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Difficult Terrain: Difference between revisions

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[[Category:Gameplay Mechanics]]
'''{{Difficult terrain}}''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain.
{{Icon|Difficult Terrain Condition Icon.webp|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain.


Examples of difficult terrain include:
Examples of difficult terrain include:
* Dense foliage, uneven rocks, certain staircases, and other non-flat areas
* {{Area|Twisting Vines}}, {{Area|Web}}, {{Area|Spikes}}, {{Area|Mud}}, {{Area|Grease}}, {{Area|Ice}}, {{Area|Lava}}, {{Area|Deep Water}} and many other types of [[Surface]]s.
* Water and other liquids
* Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}.
* Most types of [[Surface]]s
* The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed.
* Areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]] and {{SmallIcon|Spike Growth Icon.png}} [[Spike Growth]]


{{GameplayNavbox}}
The extra expenditure for movement also applies to [[Jump|Jumping]]. Furthermore, [[:Category:Movement-expending actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include {{SAI|Brace (Ranged)}}, {{SAI|Brace (Melee)}}, and {{SAI|Prepare}}.
 
==See Also==
* [[Surface|Surfaces]]
 
{{NavGameplay/Mechanics}}
 
[[Category:Gameplay mechanics]]

Latest revision as of 21:03, 24 October 2024

Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.

Examples of difficult terrain include:

The extra expenditure for movement also applies to Jumping. Furthermore, Weapon actions that require expending movement will not function while the character is effected by Difficult Terrain. These include Brace (Ranged) Brace (Ranged), Brace (Melee) Brace (Melee), and Prepare Prepare.

See Also[edit | edit source]