Manip Nestor
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
19 (+4)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+5
+1
+4
0
+2
-1
Athletics
Acrobatics
Perception
5
1
2
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has Advantage on Attack Rolls if within 3 m / 10 ft of an ally that carries a shield and isn't Incapacitated.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
19 (+4)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+5
+1
+4
0
+2
-1
Athletics
Acrobatics
Perception
5
1
2
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has Advantage on Attack Rolls if within 3 m / 10 ft of an ally that carries a shield and isn't Incapacitated.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
STR
DEX
CON
INT
WIS
CHA
21 (+5)
13 (+1)
19 (+4)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+5
+1
+4
0
+2
-1
Athletics
Acrobatics
Perception
5
1
2
Can see in the dark up to 12 m / 40 ft.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has Advantage on Attack Rolls if within 3 m / 10 ft of an ally that carries a shield and isn't Incapacitated.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional Superiority Die damage.
Manip Nestor is a
dwarven member of the
Flaming Fist . He guards the
Requisitioned Barn in
Rivington during
Act Three .
—
Nestor to the player when first approached.
Nestor is the chief guard of the Requisitioned Barn. He accepts donations of gold (500) or supplies (40) for refugees. Offering a donation earns the Food for the Soul for acolytes , Sharing the Spoils for soldiers , Gifts of the Wilds for outlanders , Spare What You Can for urchins , or Alms for the Unfortunate for nobles .
The party can negotiate with Nestor to gain passage into the barn, which would otherwise be considered trespassing . Party members can attempt a DC 10 Persuasion check to convince him that some donations may be dangerous. Fighter characters can attempt a DC 18 Deception check to convince him that they are a Flaming Fist reporting for duty.
Nestor has a dialogue option to engage in trade, despite not carrying any trader inventory .
According to the Sword Coast Courier's Address Book , Nestor was recently reassigned to Rivington, and was previously housed in the Basilisk Gate Barracks .
Nestor has four superiority die to spend on abilities.
I'll take a donation, please. +1 +1
Make a donation of gold. -1 -1 -1 +1 +1 +1 +1 +2
Characters
Locations Quests