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Earthdigger

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Fist Earthdigger is a human wizard and a member of the Flaming Fist. He can be found in the Wyrm's Rock Fortress in Act Three.

Portrait Earthdigger.png
Absolute's army won't stand a chance. Gortash'll crush 'em like roaches under his boot.

Involvement[edit | edit source]

Act Three[edit | edit source]

Earthdigger with several other Flaming Fists (Bella (Wyrm's Rock Fortress) Fist Bella, Diallo Fist Diallo, Fernhollow Fist Fernhollow, Klaas Fist Klaas, Kyberos Fist Kyberos and Quickstitch Fist Quickstitch) is standing watch in the Audience Hall of the Wyrm’s Rock Fortress at the ceremony of Enver Gortash Enver Gortash being ordained as an Archduke of Baldur's Gate. He is guarding the door to an outer balcony at X: 15 Y: 190.

If spoken to, Earthdigger calls Gortash a true leader and expresses excitement with him achieving the title of an Archduke. He also is sure of the victory over the Absolute’s army under Gortash's marshalling.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Blight.webp
Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental Fire Elemental.webp
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental (Action + Level 5 Spell Slot)
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt.webp
Fire Bolt Fire Bolt (Action)
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 0~5

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow (Action + Level 2 Spell Slot)
Damage: 6~24
D4 Acid.pngD4 Acid.png
4d4Damage TypesAcid
+ 2d4Damage TypesAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility.webp
See Invisibility See Invisibility (Action + Level 2 Spell Slot)
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
Topple.webp
Topple Topple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

External links[edit | edit source]