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Fist Rhed is a gold dwarf Flaming Fist in Act Two. He can help the party during the Assault on Moonrise Towers Assault on Moonrise Towers.

Portrait Rhed.png
That thing cut a trail for us... I almost forgot what true light looked like.
Rhed, about the Nightsong.

Involvement[edit | edit source]

Act Two[edit | edit source]

If Isobel Isobel is saved at the Last Light Inn, and once the Aylin Nightsong has been freed from her cage and heads for Moonrise; Rhed, along with Flaming Fist Hadenwell Hadenwell, Helena Helena, Nipawa Nipawa and Ulthred Ulthred survives the first assault and assists the party in the remaining battle against Absolute forces.

After the battle, provided she survives, she and the remaining Flaming Fists scout the Moonrise Towers Prison and enter a second battle against the Myrkulites Duckie Verish Duckie Verish, Sarabayle Sarabayle, and Willinx Jindlebee Willinx Jindlebee, as well as a Death Shepherd and a horde of Necromites. The party can assist the Fists in this optional battle. If the Fists survive, they guard the prison until Ketheric Thorm Ketheric Thorm is defeated.

After Ketheric Thorm is killed and the party leave for Act Three, Rhed disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 5~12

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Backbreaker Backbreaker (Action)   –  Warhammer
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash Concussive Smash (Action)   –  Warhammer
Damage: 5~12

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike Weakening Strike (Action)   –  Warhammer
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]