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Nipawa

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Fist Nipawa is a human Flaming Fist in Act Two. She can help the party during the Assault on Moonrise TowersAssault on Moonrise Towers.

Involvement[edit | edit source]

Act Two[edit | edit source]

If IsobelIsobel is saved at the Last Light Inn, and once the NightsongNightsong has been freed from her cage and heads for Moonrise Towers, Nipawa, along with the Flaming Fists HadenwellHadenwell, HelenaHelena, RhedRhed and UlthredUlthred survives the first assault and assists the party in the remaining battle against the Absolute forces. Talking to her lets her remark that they are killing cultists who believe in a false god.[1]

After the battle, provided she survives, she and the remaining Flaming Fists scout the Moonrise Towers Prison and enter a second battle against the Myrkulites Duckie VerishDuckie Verish, SarabayleSarabayle, and Willinx JindlebeeWillinx Jindlebee, as well as a Death Shepherd and a horde of Necromites. The party can assist the Fists in this optional battle. If the Fists survive, they guard the prison until Ketheric ThormKetheric Thorm is defeated.

Talking with Nipawa after Ketheric has retreated to the Mind Flayer Colony but before the party follows him lets her mention that she only joined the expedition hazard pay,[2] and she jokingly says to the party that they should split the bonus for saving Ulder RavengardUlder Ravengard.[3]

After Ketheric Thorm is killed and the party leave for Act Three, Nipawa disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

LacerateLacerate (Action)   –   Longsword
Damage: 4~11
1d8 + 3SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –   Longsword
Damage: 4~11
1d8 + 3SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Pommel StrikePommel Strike (Bonus Action)   –   Longsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –   Longsword
Damage: 4~7
1d4 + 3PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. "Watching gods. These poor bastards actually die believing."
  2. "I only took this expedition for the hazard pay. I'd say we've earned it."
  3. "Seems you'll be the one to save the Duke. Maybe we can split the bonus, hm?"