Drilldown: spells
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spells > is concentration:
Yes
& save :
WIS or
None
& extra damage :
2d6 + 1 or
6d6 or
Strength or
None
& is healing:
None
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Wizard (41)
Showing below up to 111 results in range #1 to #111.
A
B
- Barkskin
- Beacon of Hope
- Bear's Endurance
- Bestow Curse
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bless
- Blur
- Bull's Strength
C
- Calm Emotions
- Cat's Grace
- Celestial Haste
- Cloud of Daggers
- Compelled Duel
- Confusion
- Crown of Madness
- Crusader's Mantle
D
- Dancing Lights
- Darkness
- Detect Thoughts
- Dispel Evil and Good
- Divine Favour
- Dominate Beast
- Dominate Person
E
F
G
H
- Haste
- Heroism
- Hex
- Hex (Charisma)
- Hex (Constitution)
- Hex (Dexterity)
- Hex (Intelligence)
- Hex (Strength)
- Hex (Wisdom)
- Hold Monster
- Hold Person
- Hunter's Mark
- Hypnotic Pattern
I
M
O
P
- Pass Without Trace
- Phantasmal Killer
- Planar Binding
- Polymorph
- Promise of Wealth
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Missiles
R
S
- Shadow Blade
- Shar's Aegis
- Shar's Darkness
- Shield of Faith
- Silence
- Silvered Bulwark
- Slow
- Spike Growth
- Spirit Guardians
- Spirit Guardians (Necrotic)
- Spirit Guardians (Radiant)
- Stoneskin