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Difficult Terrain: Difference between revisions
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'''{{Difficult terrain}}''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. | '''{{Difficult terrain}}''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. | ||
Revision as of 15:29, 9 March 2024
Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.
Examples of difficult terrain include:
- Web, mud, vines, lava, deep water, grease, ice, spikes, and many other types of Surfaces.
- Non-surface areas created by spells such as .
- The overgrowth created by uniquely quarters movement speed.
The extra expenditure for movement also applies to Jumping. Furthermore, Weapon actions that require expending movement will not function while the character is effected by Difficult Terrain. These include Brace (Ranged), Brace (Melee), and Prepare.