Ad placeholder

Cold set: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
The Frost set is a set of equipment that helps the user do {{DamageType|Cold}} damage and inflict the conditions {{Cond|Encrusted with Frost}} or {{Cond|Wet}}. It consists of the following pieces :  
The Frost set is a set of equipment that helps the user deal {{DamageType|Cold}} damage and inflict the conditions {{Cond|Encrusted with Frost}} or {{Cond|Wet}}. It consists of the following pieces :  
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+Cold Set
|+Cold Set

Revision as of 00:41, 28 October 2024

The Frost set is a set of equipment that helps the user deal Damage TypesCold damage and inflict the conditions Encrusted with Frost Encrusted with Frost or Wet Wet. It consists of the following pieces :

Cold Set
Name Type Effect

Cold Snap

Weapon (Dagger)
  • Deal an additional 1d4Damage TypesCold damage.

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it becomes Chilled Chilled for 2 turns.

Mourning Frost

Weapon (Quarterstaff)
  • Deal an additional 1d4Damage TypesCold damage.
Heart of Ice
When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost ()
Cast as a cantrip at will.

Wavemother's Sickle

Weapon (Sickle)
  • Deal an additional 1d4Damage TypesCold damage.
Watery Guidance
This weapon has Advantage Icon.png Advantage against Wet Wet creatures.

Trident of the Depths

Weapon (Trident)
  • Exploit only.
  • Deal an additional 1d6Damage TypesCold damage.
Hiemal Strike Hiemal Strike ()

Pierce a creature with your frost-rimed trident and Chill Chill it.


Trident of the Waves

Weapon (Trident)
The Water Caller
On a hit, inflict Wet Wet and create a 2 m / 7 ft Water Water surface centred around the target.

Absolute's Protector

Shield
Shield Blow Shield Blow ()

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.

Fire Shield: Chill Fire Shield: Chill ()
Cast as a level 4 spell ( Recharge: Long rest.)
Absolute's Aegis
If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.

Coldbrim Hat

Headwear (Non-Armour)
Coldbrim Chill
Once per turn, any spell condition inflicted on a target also applies 2 turns of Encrusted with Frost Encrusted with Frost.

Icebite Robe

Clothing
  • Resistance to Damage TypesCold damage.
Armour of Agathys Armour of Agathys ()
Cast as a level 3 spell ( Recharge: Long rest.)

Robe of Summer

Clothing
  • Resistance to Damage TypesCold damage.

Wavemother's Robe

Clothing
Create or Destroy Water Create or Destroy Water ()
Cast as a level 4 spell ( Recharge: Short rest.)
Temperature Adjustment
You have Resistance to Damage TypesFire and Damage TypesCold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4hit points.

Emblazoned Plate of the Marshal

Armour ( Heavy armour)
Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to Damage TypesFire damage and a +2 bonus to Saving throws.

Snow-Dusted Monastery Gloves

Handwear (Non-Armour)
Ice Knife Ice Knife ()
Cast as a level 3 spell ( Recharge: Long rest.)
Chilling Strike
Your unarmed attacks deal an additional 1d4Damage TypesCold damage.

Winter's Clutches

Handwear (Non-Armour)
Winter's Clutches
When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s).

Hoarfrost Boots

Footwear (Non-Armour)
Hoarfrost Balance
You cannot fall Prone Prone while traversing Ice Icy terrain.

Frost Prince

Amulet
Ice Knife Ice Knife ()
Cast as a level 1 spell ( Recharge: Long rest.)

Snowburst Ring

Ring
Snowburst
When the wearer deals Damage TypesCold damage, they also create a 4.5 m / 15 ft circle of Ice Ice around the target(s).