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Jara

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Fist Jara is human Flaming Fist patron of Sharess' Caress in Wyrm's Crossing. She has a tadpole, and will transform into a Mind flayer upon encountering the party.
Tell me. Am I beautiful?
Jara

Involvement[edit | edit source]

Jara can first be seen in Naoise Nallinto'sNaoise Nallinto's room, in a makeout session with her. Upon being approached by the party, an extended cutscene begins, in which Jara recognizes the party and is commanded to transform into a Mind Flayer by the Netherbrain. This results in combat.

Combat[edit | edit source]

Jara has both her regular abilities and mind flayer abilities:

Attacks and abilities[edit | edit source]

BlightBlight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8NecroticNecrotic

Deals 8d8NecroticNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON SaveCON Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Conjure Elemental: Fire ElementalConjure Elemental: Fire Elemental (Action + Level 5 Spell Slot)
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
Range: 18 m / 60 ft Range: 18 m / 60 ft
CounterspellCounterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Levitate (Illithid Power)Levitate (Illithid Power) (Movement Speed)
Float effortlessly to a destination.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Melf's Acid ArrowMelf's Acid Arrow (Action + Level 2 Spell Slot)
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4AcidAcid damage immediately and 2d4AcidAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Mind BlastMind Blast (Action)
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT SaveINT Save
Recharge: Long rest Recharge: Long rest
See InvisibilitySee Invisibility (Action + Level 2 Spell Slot)
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX SaveDEX Save
Range: Self Range: Self
SlowSlow (Action + Level 3 Spell Slot)
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Tentacle WhipTentacle Whip (Action)
Damage: 6~24
2d10 + 4PsychicPsychic

Lash out with your tentacles and possibly Stun your target.

INT SaveINT Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Despite being a Flaming Fist Wizard, Jara's portrait has her wearing the Flaming Fist Leather Armour rather than the Simple Robe they are known to wear.
    • That same Flaming Fist leather armour can be found neatly folded nearby, next to the room's water spring.