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Mari: Difference between revisions

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| dex save prof = yes
| dex save prof = yes
| int save prof = yes
| int save prof = yes
| dex save extra = +2
| athletics = 0
| int save extra = +2
| acrobatics = 2
| perception = 0
}}
}}
'''Mari''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].  
'''Mari''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].  

Latest revision as of 07:58, 11 November 2024

Mari is a Human bandit that is raiding the Overgrown Ruins in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Mari is instantly hostile to the party and can be found within the Refectory. If she sees the party, she will try to alert the other bandits.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Dagger
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Mari grants 15 XP when killed.

External links[edit | edit source]