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Ulthred

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Fist Ulthred is a human Flaming Fist who can be encountered at Last Light Inn. He can help the party during the Assault on Moonrise TowersAssault on Moonrise Towers.
Hey. That's close enough. Artefact or no, I don't like the likes of you crashing our party.
Ulthred, after the party has been cleared.

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Ulthred can be first encountered at the Last Light Inn's plaza, arriving to the sanctuary on a mission to rescue Grand Duke RavengardGrand Duke Ravengard. He chats with EssiusEssius next to the fountain, and is suspicious of the party at first, not trusting them the slightest to rescue the Grand Duke from Moonrise. On the other hand, Essius attempts to talk him down and get him to open up to the party's aid. Through his chats with Essius, Ulthred seems to not trust JaheiraJaheira and to be eager to move out rather than sit idly.[1]

If MarcusMarcus is exposed as a True Soul, Ulthred will be SurprisedSurprised and join the fight against his summoned Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, Ulthred frequently is amongst the Fists who avoid being ImpaledImpaled, and runs up to fight with the Winged Horrors. If Isobel is not saved, he and everyone in Last Light Inn turn into a Shadow-Cursed UndeadShadow-Cursed Undead, save for JaheiraJaheira. Ulthred in particular, can be seen agonizingly transforming into an undead.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn, and once the NightsongNightsong is freed from her cage and heads for Moonrise, Ulthred, along with the Flaming Fists HadenwellHadenwell, HelenaHelena, NipawaNipawa and RhedRhed survives the first assault and assists the party in the remaining battle against Absolute forces.

After the battle, provided he survives, Ulthred and the remaining Flaming Fists scout the Moonrise Towers Prison and enter a second battle against the Myrkulites Duckie VerishDuckie Verish, SarabayleSarabayle, and Willinx JindlebeeWillinx Jindlebee, as well as a Death Shepherd and a horde of Necromites. The party can assist the Fists in this optional battle. If the Fists survive, they guard the prison until Ketheric ThormKetheric Thorm is defeated.

After Ketheric Thorm is killed and the party leave for Act Three, Uthred disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

Disarming Attack (Melee)Disarming Attack (Melee) (Action + Superiority Die)   –   Longsword
Damage: 4~11 + modifiers

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR SaveSTR Save
LacerateLacerate (Action)   –   Longsword
Damage: 4~11
1d8 + 3SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –   Longsword
Damage: 4~11
1d8 + 3SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Pommel StrikePommel Strike (Bonus Action)   –   Longsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Pushing Attack (Melee)Pushing Attack (Melee) (Action + Superiority Die)   –   Longsword
Damage: 4~11 + modifiers

Spend a superiority die to deal an additional 1d8PhysicalPhysical damage and possibly push the target back 4.5 m / 15 ft.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Rush AttackRush Attack (Action)   –   Longsword
Damage: 4~7
1d4 + 3PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Unlike the other Fists (Helena, Nipawa, and Rhed) that partake in the assault on Moonrise Towers, Ulthred is level 6 rather than level 7.
  • Aubree, Gretta, J'ehlar, Rahir, and Ulthred are the only remaining Flaming Fists that can actually be found at Last Light Inn after Florrick and her retinue leave for Baldur's Gate. Despite this, the former three all die in the assault on Moonrise, and are replaced by Helena, Nipawa, and Rhed, while Ulthred survives.
  • Unlike Harper Antony, Essius, Lymn, and Naysa, Ulthred has no failsafe replacement Flaming Fist if he is killed before the assault.
    • There is a Flaming Fist by the name of "Fist Hadenwell" in the game files, referred to as "S_MOO_AssaultFlamingFist_004" not too unlike the other Fists that appear during the assault. It is possible that this Fist was originally conceived as a replacement, or failsafe in the event of an untimely demise for Ulthred.

References[edit | edit source]

  1. "Dialogue with EssiusEssius:
    "I wish we'd gear up and head out. All this standing around is making me antsy." - Ulthred
    "Got to have a plan first. Got to trust Jaheira to come up with one." - Essius
    "I don't."
    "I do."
    "That's why we're still standing around."

External links[edit | edit source]