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Rescue the Trapped Man

Rescue the Trapped Man is a Quest in Act One of Baldur's Gate 3. It is initiated once the party come across the trapped Benryn at the top floor of the burning inn at Waukeen's Rest, during the events of Rescue the Grand Duke.
Objectives[edit section | visual editor]
Walkthrough[edit section | visual editor]
Waukeen's Rest is an inn located along The Risen Road at X: -65 Y: 609. As the party approach, they smell smoke and hear shouting. There are two ways to reach Benryn, who is trapped in the large burning building.
Going through the front entrance[edit section | visual editor]
At the front entrance, a group of Flaming Fists attempt to break down the door. Gauntlet Yeva explains that Grand Duke Ravengard might be inside.
There are several options to respond:
- What happened to this place?
- Grand Duke Ravengard?
- Push against the wreckage. (DC 10)
- Let out a rallying cry as you help the Fists push. ONWARD! (DC 10 )
- WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH! (DC 10)
A successful Strength check smashes the door open, causing the Fists to rush inside. If Wyll is present, he can be asked to help, and automatically kicks down the door without rolling a check. The party must go directly to the back of the room toward a set of stairs. The two remaining survivors, Counsellor Florrick and Benryn, are trapped in different rooms upstairs.
Going through the adjacent building[edit section | visual editor]
Mirileth's corpse is located upstairs in the adjacent building south of the burning building. Behind her, a bridge leads to a barricaded door. The party can destroy the door to directly enter the room where Benryn is trapped.
Freeing Benryn[edit section | visual editor]

Benryn is in the room behind the door closest to the top of the stairs. Opening this door causes an immediate burst of flames. The party must hurry inside and interact with the splintered beams to rescue Benryn. Due to the rapidly spreading fire, it is recommended to rush in via turn-based mode.
An alternative approach is to enter the room from the other side. The party must go into building on the west side of the courtyard and upstairs to where Mirileth's corpse is. The party must continue past her and break down the wood blocking the way. If they do this the flames still spread, but more slowly and without the explosion that opening the other door produces.
Upon reaching Benryn, the party can attempt to remove the beam:
- Brace yourself to lift the wreckage. (DC 10) (if not a Barbarian)
- Grip the wreckage. FLING IT ASIDE. (DC 10 )
- This wreckage is no challenge - cast it aside. (DC 10 )
- Find leverage to shift the beam. (DC 15)
- Pretend the beam is too heavy to lift. (DC 12)
Passing any skill check except the last frees Benryn; pretending ultimately results in his death.
If the party fails a check, barbarians get one extra chance to free Benryn. If they fail the second check, he dies immediately:
- No. Harder. LIFT! (DC 15)
- You will not be beaten. Try harder - lift. (DC 15)
If Benryn is freed, he asks how to escape the building.
- The door's that way.
- You're on your own.
- Come on, follow me.
If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up; otherwise, he stays knocked down. There is a barricaded door next to Benryn which can be destroyed, and leads to a safe area. Then, the party can control Benryn and have him dash out of the room.
Saving Benryn grants the Rescued from the Flames inspiration to party members with the Folk Hero background.
After saving Benryn[edit section | visual editor]
Once Benryn exits the area, he runs toward his wife's corpse. If another route is taken, Benryn searches for Miri, imploring the party to help him. She is in the room south of where Benryn was pinned.
If a party member speaks to Benryn, he reveals that the reason he and Miri were separated was because they had an argument over a Dowry Ring. The party can learn more about the ring by using Speak with Dead on Miri's corpse. She reveals that it is hidden in the inn's barn.
The party can find the Dowry Ring in a Gilded Chest in a haystack inside the inn's barn. The barn is located in the west compound of Waukeen's Rest at X: -99 Y: 619. A DC 15 Perception Check must be passed on the haystack to discover the chest. The DC of this check is reduced to 0 if Miri's corpse has been communed with, though it is still possible to fail it by rolling a 1 (critical failure).
To complete the quest, the ring must be given to Benryn.
Quest rewards[edit section | visual editor]
- - if not returned to Benryn
Notes[edit section | visual editor]
- Long resting or fast traveling to another location (including the camp) after approaching Waukeen's Rest results in both Counsellor Florrick and Benryn dying. However, this does not happen as long as at least one party member stays within the area.
- ↑ Dialogue file: Act1/Plains/PLA_FlamingFists
- ↑ 2.0 2.1 Dialogue file: Act1/Plains/PLA_StuckHalfElf
- ↑ Dialogue file: Act1/Plains/PLA_StuckHalfElf_TryJoinParty













