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Cyril

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Not to be confused with Cyrel
Cyril is an emotive Flaming Fist[1] under the command of Counsellor FlorrickCounsellor Florrick to rescue Duke RavengardDuke Ravengard during Act Two.
If you're poking around this gods-forsaken place, you must have someone in Moonrise, too. Hope you find them.
Cyril

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Last Light Inn[edit section | visual editor]

Initially on a mission led by FlorrickFlorrick to rescue Ulder RavengardUlder Ravengard, Cyril and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. Cyril can initially be found within the inn, in the same room as several other Fists and Art CullaghArt Cullagh.

If Florrick is not rescued from Waukeen's Rest in Act One, Cyril does not appear in the game.

Resolve the Abduction[edit section | visual editor]

When MarcusMarcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, Cyril is not affected by the ImpaledImpaled condition and is instead SurprisedSurprised. He may join the battle on his own without being affected by any conditions if the door to the room he is in is opened after the encounter starts. If Isobel is not saved, he and everyone in Last Light Inn, save JaheiraJaheira, turn into Shadow-Cursed UndeadShadow-Cursed Undead.

After the battle is over, Cyril takes up position in front of the door to the Flaming Fists' room alongside GrettaGretta. Speaking with him results in his disclosing he knew Marcus well and did not expect his betrayal.[2] He sorrowfully wonders if they could have helped Marcus and prevented him from joining the Cult of the Absolute.[3]

Leaving for Baldur's Gate[edit section | visual editor]

After a Long Rest, Cyril, Manip VidorManip Vidor and Fist ThadwickFist Thadwick depart Last Light Inn for Baldur's Gate with Florrick to seek reinforcements unaffected by the Shadow Curse: the Steel WatchSteel Watch.

Cyril is never seen again after his departure.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

LacerateLacerate (Action)   –  Longsword
Damage: 3~10
1d8 + 2SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Longsword
Damage: 3~10
1d8 + 2SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Pommel StrikePommel Strike (Bonus Action)   –  Longsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly DazeDaze them.

CON SaveCON Save
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Longsword
Damage: 3~6
1d4 + 2PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.

STR SaveSTR Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
Recharge: Short rest Recharge: Short rest
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)   –  Longsword
Damage: 3~10 + modifiers

A powerful attack that possibly knocks the target ProneProne.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
[4]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. According to devnotes, Cyril is said to be an emotional elf that strives to be positive and to see the good in everything. Devnotes:
    Flaming Fist Cyril is an elf who feels things deeply. An emotive person, he is positive and tries to see the good in everything.
  2. "I knew Marcus well - never suspected a thing." - Cyril
  3. "Maybe we could've helped him. Marcus, I mean. Before... you know." - Cyril
  4. As of Patch 7, despite having Extra Attack, Cyril is not able to attack twice during his turns. He is, however, able to use the Trip Attack (Melee) action without the need for a Superiority Die.