, direct combat with Flind is avoidable if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like Grease, Web and Entangle then pelt her at range.

Notable Loot

Notes and Trivia

  • The Flind has an extremely high initiative score despite lacking any clear means to increasing it so.
  • "Flind" is not the creature's name, but is actually a superior type of Gnoll that is physically more powerful and vicious than their lesser cousins.

External links