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Earthdigger

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Fist Earthdigger is a human wizard and a member of the Flaming Fist. He can be found in the Wyrm's Rock Fortress in Act Three.
Absolute's army won't stand a chance. Gortash'll crush 'em like roaches under his boot.

Involvement[edit | edit source]

Act Three[edit | edit source]

Earthdigger with several other Flaming Fists (Fist BellaFist Bella, Fist DialloFist Diallo, Fist FernhollowFist Fernhollow, Fist KlaasFist Klaas, Fist KyberosFist Kyberos and Fist QuickstitchFist Quickstitch) is standing watch in the Audience Hall of the Wyrm’s Rock Fortress at the ceremony of Enver GortashEnver Gortash being ordained as an Archduke of Baldur's Gate. He is guarding the door to an outer balcony at X: 15 Y: 190.

If spoken to, Earthdigger calls Gortash a true leader and expresses excitement with him achieving the title of an Archduke. He also is sure of the victory over the Absolute’s army under Gortash's marshalling.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

BlightBlight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8NecroticNecrotic

Deals 8d8NecroticNecrotic damage to a target. Plants take maximum damage from this spell, and have DisadvantageDisadvantage on the Saving throwSaving throw against it.

CON SaveCON Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Conjure Elemental: Fire ElementalConjure Elemental: Fire Elemental (Action + Level 5 Spell Slot)
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
Range: 18 m / 60 ft Range: 18 m / 60 ft
CounterspellCounterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 0~5
1d6 - 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Melf's Acid ArrowMelf's Acid Arrow (Action + Level 2 Spell Slot)
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4AcidAcid damage immediately and 2d4AcidAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Range: 18 m / 60 ft Range: 18 m / 60 ft
See InvisibilitySee Invisibility (Action + Level 2 Spell Slot)
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX SaveDEX Save
Range: Self Range: Self
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

External links[edit | edit source]