Non-player characters: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (→‎Druid Grove: Add Arka and Memnos)
(capitals on the subtitles)
 
(48 intermediate revisions by 21 users not shown)
Line 1: Line 1:
'''Non-player Characters ('''also known as NPCs) are game characters not controlled by the player.
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
{{stub}}
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].


For the purposes of keeping this information digestible, only characters with sufficient dialogue or story significance will be listed here.  
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[Avatar|player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.  


=== [[Prologue]] ===
== Types of NPC ==
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.


* [[Us]]
; Boss
* [[Lae'zel]] (Companion, Origin Character)
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
* [[Shadowheart]] (Companion, Origin Character)


===[[Ravaged Beach]]===
; Camp Follower
*[[Astarion]] (Companion, Origin Character)
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They may provide services. See [[Camp followers]].
*[[Gale]] (Companion, Origin Character)
*[[Dying Mindflayer]]
===[[Bedchamber]]===
* [[Andorn]]
* [[Barton]]
* [[Cefrey]]
* [[Haseid]]
* [[Mari]]
* [[Torgga]]
===[[Druid Grove]]===
*[[Wyll]] (Companion, Origin Character)
*[[Kagha]]
*[[Rath]]
*[[Nettie]]
*[[Apikusis]]
*[[Auntie Ethel]] (Trader)
*[[Arron]] (Trader)
*[[Dammon]] (Trader)
*[[Zevlor]]
*[[Alfira]]
*[[Aradin]]
*[[Arka]]]
*[[Asharak]]
*[[Elegis]]
*[[Kaldani]]
*[[Memnos]]
*[[Rikka]]
*[[Arabella]]
*[[Sazza]]
*[[Zorru]]
*[[Mol]]
*[[Volo|Volothamp Geddarm]]


===[[Sunlit Wetlands]]===
; Companion
*[[Johl]]
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]].
*[[Demir]]
 
*[[Gur]]
; Trader
===[[The Risen Road]]===
: A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See [[Traders]].
*[[Karlach]] (Companion, Origin Character)
 
*[[Anders]]
== List of articles about NPCs ==
*[[Rugan]]
* [[Camp followers]]
*[[Olly]]
* [[Companions]], which are NPCs when not in the active party.
*[[Zarys]]
* [[Origin characters]], which are NPCs when not in the active party.
===[[Goblin Camp]]/[[Shattered Sanctum]]===
 
*[[Halsin]] (Companion)
[[Category:Gameplay mechanics]]
*[[Minthara]] (Companion)
{{NavGameplay/Mechanics}}
*[[Priestess Gut]]
*[[Dror Ragzlin]]
*[[Novice Crusher]]
*[[Gribbo]]
*[[Abdirak]]
*[[Torturer Spike]]
*[[Roah Moonglow]] (Trader)
*[[Liam]]
===[[Underdark]]===
*[[Spaw]]
*[[Glut]]
*[[Blurg]] (Trader)
*[[Omeluum]]
*[[Dhourn]]
*[[Filro the Forgotten]]
===[[Grymforge]]===
*[[Nere]]
* [[Sergaent Thrinn]]
* [[Elder Brithvar]]
* [[Philomeen]]
* [[Corsair Greymon]] (Trader)
{{Character}}

Latest revision as of 19:19, 22 February 2024

This article is about the concept. For lists of all characters, see List of characters and Category:Characters.

Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.

Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as Hunter's Mark Hunter's Mark or Ensnaring Strike Ensnaring Strike. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.

Types of NPC[edit | edit source]

NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.

Boss
An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
Camp Follower
A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They may provide services. See Camp followers.
Companion
A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See Companions.
Trader
A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See Traders.

List of articles about NPCs[edit | edit source]