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Drilldown: spells
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spells > spell school:
None
& is npc:
None
& damage :
1d4 or
3d6 or
3d8 or
None
& condition duration :
2 or
10
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DEX (4) ·
Dexterity (1) ·
STR (8) ·
Strength (2) ·
WIS (13) ·
Wisdom (1)
Showing below up to 110 results in range #1 to #110.
A
B
- Backbreaker
- Bend Luck: Ability Check Bonus
- Bend Luck: Ability Check Penalty
- Bolstering Magic: Boon
- Boon of the Unstoppable
- Brutal Leap
C
- Channel Divinity: Cloak of Shadows
- Circuitry Interface
- Clench of the North Wind
- Cloak of Shadows
- Confusion Ray
- Create Lava
D
- Deathbringer's Legacy
- Defensive Protocol: Bulwark
- Divine Sense
- Draining Kiss (Haarlep)
- Dreadful Aspect
- Dreadful Glare
E
F
G
H
I
L
M
- Maiming Strike
- Maintain Hypnotic Gaze
- Maintain Intimidating Presence
- Mellow Harmony
- Menacing Howl
- Morphic Ambush
- Mud Breath
N
P
- Paralysing Critical
- Pin Down
- Pommel Strike
- Pounce (Alioramus)
- Pounce (Hook Horror)
- Primal Stampede
- Psionic Overload
R
- Radiant Shockwave
- Rage
- Rage (Boar)
- Rage: Bear Heart
- Rage: Eagle Heart
- Rage: Elk Heart
- Rage: Tiger Heart
- Rage: Wild Magic
- Rage: Wolf Heart
- Reckless Warcry
- Reflective Shell
- Rush Attack
S
- Scarlet Stupor
- Self Immolation
- Self-Detonation Protocol
- Shredding Scales
- Shroud Self
- Shrouded in Shadow
- Static Overdrive
- Strength Drain
- Supreme Sneak
T
U
V
W
- Weakening Strike
- Wild Magic: Bolt of Light
- Wild Magic: Cats and Dogs
- Wild Magic: Dark Tendrils
- Wild Magic: Flight
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Resilient Sphere
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Teleport (Barbarian)
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion