Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.
Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as Hunter's Mark or Ensnaring Strike. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.
Types of NPC[edit | edit source]
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.
- An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
- Camp Follower
- A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They may provide services. See Camp followers.
- A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See Companions.
- A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See Traders.