Non-player characters: Difference between revisions

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(Article was redundant. While I haven't deleted this article, it's worth considering whether it should simply redirect elsewhere.)
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{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
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'''Non-player characters''' (also known as NPCs) are characters not controlled by the player. All NPCs are [[Creature type|creatures]], and most have a [[Class|class]].
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].
 
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters. This is particularly often the case for so-called "boss" NPCs.
 
== Bosses ==
 
'''Bosses''' are an informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately a subjective.


== List of articles about NPCs ==
== List of articles about NPCs ==
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* [[Companions]], which are NPCs when not in the active party.
* [[Companions]], which are NPCs when not in the active party.
* [[Origin characters]], which are NPCs when not in the active party.
* [[Origin characters]], which are NPCs when not in the active party.
[[Category:Gameplay mechanics]]
{{NavGameplay/Mechanics}}

Revision as of 20:19, 15 November 2023

This article is about the concept. For lists of all characters, see List of characters and Category:Characters.

Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.

Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as Hunter's Mark Hunter's Mark or Ensnaring Strike Ensnaring Strike. Other NPCs can have class actions that are unique to them and cannot be learned by player characters. This is particularly often the case for so-called "boss" NPCs.

Bosses

Bosses are an informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately a subjective.

List of articles about NPCs