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Divine Strike
Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain.
Variations[edit | edit source]
Domain | Damage | Variation |
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1d8 |
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1d8 |
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1d8 |
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1d8 |
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1d8 |
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1d8 |
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1d8 |
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1d8 |
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Using Divine Strike[edit | edit source]
There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. Reaction, but it is configured the same way as other reactions in the reactions tab.
Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a weapon action, with a special arrow, or an Opportunity Attack. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations.
Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction.
Notes[edit | edit source]
- War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as
Ne'er Misser or with the . The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.
with the
Bugs[edit | edit source]
- The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
- Activating Divine Strike directly does not trigger on-hit weapon functors found on many weapons, such as
Sussur Dagger. Using Divine Strike as a post-strike reaction does trigger on-hit weapon functors.
- When playing Honour Mode, Divine Strike from the Death Domain (when activated directly) and all Divine Strikes (when used as a post-strike reaction) are changed to not invoke additional DRS mechanics. All other variants of Divine Strike will continue to invoke DRS.
- Additionally, Divine Strike from the Death Domain (when activated directly) and all Divine Strikes (when used as a post-strike reaction) will cease to function with effects/passives which trigger when certain kinds of damage are dealt, such as the thunder damage from Tempest Domain and
Hat of Storm Scion's Power.
- Additionally, Divine Strike from the Death Domain (when activated directly) and all Divine Strikes (when used as a post-strike reaction) will cease to function with effects/passives which trigger when certain kinds of damage are dealt, such as the thunder damage from Tempest Domain and
- This wiki displays the ability icons that each Divine Strike variant is supposed to use; however, each ingame variant (except for Death/Necrotic) displays the default Divine Strike container icon.