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Quickstitch

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Fist Quickstitch is a human fighter and a member of the Flaming Fist. He can be found in the Wyrm's Rock Fortress in Act Three.
Would it be rude to ask the Archduke for an autograph? Of course it would - why am I even asking?

Involvement[edit | edit source]

Act Three[edit | edit source]

Quickstitch with several other Flaming Fists (Fist BellaFist Bella, Fist DialloFist Diallo, Fist EarthdiggerFist Earthdigger, Fist FernhollowFist Fernhollow, Fist KlaasFist Klaas and Fist KyberosFist Kyberos) is standing watch in the Audience Hall of the Wyrm’s Rock Fortress at the ceremony of Enver GortashEnver Gortash being ordained as an Archduke of Baldur's Gate. He guards the door to an outer balcony at X: 31 Y: 199.

If spoken to, Quickstitch feels himself overexcited with the ceremony and even more so with the Gortash personally, recalling the "commanding voice that made his heart thump".

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

CleaveCleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Sweeping AttackSweeping Attack (Action + Superiority Die)
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

Loot[edit | edit source]

External links[edit | edit source]