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Rhed

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Fist Rhed is a gold dwarf Flaming Fist in Act Two. He can help the party during the Assault on Moonrise TowersAssault on Moonrise Towers.
That thing cut a trail for us... I almost forgot what true light looked like.
Rhed, about the Nightsong.

Involvement[edit | edit source]

Act Two[edit | edit source]

If IsobelIsobel is saved at the Last Light Inn, and once the NightsongNightsong has been freed from her cage and heads for Moonrise; Rhed, along with Flaming Fist HadenwellHadenwell, HelenaHelena, NipawaNipawa and UlthredUlthred survives the first assault and assists the party in the remaining battle against Absolute forces.

After the battle, provided she survives, she and the remaining Flaming Fists scout the Moonrise Towers Prison and enter a second battle against the Myrkulites Duckie VerishDuckie Verish, SarabayleSarabayle, and Willinx JindlebeeWillinx Jindlebee, as well as a Death Shepherd and a horde of Necromites. The party can assist the Fists in this optional battle. If the Fists survive, they guard the prison until Ketheric ThormKetheric Thorm is defeated.

After Ketheric Thorm is killed and the party leave for Act Three, Rhed disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 5~12
1d8 + 4BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 5~8
1d4 + 4BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 5~12
1d8 + 4BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]